Rev |
Age |
Author |
Path |
Log message |
Diff |
666 |
4024 d 8 h |
janba |
/branches/cpp11-devel/ |
Many minor changes |
|
665 |
4051 d 7 h |
janba |
/branches/cpp11-devel/src/GLGraphics/ |
Minor changes |
|
664 |
4059 d 16 h |
janba |
/branches/cpp11-devel/src/ |
Minor changes |
|
663 |
4095 d 8 h |
janba |
/branches/cpp11-devel/src/ |
Many minor things |
|
662 |
4143 d 5 h |
janba |
/branches/cpp11-devel/src/ |
A bunch of changes to support PAM |
|
661 |
4213 d 23 h |
khor |
/branches/cpp11-devel-opsetning/ |
Visual studio 2012 test and apps are done for one example. |
|
660 |
4217 d 3 h |
khor |
/branches/cpp11-devel-opsetning/ |
Made a setup that i think would work in practise.
Changes src to work on windows,
Removed GLUT from the manifoldRender.cpp
GEL_WIN is working in debug mod only for now. |
|
659 |
4220 d 18 h |
janba |
/branches/cpp11-devel/ |
Change documentation for EigenSolutionSym |
|
658 |
4226 d 14 h |
janba |
/branches/cpp11-devel/src/HMesh/ |
I can now cut holes |
|
657 |
4226 d 19 h |
janba |
/branches/cpp11-devel/ |
Added mesh deformation with the mouse and vertex selection. |
|
656 |
4229 d 16 h |
janba |
/branches/cpp11-devel/ |
Some changes allowing direct interaction with the mesh |
|
655 |
4233 d 19 h |
janba |
/branches/cpp11-devel/ |
Now, finally, it seems that I managed to move MeshEdit to apps |
|
654 |
4233 d 20 h |
janba |
/branches/cpp11-devel/ |
Building a BB Tree would only work for closed meshes. Fixed |
|
653 |
4234 d 8 h |
janba |
/branches/cpp11-devel/ |
A few changes to the apps since GEL (the library) is now unaware of GLUT. |
|
652 |
4234 d 8 h |
janba |
/branches/cpp11-devel/src/HMesh/ |
Added volume polygonization |
|
651 |
4234 d 8 h |
janba |
/branches/cpp11-devel/src/Geometry/ |
Added the XForm and Implicit classes. |
|
650 |
4234 d 8 h |
janba |
/branches/cpp11-devel/src/GLGraphics/ |
Removed the special OpenGL headers. One should include ../GL/glew.h |
|
649 |
4238 d 9 h |
janba |
/branches/cpp11-devel/ |
Fixed some header paths |
|
648 |
4240 d 17 h |
janba |
/branches/cpp11-devel/apps/ |
Sending these two apps to SVN |
|
647 |
4240 d 17 h |
janba |
/branches/cpp11-devel/src/GLGraphics/ |
Added VisObj and MeshEditor classes. These used to be in the MeshEdit application directory, but
moved here to make them more of a generic component so that it is easier to make a mesh edit application
outside of GEL but using GEL. prevents me from hacking all my work into the library. |
|
646 |
4240 d 17 h |
janba |
/branches/cpp11-devel/src/HMesh/ |
Many changes. In particular Harmonis moved here from the meshedit application |
|
645 |
4240 d 17 h |
janba |
/branches/cpp11-devel/apps/ |
Again, we kill this and reimport |
|
644 |
4240 d 17 h |
janba |
/branches/cpp11-devel/ |
So, this directory should move and be called MeshEditCocoa |
|
643 |
4262 d 9 h |
janba |
/branches/cpp11-devel/ |
Polarization really works, but fitting to mesh not so much. Committing current version with voxel based fitting to reference mesh |
|
642 |
4268 d 16 h |
janba |
/branches/cpp11-devel/apps/MeshEdit/ |
utter crap. Due for rewrite but there may be salvageable parts so committing |
|
641 |
4268 d 16 h |
janba |
/branches/cpp11-devel/apps/MeshEdit/ |
Cleaned up the interface to the harmonics functionality |
|
640 |
4271 d 19 h |
janba |
/branches/cpp11-devel/apps/MeshEdit/ |
This is mostly garbage, so I am throwing out most of it, but saving before I do so. |
|
639 |
4275 d 22 h |
mono |
/branches/cpp11-devel/src/CGLA/ |
Fix potential problem with isnan ( http://stackoverflow.com/a/570694/420250 - read comments ) |
|
638 |
4283 d 20 h |
khor |
/branches/cpp11-devel/ |
Works on visual studio now, test needed in clang and gcc
Thinks changesed
(std::min)
typcasting of warlker
class initilazation |
|
637 |
4284 d 18 h |
janba |
/branches/cpp11-devel/ |
only simple changes. |
|
636 |
4284 d 23 h |
khor |
/branches/cpp11-devel/ |
Works on visual studio, need to be tested if clang is busted.
Doc is now updated to c++11, still need to remove iterator in some of the flit example
(std::min)() and (std::max)() is need for it to work. |
|
635 |
4335 d 2 h |
janba |
/branches/cpp11-devel/ |
Save stuff |
|
634 |
4366 d 22 h |
janba |
/branches/cpp11-devel/src/CGLA/ |
More compat stuff |
|
633 |
4366 d 22 h |
janba |
/branches/cpp11-devel/ |
Some compatibility changes |
|
632 |
4371 d 3 h |
janba |
/branches/cpp11-devel/ |
Had fun rewriting ArithVec.h |
|
631 |
4373 d 23 h |
janba |
/branches/cpp11-devel/ |
Many C++11 features added to this branch |
|
630 |
4373 d 23 h |
janba |
/branches/cpp11-devel/ |
Add branch for c++11 development |
|
600 |
4619 d 21 h |
jab |
/ |
Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.
Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched. |
|
597 |
4621 d 2 h |
jab |
/ |
Some console stuff was not up to the right version |
|
593 |
4621 d 3 h |
jab |
/branches/ctl/hmesh_vector/ |
Minor changes. An extra constructor for Vec3i and a function for creating a face in Manifold |
|