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Rev Age Author Path Log message Diff Changes
639 4282 d 21 h mono /branches/cpp11-devel/src/CGLA/ Fix potential problem with isnan ( http://stackoverflow.com/a/570694/420250 - read comments )  
/branches/cpp11-devel/src/CGLA/CGLA.h
638 4290 d 19 h khor /branches/cpp11-devel/ Works on visual studio now, test needed in clang and gcc

Thinks changesed
(std::min)
typcasting of warlker
class initilazation
 
/branches/cpp11-devel/apps/MeshEdit/VisObj.h
/branches/cpp11-devel/apps/Raytracer/raytrace.cpp
/branches/cpp11-devel/src/GLGraphics/GLViewController.cpp
/branches/cpp11-devel/src/GLGraphics/GLViewController.h
/branches/cpp11-devel/src/GLGraphics/SimpleTrackBall.h
/branches/cpp11-devel/src/HMesh/smooth.cpp
637 4291 d 16 h janba /branches/cpp11-devel/ only simple changes.  
/branches/cpp11-devel/doc/intro.pdf
/branches/cpp11-devel/src/GLGraphics/SimpleTrackBall.h
/branches/cpp11-devel/src/HMesh/AttributeVector.h
/branches/cpp11-devel/src/HMesh/smooth.cpp
636 4291 d 21 h khor /branches/cpp11-devel/ Works on visual studio, need to be tested if clang is busted.

Doc is now updated to c++11, still need to remove iterator in some of the flit example

(std::min)() and (std::max)() is need for it to work.
 
