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Rev Age Author Path Log message Diff Changes
635 4329 d 15 h janba /branches/cpp11-devel/ Save stuff  
/branches/cpp11-devel/apps/MeshEdit/VisObj.h
/branches/cpp11-devel/doc/intro.tex
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/HMesh/smooth.cpp
634 4361 d 11 h janba /branches/cpp11-devel/src/CGLA/ More compat stuff  
/branches/cpp11-devel/src/CGLA/ArithVec.h
633 4361 d 11 h janba /branches/cpp11-devel/ Some compatibility changes  
/branches/cpp11-devel/doc/intro.tex
/branches/cpp11-devel/src/CGLA/ArithVec.h
/branches/cpp11-devel/src/GLGraphics/QuatTrackBall.h
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/Manifold.h
/branches/cpp11-devel/src/HMesh/smooth.cpp
632 4365 d 16 h janba /branches/cpp11-devel/ Had fun rewriting ArithVec.h  
/branches/cpp11-devel/apps/Pathtracer/core.h
/branches/cpp11-devel/apps/Pathtracer/pathtracer.cpp
/branches/cpp11-devel/src/CGLA/ArithMatFloat.h
/branches/cpp11-devel/src/CGLA/ArithVec.h
/branches/cpp11-devel/src/CGLA/CGLA.h
/branches/cpp11-devel/src/CGLA/eigensolution.cpp
/branches/cpp11-devel/src/GLGraphics/SimpleTrackBall.h
/branches/cpp11-devel/src/Geometry/save_raw.h
/branches/cpp11-devel/src/HMesh/curvature.cpp
/branches/cpp11-devel/src/HMesh/mesh_optimization.cpp
/branches/cpp11-devel/src/HMesh/mesh_optimization.h
/branches/cpp11-devel/src/HMesh/quadric_simplify.cpp
/branches/cpp11-devel/src/HMesh/smooth.cpp
/branches/cpp11-devel/src/HMesh/x3d_load.cpp
631 4368 d 12 h janba /branches/cpp11-devel/ Many C++11 features added to this branch  
/branches/cpp11-devel/src/Geometry/geo_load.cpp
/branches/cpp11-devel/src/Geometry/geo_obj_load.cpp
/branches/cpp11-devel/src/Geometry/rply_load.cpp
/branches/cpp11-devel/src/Geometry/load.cpp
/branches/cpp11-devel/src/Geometry/obj_load.cpp
/branches/cpp11-devel/src/Geometry/ply_load.cpp
/branches/cpp11-devel/GEL.xcodeproj/project.pbxproj
/branches/cpp11-devel/apps/MeshDistance/meshdist.cpp
/branches/cpp11-devel/apps/MeshEdit/VisObj.cpp
/branches/cpp11-devel/apps/MeshEdit/meshedit.cpp
/branches/cpp11-devel/apps/MeshEdit/polarize.cpp
/branches/cpp11-devel/apps/MeshEdit/polarize.h
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.h
/branches/cpp11-devel/src/HMesh/AttributeVector.h
/branches/cpp11-devel/src/HMesh/Iterators.h
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/Manifold.h
/branches/cpp11-devel/src/HMesh/Walker.h
/branches/cpp11-devel/src/HMesh/curvature.cpp
/branches/cpp11-devel/src/HMesh/flatten.cpp
/branches/cpp11-devel/src/HMesh/quadric_simplify.cpp
/branches/cpp11-devel/src/HMesh/refine_edges.cpp
/branches/cpp11-devel/src/HMesh/smooth.cpp
/branches/cpp11-devel/src/HMesh/smooth.h
/branches/cpp11-devel/src/HMesh/subdivision.cpp
/branches/cpp11-devel/src/HMesh/subdivision.h
630 4368 d 12 h janba /branches/cpp11-devel/ Add branch for c++11 development  
/branches/cpp11-devel
600 4614 d 10 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
/trunk/premake4.lua
/trunk/src/HMesh/cleanup.cpp
/trunk/src/HMesh/cleanup.h
/trunk/src/CGLA/CMakeLists.txt
/trunk/src/GLGraphics/CMakeLists.txt
/trunk/src/Geometry/CMakeLists.txt
/trunk/src/HMesh/CMakeLists.txt
/trunk/src/HMesh/caps_and_needles.cpp
/trunk/src/HMesh/caps_and_needles.h
