Subversion Repositories gelsvn

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
688 khor 1
/* ----------------------------------------------------------------------- *
2
 * This file is part of GEL, http://www.imm.dtu.dk/GEL
3
 * Copyright (C) the authors and DTU Informatics
4
 * For license and list of authors, see ../../doc/intro.pdf
5
 * ----------------------------------------------------------------------- */
6
 
7
#include "cleanup.h"
8
 
9
#include "../CGLA/Vec3f.h"
10
#include "../CGLA/Vec3d.h"
11
#include "../Geometry/QEM.h"
12
#include "../Geometry/KDTree.h"
13
 
14
#include "Manifold.h"
15
 
16
namespace HMesh
17
{
18
    using namespace std;
19
    using namespace CGLA;
20
    using namespace Geometry;
21
 
22
    namespace
23
    {
24
        /// get the minimum angle between 3 vertices
25
        float min_angle(const Vec3d& v0, const Vec3d& v1, const Vec3d& v2)
26
        {
27
            Vec3d a = normalize(v1-v0);
28
            Vec3d b = normalize(v2-v1);
29
            Vec3d c = normalize(v0-v2);
30
 
31
            return min(dot(a, -c), min(dot(b, -a), dot(c, -b)));
32
        }
33
 
34
        /// need description
35
        float edge_error(const Manifold& m, HalfEdgeID h, const Vec3d& pa, const Vec3d& pb)
36
        {
37
            QEM q;
38
            Walker j = m.walker(h);
39
 
40
            FaceID f = j.face();
41
            if(f != InvalidFaceID)
42
                q += QEM(Vec3d(0), Vec3d(normal(m, f)));
43
 
44
            f = j.opp().face();
45
            if(f != InvalidFaceID)
46
                q += QEM(Vec3d(0), Vec3d(normal(m, f)));
47
 
48
            return q.error(pb - pa);
49
        }
50
 
51
        /// need description
52
        float vertex_error(const Manifold& m, VertexID v, const Vec3d& pb)
53
        {
54
            QEM q;
55
            Vec3d pa(m.pos(v));
56
 
57
            for(Walker vj = m.walker(v); !vj.full_circle(); vj = vj.circulate_vertex_cw()){
58
                FaceID f = vj.face();
59
                if(f != InvalidFaceID)
60
                    q += QEM(Vec3d(0), Vec3d(normal(m, f)));
61
            }
62
            return q.error(pb - pa);
63
        }
64
    }
65
 
66
    void remove_caps(Manifold& m, float thresh)
67
    {
68
        for(FaceIDIterator f = m.faces_begin(); f != m.faces_end(); ++f){
69
            Vec3d p[3];
70
            HalfEdgeID he[3];
71
            VertexID vh[3];
72
 
73
            // store ids of vertices and halfedges and vertex positions of face
74
            size_t n = 0;
75
            for(Walker fj = m.walker(*f); !fj.full_circle(); fj = fj.circulate_face_cw(), ++n){
76
                vh[n] = fj.vertex();
77
                p[n] = Vec3d(m.pos(vh[n]));
78
 
79
                // original face circulator implementation returned next halfedge, jumper doesn't. Can this be optimized?
80
                he[n] = fj.halfedge();
81
            }
82
            assert(n == 3);
83
 
84
            // calculate the edge lengths of face
85
            bool is_collapsed = false;
86
            Vec3d edges[3];
87
            for(size_t i = 0; i < 3; ++i){
88
                edges[i] = p[(i+1)%3] - p[i];
89
                float l = length(edges[i]);
90
                if(l < 1e-20)
91
                    is_collapsed = true;
92
                else
93
                    edges[i] /= l;
94
 
95
            }
96
            // an edge length was close to 1e-20, thus collapsed
97
            if(is_collapsed)
98
                continue;
99
 
100
            for(size_t i = 0; i < 3; ++i){
101
                float ang = acos(max(-1.0, min(1.0, dot(-edges[(i+2)%3], edges[i]))));
102
 
103
                // flip long edge of current face if angle exceeds cap threshold and result is better than current cap
104
                if(ang > thresh){
105
                    size_t iplus1 = (i+1)%3;
106
                    Vec3d edge_dir = edges[iplus1];
107
 
