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# Max2Obj Version 4.0 Mar 10th, 2001
#
# object ceiling to come ...
#
v  -0.500000 1.000000 0.500000
v  0.500000 1.000000 0.500000
v  -0.500000 1.000000 -0.500000
v  0.500000 1.000000 -0.500000
# 4 vertices

vt  0.000000 0.000000 0.000000
vt  1.000000 0.000000 0.000000
vt  0.000000 1.000000 0.000000
vt  1.000000 1.000000 0.000000
# 4 texture vertices

vn  0.000000 -1.000000 -0.000000
vn  0.000000 -1.000000 -0.000000
vn  0.000000 -1.000000 -0.000000
vn  0.000000 -1.000000 -0.000000
# 4 vertex normals

g ceiling
s 4
f 1/1/1 3/3/3 4/4/4
f 4/4/4 2/2/2 1/1/1
# 2 faces

g