/trunk/src/HMesh/close_holes.cpp
/trunk/src/HMesh/close_holes.h
/trunk/src/LinAlg/CMakeLists.txt
/trunk/src/Util/CMakeLists.txt
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/trunk/CMakeLists.txt
/trunk/apps/MeshDistance/CMakeLists.txt
/trunk/apps/MeshEdit/CMakeLists.txt
/trunk/apps/MeshEdit/meshedit.cpp
/trunk/apps/OBJViewer/CMakeLists.txt
/trunk/apps/OBJViewer/objview.cpp
/trunk/apps/Pathtracer/CMakeLists.txt
/trunk/apps/RangeScanViewer/CMakeLists.txt
/trunk/apps/Raytracer/CMakeLists.txt
/trunk/src/HMesh/Manifold.cpp
/trunk/src/HMesh/Manifold.h
/trunk/test/CGLA-covariance/CMakeLists.txt
/trunk/test/CGLA-mat/CMakeLists.txt
/trunk/test/CGLA-ogl/CMakeLists.txt
/trunk/test/CGLA-simple/CMakeLists.txt
/trunk/test/CGLA-vec/CMakeLists.txt
/trunk/test/GLGraphics-console/CMakeLists.txt
/trunk/test/Geometry-kdtree/CMakeLists.txt
/trunk/test/LinAlg-eigensolver/CMakeLists.txt
/trunk/test/LinAlg-leastsq/CMakeLists.txt
/trunk/test/Util-resman/CMakeLists.txt
597 4615 d 15 h jab / Some console stuff was not up to the right version  
/trunk/src/GLGraphics/stb_image_aug.h
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/trunk/src/GLGraphics/Console.cpp
/trunk/src/GLGraphics/Console.h
593 4615 d 16 h jab /branches/ctl/hmesh_vector/ Minor changes. An extra constructor for Vec3i and a function for creating a face in Manifold  
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/src/CGLA/Vec3i.cpp
/branches/ctl/hmesh_vector/src/CGLA/Vec3i.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
592 4617 d 4 h jab /branches/ctl/hmesh_vector/makefiles/ A Darwin 64 bit makefile. Does not work quite yet.  
/branches/ctl/hmesh_vector/makefiles/Darwin_x86_64_cc.mk
591 4617 d 4 h jab /branches/ctl/hmesh_vector/ Various changes to clean up mostly  
/branches/ctl/hmesh_vector/TODO.txt
/branches/ctl/hmesh_vector/src/GLGraphics/test_SOIL.cpp
/branches/ctl/hmesh_vector/doc/intro.tex
/branches/ctl/hmesh_vector/makefiles/findcompiler.sh
/branches/ctl/hmesh_vector/src/Geometry/QEM.cpp
/branches/ctl/hmesh_vector/src/HMesh/curvature.cpp
/branches/ctl/hmesh_vector/src/Util/ArgExtracter.h
590 4617 d 5 h jab /branches/ctl/hmesh_vector/makefiles/ Old build stuff  
/branches/ctl/hmesh_vector/makefiles/MPC
589 4621 d 11 h jab /branches/ctl/hmesh_vector/src/HMesh/ After much deliberation, I changed it back so that ConnectivityKernel is now contained in Manifold - not an ancestor.  
/branches/ctl/hmesh_vector/src/HMesh/ConnectivityKernel.h
/branches/ctl/hmesh_vector/src/HMesh/ItemID.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
588 4621 d 15 h jab /branches/ctl/hmesh_vector/ In a rather structural change, Manifold now inherits from ConnectivityKernel as opposed to containing it. What this means is that we now see the connectivityKernel as an abstract manifold. Methods for directly adding and removing vertices are protected and thus the user cannot see them. However, in a big change, the functions next, prev, opp, last, vert, which map mesh entities to other mesh entities (referenced by ID) are now exposed. This means that the Walker is no longer the sole means of getting to things in the mesh. I think this is an advantage, but I am not positive. Need to reflect before merging back into trunk.  