/branches/cpp11-devel/doc/intro.pdf
/branches/cpp11-devel/doc/intro.tex
/branches/cpp11-devel/src/CGLA/ArithVec.h
/branches/cpp11-devel/src/CGLA/ArithVecFloat.h
/branches/cpp11-devel/src/GLGraphics/SimpleTrackBall.h
/branches/cpp11-devel/src/HMesh/AttributeVector.h
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/Manifold.h
/branches/cpp11-devel/src/HMesh/mesh_optimization.h
/branches/cpp11-devel/src/HMesh/smooth.cpp
/branches/cpp11-devel/src/HMesh/x3d_load.cpp
/branches/cpp11-devel/src/LinAlg/LapackFunc.h
/branches/cpp11-devel/src/LinAlg/LinAlgIO.h
635 4342 d 1 h janba /branches/cpp11-devel/ Save stuff  
/branches/cpp11-devel/apps/MeshEdit/VisObj.h
/branches/cpp11-devel/doc/intro.tex
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/HMesh/smooth.cpp
634 4373 d 21 h janba /branches/cpp11-devel/src/CGLA/ More compat stuff  
/branches/cpp11-devel/src/CGLA/ArithVec.h
633 4373 d 21 h janba /branches/cpp11-devel/ Some compatibility changes  
/branches/cpp11-devel/doc/intro.tex
/branches/cpp11-devel/src/CGLA/ArithVec.h
/branches/cpp11-devel/src/GLGraphics/QuatTrackBall.h
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/Manifold.h
/branches/cpp11-devel/src/HMesh/smooth.cpp
632 4378 d 2 h janba /branches/cpp11-devel/ Had fun rewriting ArithVec.h  
/branches/cpp11-devel/apps/Pathtracer/core.h
/branches/cpp11-devel/apps/Pathtracer/pathtracer.cpp
/branches/cpp11-devel/src/CGLA/ArithMatFloat.h
/branches/cpp11-devel/src/CGLA/ArithVec.h
/branches/cpp11-devel/src/CGLA/CGLA.h
/branches/cpp11-devel/src/CGLA/eigensolution.cpp
/branches/cpp11-devel/src/GLGraphics/SimpleTrackBall.h
/branches/cpp11-devel/src/Geometry/save_raw.h
/branches/cpp11-devel/src/HMesh/curvature.cpp
/branches/cpp11-devel/src/HMesh/mesh_optimization.cpp
/branches/cpp11-devel/src/HMesh/mesh_optimization.h
/branches/cpp11-devel/src/HMesh/quadric_simplify.cpp
/branches/cpp11-devel/src/HMesh/smooth.cpp
/branches/cpp11-devel/src/HMesh/x3d_load.cpp
631 4380 d 22 h janba /branches/cpp11-devel/ Many C++11 features added to this branch  
/branches/cpp11-devel/src/Geometry/geo_load.cpp
/branches/cpp11-devel/src/Geometry/geo_obj_load.cpp
/branches/cpp11-devel/src/Geometry/rply_load.cpp
/branches/cpp11-devel/src/Geometry/load.cpp
/branches/cpp11-devel/src/Geometry/obj_load.cpp
/branches/cpp11-devel/src/Geometry/ply_load.cpp
/branches/cpp11-devel/GEL.xcodeproj/project.pbxproj
/branches/cpp11-devel/apps/MeshDistance/meshdist.cpp
/branches/cpp11-devel/apps/MeshEdit/VisObj.cpp
/branches/cpp11-devel/apps/MeshEdit/meshedit.cpp
/branches/cpp11-devel/apps/MeshEdit/polarize.cpp
/branches/cpp11-devel/apps/MeshEdit/polarize.h
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.h
/branches/cpp11-devel/src/HMesh/AttributeVector.h
/branches/cpp11-devel/src/HMesh/Iterators.h
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/Manifold.h
/branches/cpp11-devel/src/HMesh/Walker.h
/branches/cpp11-devel/src/HMesh/curvature.cpp
/branches/cpp11-devel/src/HMesh/flatten.cpp
/branches/cpp11-devel/src/HMesh/quadric_simplify.cpp
/branches/cpp11-devel/src/HMesh/refine_edges.cpp
/branches/cpp11-devel/src/HMesh/smooth.cpp
/branches/cpp11-devel/src/HMesh/smooth.h
/branches/cpp11-devel/src/HMesh/subdivision.cpp
/branches/cpp11-devel/src/HMesh/subdivision.h
630 4380 d 22 h janba /branches/cpp11-devel/ Add branch for c++11 development  
/branches/cpp11-devel
600 4626 d 20 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
/trunk/premake4.lua
/trunk/src/HMesh/cleanup.cpp
/trunk/src/HMesh/cleanup.h
/trunk/src/CGLA/CMakeLists.txt
/trunk/src/GLGraphics/CMakeLists.txt
/trunk/src/Geometry/CMakeLists.txt
/trunk/src/HMesh/CMakeLists.txt
/trunk/src/HMesh/caps_and_needles.cpp
/trunk/src/HMesh/caps_and_needles.h
/trunk/src/HMesh/close_holes.cpp
/trunk/src/HMesh/close_holes.h
/trunk/src/LinAlg/CMakeLists.txt
/trunk/src/Util/CMakeLists.txt
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/trunk/CMakeLists.txt
/trunk/apps/MeshDistance/CMakeLists.txt
/trunk/apps/MeshEdit/CMakeLists.txt
/trunk/apps/MeshEdit/meshedit.cpp
/trunk/apps/OBJViewer/CMakeLists.txt
/trunk/apps/OBJViewer/objview.cpp
/trunk/apps/Pathtracer/CMakeLists.txt
/trunk/apps/RangeScanViewer/CMakeLists.txt
/trunk/apps/Raytracer/CMakeLists.txt
/trunk/src/HMesh/Manifold.cpp
/trunk/src/HMesh/Manifold.h
/trunk/test/CGLA-covariance/CMakeLists.txt
/trunk/test/CGLA-mat/CMakeLists.txt
/trunk/test/CGLA-ogl/CMakeLists.txt
/trunk/test/CGLA-simple/CMakeLists.txt
/trunk/test/CGLA-vec/CMakeLists.txt
/trunk/test/GLGraphics-console/CMakeLists.txt
/trunk/test/Geometry-kdtree/CMakeLists.txt
/trunk/test/LinAlg-eigensolver/CMakeLists.txt
/trunk/test/LinAlg-leastsq/CMakeLists.txt
/trunk/test/Util-resman/CMakeLists.txt
597 4628 d 1 h jab / Some console stuff was not up to the right version  
/trunk/src/GLGraphics/stb_image_aug.h
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/trunk/src/GLGraphics/Console.cpp
/trunk/src/GLGraphics/Console.h
593 4628 d 2 h jab /branches/ctl/hmesh_vector/ Minor changes. An extra constructor for Vec3i and a function for creating a face in Manifold  
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/src/CGLA/Vec3i.cpp
/branches/ctl/hmesh_vector/src/CGLA/Vec3i.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
592 4629 d 14 h jab /branches/ctl/hmesh_vector/makefiles/ A Darwin 64 bit makefile. Does not work quite yet.  
/branches/ctl/hmesh_vector/makefiles/Darwin_x86_64_cc.mk
591 4629 d 14 h jab /branches/ctl/hmesh_vector/ Various changes to clean up mostly  
/branches/ctl/hmesh_vector/TODO.txt
/branches/ctl/hmesh_vector/src/GLGraphics/test_SOIL.cpp
/branches/ctl/hmesh_vector/doc/intro.tex
/branches/ctl/hmesh_vector/makefiles/findcompiler.sh
/branches/ctl/hmesh_vector/src/Geometry/QEM.cpp
/branches/ctl/hmesh_vector/src/HMesh/curvature.cpp
/branches/ctl/hmesh_vector/src/Util/ArgExtracter.h
590 4629 d 15 h jab /branches/ctl/hmesh_vector/makefiles/ Old build stuff  
/branches/ctl/hmesh_vector/makefiles/MPC
589 4633 d 21 h jab /branches/ctl/hmesh_vector/src/HMesh/ After much deliberation, I changed it back so that ConnectivityKernel is now contained in Manifold - not an ancestor.  
/branches/ctl/hmesh_vector/src/HMesh/ConnectivityKernel.h
/branches/ctl/hmesh_vector/src/HMesh/ItemID.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
588 4634 d 1 h jab /branches/ctl/hmesh_vector/ In a rather structural change, Manifold now inherits from ConnectivityKernel as opposed to containing it. What this means is that we now see the connectivityKernel as an abstract manifold. Methods for directly adding and removing vertices are protected and thus the user cannot see them. However, in a big change, the functions next, prev, opp, last, vert, which map mesh entities to other mesh entities (referenced by ID) are now exposed. This means that the Walker is no longer the sole means of getting to things in the mesh. I think this is an advantage, but I am not positive. Need to reflect before merging back into trunk.  
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/src/HMesh/ConnectivityKernel.cpp
/branches/ctl/hmesh_vector/src/HMesh/ConnectivityKernel.h
/branches/ctl/hmesh_vector/src/HMesh/Iterators.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
587 4635 d 1 h jab /branches/ctl/hmesh_vector/ A number of changes. Importantly
Vertex positions in Manifold are now stored as Vec3d
HalfEdgeWalker has been renamed Walker
 