108
                    Walker j = m.walker(he[iplus1]);
109
                    Vec3d v0(m.pos(j.vertex()));
110
                    Vec3d v1(m.pos(j.next().vertex()));
111
                    Vec3d v2(m.pos(j.opp().vertex()));
112
                    Vec3d v3(m.pos(j.opp().next().vertex()));
113
 
114
                    float m1 = min(min_angle(v0, v1, v2), min_angle(v0, v2, v3));
115
                    float m2 = min(min_angle(v0, v1, v3), min_angle(v1, v2, v3));
116
 
117
                    if(m1 < m2){
118
						// If the "cap vertex" projected onto the long edge is better in the
119
						// sense that there is less geometric error after the flip, then we
120
						// use the projected vertex. In other words, we see if it pays to snap
121
						// to the edge.
122
						Vec3d pprj = edge_dir * dot(edge_dir, p[i]-p[iplus1])+p[iplus1];
123
                        if(edge_error(m, he[iplus1], pprj, Vec3d(m.pos(vh[i]))) > vertex_error(m, vh[i], pprj))
124
                            m.pos(vh[i]) = pprj;
125
                        // flip if legal
126
                        if(precond_flip_edge(m, he[iplus1]))
127
                            m.flip_edge(he[iplus1]);
128
                        break;
129
                    }
130
                }
131
            }
132
        }
133
 
134
    }
135
 
136
    void remove_needles(Manifold& m, float thresh)
137
    {
138
        bool did_work = false;
139
 
140
        // remove needles until no more can be removed
141
        do{
142
            did_work = false;
143
            for(VertexIDIterator v = m.vertices_begin(); v != m.vertices_end(); ++v){
144
                // don't attempt to remove needles if vertex is boundary
145
                if(boundary(m, *v))
146
                    continue;
147
 
148
                for(Walker vj = m.walker(*v); !vj.full_circle(); vj = vj.circulate_vertex_cw()){
149
                    // don't attempt to remove needles if vertex of jumper halfedge is boundary
150
                    //                 if(boundary(m, vj.vertex()))
151
                    //                        continue;
152
 
153
                    HalfEdgeID h = vj.opp().halfedge();
154
                    //                    VertexID n = vj.vertex();
155
                    float dist = length(m, h);
156
 
157
                    // collapse edge if allowed and needle is present
158
                    if(dist < thresh && precond_collapse_edge(m, h)){
159
                        //                        if(vertex_error(m, *v, Vec3d(m.pos(n))) < vertex_error(m, n, Vec3d(m.pos(*v))))
160
                        //                            m.pos(*v) = m.pos(n);
161
                        m.collapse_edge(h);
162
                        did_work = true;
163
                        break;
164
                    }
165
                }
166
            }
167
        }
168
        while(did_work);
169
    }
170
 
171
    int remove_duplicates(Manifold& m, double rad)
172
    {
173
        KDTree<Vec3d, VertexID> vtree;
174
 
175
        for(VertexID v: m.vertices())
176
                vtree.insert(m.pos(v), v);
177
        vtree.build();
178
 
179
        VertexAttributeVector<int> vertex_dup(m.allocated_vertices(),0);
180
        vector<vector<HalfEdgeID> > clustered_halfedges;
181
 
182
        int cnt = 0;
183
        for(VertexID v: m.vertices())
184
            {
185
                vector<Vec3d> keys;
186
                vector<VertexID> vals;
187
                int n = vtree.in_sphere(m.pos(v), rad, keys, vals);
188
 
189
                if(n>1) {
190
                    sort(vals.begin(), vals.end());
191
 
192
                    auto v2remove = vals.begin();
193
                    for(v2remove++; v2remove != vals.end(); v2remove++) {
194
                        m.remove_vertex(*v2remove);
195
                        ++cnt;
196
                    }
197
                }
198
            }
199
        return  cnt;
200
    }
201
 
202
 
203
    int stitch_mesh(Manifold& m, double rad)
204
    {
205
        KDTree<Vec3d, VertexID> vtree;
206
 
207
        for(VertexIDIterator vid = m.vertices_begin(); vid != m.vertices_end(); ++vid)
208
            if(boundary(m, *vid))
209
                vtree.insert(m.pos(*vid), *vid);
210
        vtree.build();
211
 