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/src/HMesh/ConnectivityKernel.cpp
/branches/ctl/hmesh_vector/src/HMesh/ConnectivityKernel.h
/branches/ctl/hmesh_vector/src/HMesh/Iterators.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
587 4622 d 15 h jab /branches/ctl/hmesh_vector/ A number of changes. Importantly
Vertex positions in Manifold are now stored as Vec3d
HalfEdgeWalker has been renamed Walker
 
/branches/ctl/hmesh_vector/src/HMesh/Walker.h
/branches/ctl/hmesh_vector/src/HMesh/HalfEdgeWalker.h
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshDistance/meshdist.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.h
/branches/ctl/hmesh_vector/apps/MeshEdit/harmonics.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/polarize.cpp
/branches/ctl/hmesh_vector/doc/intro.tex
/branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/ManifoldRenderer.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/draw.cpp
/branches/ctl/hmesh_vector/src/Geometry/build_bbtree.cpp
/branches/ctl/hmesh_vector/src/HMesh/AttributeVector.h
/branches/ctl/hmesh_vector/src/HMesh/ItemID.h
/branches/ctl/hmesh_vector/src/HMesh/ItemVector.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.cpp
/branches/ctl/hmesh_vector/src/HMesh/curvature.cpp
/branches/ctl/hmesh_vector/src/HMesh/dual.cpp
/branches/ctl/hmesh_vector/src/HMesh/flatten.cpp
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp
/branches/ctl/hmesh_vector/src/HMesh/obj_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/off_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.cpp
/branches/ctl/hmesh_vector/src/HMesh/refine_edges.cpp
/branches/ctl/hmesh_vector/src/HMesh/smooth.cpp
/branches/ctl/hmesh_vector/src/HMesh/subdivision.cpp
/branches/ctl/hmesh_vector/src/HMesh/triangulate.cpp
/branches/ctl/hmesh_vector/src/HMesh/x3d_save.cpp
586 4623 d 3 h jab /branches/ctl/hmesh_vector/ Numerous changes. In particular, I changed the ItemID, ItemVector, and ConnectivityKernel in HMesh. This was done to make interfaces more clear.
Now ItemVector knows ItemIDs and conversion from ItemID to the actual integer ids happens in the ItemVector class and not connectivity kernel.
 
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshDistance/meshdist.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/harmonics.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/polarize.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/Console.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/branches/ctl/hmesh_vector/src/HMesh/ConnectivityKernel.h
/branches/ctl/hmesh_vector/src/HMesh/ItemID.h
/branches/ctl/hmesh_vector/src/HMesh/ItemVector.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/curvature.cpp
/branches/ctl/hmesh_vector/src/HMesh/curvature.h
/branches/ctl/hmesh_vector/src/HMesh/dual.cpp
/branches/ctl/hmesh_vector/src/HMesh/flatten.cpp
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp
/branches/ctl/hmesh_vector/src/HMesh/obj_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/off_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.cpp
/branches/ctl/hmesh_vector/src/HMesh/refine_edges.cpp
/branches/ctl/hmesh_vector/src/HMesh/smooth.cpp
/branches/ctl/hmesh_vector/src/HMesh/subdivision.cpp
/branches/ctl/hmesh_vector/src/HMesh/triangulate.cpp
/branches/ctl/hmesh_vector/src/HMesh/x3d_save.cpp
585 4624 d 10 h jab /branches/ctl/hmesh_vector/ Committed many small changes. resolved conflicts. This commit merges in trunk. Now to merge back ...  
/branches/ctl/hmesh_vector/src/GLGraphics/stb_image.c
/branches/ctl/hmesh_vector/src/GLGraphics/stb_image.h
/branches/ctl/hmesh_vector/src/GLGraphics/stb_image_write.c
/branches/ctl/hmesh_vector/src/GLGraphics/stb_image_write.h
/branches/ctl/hmesh_vector/Win32GetLibs.py
/branches/ctl/hmesh_vector/src/GLGraphics/stb_image_aug.c
/branches/ctl/hmesh_vector
/branches/ctl/hmesh_vector/CMakeLists.txt
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.h
/branches/ctl/hmesh_vector/apps/OBJViewer/objview.cpp
/branches/ctl/hmesh_vector/src/CGLA/ArithVec.h
/branches/ctl/hmesh_vector/src/CGLA/ArithVec3Float.cpp
/branches/ctl/hmesh_vector/src/CGLA/ArithVec3Float.h
/branches/ctl/hmesh_vector/src/CGLA/BitMask.h
/branches/ctl/hmesh_vector/src/CGLA/Mat3x3d.h
/branches/ctl/hmesh_vector/src/CGLA/Mat3x3f.cpp
/branches/ctl/hmesh_vector/src/CGLA/Mat3x3f.h
