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Rev Age Author Path Log message Diff
666 3998 d 5 h janba /branches/cpp11-devel/ Many minor changes  
665 4025 d 5 h janba /branches/cpp11-devel/src/GLGraphics/ Minor changes  
664 4033 d 14 h janba /branches/cpp11-devel/src/ Minor changes  
663 4069 d 5 h janba /branches/cpp11-devel/src/ Many minor things  
662 4117 d 3 h janba /branches/cpp11-devel/src/ A bunch of changes to support PAM  
661 4187 d 20 h khor /branches/cpp11-devel-opsetning/ Visual studio 2012 test and apps are done for one example.  
660 4191 d 0 h khor /branches/cpp11-devel-opsetning/ Made a setup that i think would work in practise.
Changes src to work on windows,
Removed GLUT from the manifoldRender.cpp
GEL_WIN is working in debug mod only for now.
 
659 4194 d 16 h janba /branches/cpp11-devel/ Change documentation for EigenSolutionSym  
658 4200 d 12 h janba /branches/cpp11-devel/src/HMesh/ I can now cut holes  
657 4200 d 16 h janba /branches/cpp11-devel/ Added mesh deformation with the mouse and vertex selection.  
656 4203 d 13 h janba /branches/cpp11-devel/ Some changes allowing direct interaction with the mesh  
655 4207 d 17 h janba /branches/cpp11-devel/ Now, finally, it seems that I managed to move MeshEdit to apps  
654 4207 d 17 h janba /branches/cpp11-devel/ Building a BB Tree would only work for closed meshes. Fixed  
653 4208 d 5 h janba /branches/cpp11-devel/ A few changes to the apps since GEL (the library) is now unaware of GLUT.  
652 4208 d 5 h janba /branches/cpp11-devel/src/HMesh/ Added volume polygonization  
651 4208 d 5 h janba /branches/cpp11-devel/src/Geometry/ Added the XForm and Implicit classes.  
650 4208 d 5 h janba /branches/cpp11-devel/src/GLGraphics/ Removed the special OpenGL headers. One should include ../GL/glew.h  
649 4212 d 6 h janba /branches/cpp11-devel/ Fixed some header paths  
648 4214 d 15 h janba /branches/cpp11-devel/apps/ Sending these two apps to SVN  
647 4214 d 15 h janba /branches/cpp11-devel/src/GLGraphics/ Added VisObj and MeshEditor classes. These used to be in the MeshEdit application directory, but
moved here to make them more of a generic component so that it is easier to make a mesh edit application
outside of GEL but using GEL. prevents me from hacking all my work into the library.
 

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