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644 4239 d 11 h janba /branches/cpp11-devel/ So, this directory should move and be called MeshEditCocoa  
643 4261 d 3 h janba /branches/cpp11-devel/ Polarization really works, but fitting to mesh not so much. Committing current version with voxel based fitting to reference mesh  
642 4267 d 10 h janba /branches/cpp11-devel/apps/MeshEdit/ utter crap. Due for rewrite but there may be salvageable parts so committing  
641 4267 d 10 h janba /branches/cpp11-devel/apps/MeshEdit/ Cleaned up the interface to the harmonics functionality  
640 4270 d 13 h janba /branches/cpp11-devel/apps/MeshEdit/ This is mostly garbage, so I am throwing out most of it, but saving before I do so.  
639 4274 d 16 h mono /branches/cpp11-devel/src/CGLA/ Fix potential problem with isnan ( http://stackoverflow.com/a/570694/420250 - read comments )  
638 4282 d 14 h khor /branches/cpp11-devel/ Works on visual studio now, test needed in clang and gcc

Thinks changesed
(std::min)
typcasting of warlker
class initilazation
 
637 4283 d 11 h janba /branches/cpp11-devel/ only simple changes.  
636 4283 d 16 h khor /branches/cpp11-devel/ Works on visual studio, need to be tested if clang is busted.

Doc is now updated to c++11, still need to remove iterator in some of the flit example

(std::min)() and (std::max)() is need for it to work.
 
635 4333 d 20 h janba /branches/cpp11-devel/ Save stuff  
634 4365 d 16 h janba /branches/cpp11-devel/src/CGLA/ More compat stuff  
633 4365 d 16 h janba /branches/cpp11-devel/ Some compatibility changes  
632 4369 d 21 h janba /branches/cpp11-devel/ Had fun rewriting ArithVec.h  
631 4372 d 17 h janba /branches/cpp11-devel/ Many C++11 features added to this branch  
630 4372 d 17 h janba /branches/cpp11-devel/ Add branch for c++11 development  
600 4618 d 15 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
597 4619 d 20 h jab / Some console stuff was not up to the right version  
593 4619 d 21 h jab /branches/ctl/hmesh_vector/ Minor changes. An extra constructor for Vec3i and a function for creating a face in Manifold  
592 4621 d 9 h jab /branches/ctl/hmesh_vector/makefiles/ A Darwin 64 bit makefile. Does not work quite yet.  
591 4621 d 9 h jab /branches/ctl/hmesh_vector/ Various changes to clean up mostly  

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