/branches/ctl/hmesh_vector/src/HMesh/Walker.h
/branches/ctl/hmesh_vector/src/HMesh/HalfEdgeWalker.h
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshDistance/meshdist.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.h
/branches/ctl/hmesh_vector/apps/MeshEdit/harmonics.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/polarize.cpp
/branches/ctl/hmesh_vector/doc/intro.tex
/branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/ManifoldRenderer.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/draw.cpp
/branches/ctl/hmesh_vector/src/Geometry/build_bbtree.cpp
/branches/ctl/hmesh_vector/src/HMesh/AttributeVector.h
/branches/ctl/hmesh_vector/src/HMesh/ItemID.h
/branches/ctl/hmesh_vector/src/HMesh/ItemVector.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/caps_and_needles.cpp
/branches/ctl/hmesh_vector/src/HMesh/curvature.cpp
/branches/ctl/hmesh_vector/src/HMesh/dual.cpp
/branches/ctl/hmesh_vector/src/HMesh/flatten.cpp
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp
/branches/ctl/hmesh_vector/src/HMesh/obj_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/off_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.cpp
/branches/ctl/hmesh_vector/src/HMesh/refine_edges.cpp
/branches/ctl/hmesh_vector/src/HMesh/smooth.cpp
/branches/ctl/hmesh_vector/src/HMesh/subdivision.cpp
/branches/ctl/hmesh_vector/src/HMesh/triangulate.cpp
/branches/ctl/hmesh_vector/src/HMesh/x3d_save.cpp
586 4635 d 13 h jab /branches/ctl/hmesh_vector/ Numerous changes. In particular, I changed the ItemID, ItemVector, and ConnectivityKernel in HMesh. This was done to make interfaces more clear.
Now ItemVector knows ItemIDs and conversion from ItemID to the actual integer ids happens in the ItemVector class and not connectivity kernel.
 
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/branches/ctl/hmesh_vector/apps/MeshDistance/meshdist.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/VisObj.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/harmonics.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/meshedit.cpp
/branches/ctl/hmesh_vector/apps/MeshEdit/polarize.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/Console.cpp
/branches/ctl/hmesh_vector/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/branches/ctl/hmesh_vector/src/HMesh/ConnectivityKernel.h
/branches/ctl/hmesh_vector/src/HMesh/ItemID.h
/branches/ctl/hmesh_vector/src/HMesh/ItemVector.h
/branches/ctl/hmesh_vector/src/HMesh/Manifold.cpp
/branches/ctl/hmesh_vector/src/HMesh/Manifold.h
/branches/ctl/hmesh_vector/src/HMesh/curvature.cpp
/branches/ctl/hmesh_vector/src/HMesh/curvature.h
/branches/ctl/hmesh_vector/src/HMesh/dual.cpp
/branches/ctl/hmesh_vector/src/HMesh/flatten.cpp
/branches/ctl/hmesh_vector/src/HMesh/mesh_optimization.cpp
/branches/ctl/hmesh_vector/src/HMesh/obj_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/off_save.cpp
/branches/ctl/hmesh_vector/src/HMesh/quadric_simplify.cpp
/branches/ctl/hmesh_vector/src/HMesh/refine_edges.cpp
/branches/ctl/hmesh_vector/src/HMesh/smooth.cpp
/branches/ctl/hmesh_vector/src/HMesh/subdivision.cpp
/branches/ctl/hmesh_vector/src/HMesh/triangulate.cpp
/branches/ctl/hmesh_vector/src/HMesh/x3d_save.cpp

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