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#ifndef CAMERA_H
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#ifndef CAMERA_H
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#define CAMERA_H
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#define CAMERA_H
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#include <GEL/GL/glew.h>
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#include <GL/glew.h>
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#include "GEL/CGLA/Vec2f.h"
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#include "CGLA/Vec2f.h"
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#include "GEL/CGLA/Vec3f.h"
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#include "CGLA/Vec3f.h"
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#include "GEL/Geometry/Ray.h"
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#include "Geometry/Ray.h"
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const float NEAR_PLANE = 1.0e-2f;
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const float NEAR_PLANE = 1.0e-2f;
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const float FAR_PLANE = 1.0e8f;
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const float FAR_PLANE = 1.0e8f;
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class Camera
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class Camera