212
        VertexAttributeVector<int> cluster_id(m.allocated_vertices(),-1);
213
        vector<vector<HalfEdgeID> > clustered_halfedges;
214
 
215
        int cluster_ctr=0;
216
        for(VertexIDIterator vid = m.vertices_begin(); vid != m.vertices_end(); ++vid)
217
            if(boundary(m, *vid) && cluster_id[*vid] == -1)
218
            {
219
                vector<Vec3d> keys;
220
                vector<VertexID> vals;
221
                int n = vtree.in_sphere(m.pos(*vid), rad, keys, vals);
222
 
223
                vector<HalfEdgeID> boundary_edges;
224
                for(int i=0;i<n;++i)
225
                {
226
                    cluster_id[vals[i]] = cluster_ctr;
227
                    Walker w = m.walker(vals[i]);
228
                    boundary_edges.push_back(w.halfedge());
229
                }
230
                clustered_halfedges.push_back(boundary_edges);
231
                ++cluster_ctr;
232
            }
233
 
234
        int unstitched=0;
235
        for(HalfEdgeIDIterator hid = m.halfedges_begin(); hid != m.halfedges_end(); ++hid)
236
        {
237
            HalfEdgeID h0 = *hid;
238
            Walker w = m.walker(h0);
239
            if(w.face() == InvalidFaceID)
240
            {
241
                VertexID v0 = w.opp().vertex();
242
                VertexID v1 = w.vertex();
243
 
244
                int cid = cluster_id[v1];
245
                vector<HalfEdgeID>& stitch_candidates = clustered_halfedges[cid];
246
                size_t i=0;
247
                for(;i<stitch_candidates.size(); ++i)
248
                {
249
                    HalfEdgeID h1 = stitch_candidates[i];
250
                    if(m.in_use(h1))
251
                    {
252
                        Walker w = m.walker(h1);
253
                        if(cluster_id[w.vertex()] == cluster_id[v0])
254
                            if(m.stitch_boundary_edges(h0,h1))
255
                                break;
256
                    }
257
 
258
                }
259
                if(i == stitch_candidates.size())
260
                    ++unstitched;
261
            }
262
        }
263
        return unstitched;    
264
    }
265
 
266
    void remove_valence_two_vertices(Manifold & m)
267
    {
268
        for(VertexID v: m.vertices())
269
            if(valency(m,v)==2)
270
            {
271
                Walker w = m.walker(v);
272
                if(precond_collapse_edge(m, w.halfedge()))
273
                    m.collapse_edge(w.halfedge());
274
            }
275
    }
276
 
277
 
278
    void stitch_more(Manifold& mani, double rad)
279
    {
280
        int unstitched, iter;
281
        for(iter=0;iter<2;++iter)
282
        {
283
            unstitched = stitch_mesh(mani, rad);
284
            if(unstitched == 0)
285
                break;
286
 
287
            vector<HalfEdgeID> hvec;
288
            for(HalfEdgeIDIterator h = mani.halfedges_begin(); h != mani.halfedges_end();++h)
289
                if(mani.walker(*h).face() == InvalidFaceID)
290
                    hvec.push_back(*h);
291
            for(size_t i=0;i<hvec.size(); ++i)
292
                mani.split_edge(hvec[i]);
293
 
294
        }
295
    }
296
 
297
 
298
    void close_holes(Manifold& m)
299
    {
300
        for(HalfEdgeIDIterator h =  m.halfedges_begin(); h != m.halfedges_end(); ++h){
301
            m.close_hole(*h);
302
        }
303
    }
304
 
305
    void flip_orientation(Manifold& m)
306
    {
307
        vector<Vec3d> vertices;
308
        VertexAttributeVector<int> idvec;
309
        int k=0;
310
        for(VertexID v: m.vertices()) {
311
            idvec[v] = k++;
312
            vertices.push_back(m.pos(v));
313
        }
314
        vector<int> indices;
315
        vector<int> faces;
316
        for(FaceID f: m.faces()) {
317
            faces.push_back(no_edges(m, f));
318
			circulate_face_cw(m, f, (std::function<void(VertexID)>)[&](VertexID v){
319
                indices.push_back(idvec[v]);
320
            });
321
        }
322
        m.clear();
323
        m.build(vertices.size(), vertices[0].get(), faces.size(), &faces[0], &indices[0]);
324
    }
325
 
326
}