/branches/ctl/hmesh_vector/src/CGLA/Mat4x4d.h
/branches/ctl/hmesh_vector/src/CGLA/Mat4x4f.cpp
/branches/ctl/hmesh_vector/src/CGLA/Mat4x4f.h
/branches/ctl/hmesh_vector/src/CGLA/Quatd.h
/branches/ctl/hmesh_vector/src/CGLA/Quatf.h
/branches/ctl/hmesh_vector/src/CGLA/Vec4d.h
/branches/ctl/hmesh_vector/src/CGLA/Vec4f.h
/branches/ctl/hmesh_vector/src/CGLA/statistics.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/CMakeLists.txt
/branches/ctl/hmesh_vector/src/GLGraphics/SOIL.c
/branches/ctl/hmesh_vector/src/GLGraphics/draw.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/draw.h
/branches/ctl/hmesh_vector/src/GLGraphics/gel_glut.h
/branches/ctl/hmesh_vector/src/GLGraphics/glsl_shader.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/glsl_shader.h
/branches/ctl/hmesh_vector/src/Geometry/BSPTree.cpp
/branches/ctl/hmesh_vector/src/Geometry/BoundingLNode.h
/branches/ctl/hmesh_vector/src/Geometry/CMakeLists.txt
/branches/ctl/hmesh_vector/src/Geometry/Polygonizer.cpp
/branches/ctl/hmesh_vector/src/Geometry/Ray.h
/branches/ctl/hmesh_vector/src/Geometry/TriMesh.cpp
/branches/ctl/hmesh_vector/src/Geometry/TriMesh.h
/branches/ctl/hmesh_vector/src/Geometry/load.h
/branches/ctl/hmesh_vector/src/Geometry/obj_load.cpp
/branches/ctl/hmesh_vector/src/Geometry/obj_load.h
/branches/ctl/hmesh_vector/src/Geometry/ply_load.cpp
/branches/ctl/hmesh_vector/src/Geometry/rply.c
/branches/ctl/hmesh_vector/src/Geometry/tessellate.cpp
/branches/ctl/hmesh_vector/src/HMesh/ItemID.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.cpp
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.h
/branches/ctl/hmesh_vector/src/HMesh/close_holes.h
/branches/ctl/hmesh_vector/src/HMesh/curvature.cpp
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp
/branches/ctl/hmesh_vector/src/HMesh/obj_save.h
/branches/ctl/hmesh_vector/src/HMesh/off_load.h
/branches/ctl/hmesh_vector/src/HMesh/ply_load.h
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.cpp
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.h
/branches/ctl/hmesh_vector/src/HMesh/refine_edges.cpp
/branches/ctl/hmesh_vector/src/HMesh/refine_edges.h
/branches/ctl/hmesh_vector/src/HMesh/smooth.cpp
/branches/ctl/hmesh_vector/src/HMesh/smooth.h
/branches/ctl/hmesh_vector/src/HMesh/subdivision.h
/branches/ctl/hmesh_vector/src/HMesh/triangulate.cpp
/branches/ctl/hmesh_vector/src/Util/XmlParser.cpp
/branches/ctl/hmesh_vector/src/Util/string_utils.h
584 4627 d 17 h jab /branches/ctl/hmesh_vector/ Number of minor changes  
/branches/ctl/hmesh_vector/MeshEdit
/branches/ctl/hmesh_vector/MeshEdit/AppDelegate.h
/branches/ctl/hmesh_vector/MeshEdit/AppDelegate.m
/branches/ctl/hmesh_vector/MeshEdit/MeshEdit-Info.plist
/branches/ctl/hmesh_vector/MeshEdit/MeshEdit-Prefix.pch
/branches/ctl/hmesh_vector/MeshEdit/armadillo-very-simple.obj
/branches/ctl/hmesh_vector/MeshEdit/bunny.icns
/branches/ctl/hmesh_vector/MeshEdit/bunny.obj
/branches/ctl/hmesh_vector/MeshEdit/bunny.png
/branches/ctl/hmesh_vector/MeshEdit/cube.obj
/branches/ctl/hmesh_vector/MeshEdit/deformdisc.x3d
/branches/ctl/hmesh_vector/MeshEdit/en.lproj
/branches/ctl/hmesh_vector/MeshEdit/en.lproj/Credits.rtf
/branches/ctl/hmesh_vector/MeshEdit/en.lproj/InfoPlist.strings
/branches/ctl/hmesh_vector/MeshEdit/en.lproj/MainMenu.xib
/branches/ctl/hmesh_vector/MeshEdit/torus.obj
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/ManifoldRenderer.cpp
/branches/ctl/hmesh_vector/src/Geometry/Ray.h
/branches/ctl/hmesh_vector/src/Geometry/ply_load.cpp
/branches/ctl/hmesh_vector/src/Geometry/ply_load.h
/branches/ctl/hmesh_vector/src/HMesh/load.cpp
/branches/ctl/hmesh_vector/src/HMesh/obj_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/off_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/ply_load.cpp
/branches/ctl/hmesh_vector/src/HMesh/x3d_load.cpp
583 4635 d 7 h jab /branches/ctl/hmesh_vector/ now c++ 11ish  
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
582 4656 d 13 h awk /branches/ctl/hmesh_vector/ Uncommented some stuff in CMakeLists.txt.. BloomenthalP.. Boundarycollapse, decimator, etc doesn't exist anymore.

Added some glPushAttribs to Console.cpp, so that gl state is the same before and after calls to display.
 
/branches/ctl/hmesh_vector/CMakeLists.txt
/branches/ctl/hmesh_vector/src/GLGraphics/Console.cpp

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