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/* ----------------------------------------------------------------------- *
* This file is part of GEL, http://www.imm.dtu.dk/GEL
* Copyright (C) the authors and DTU Informatics
* For license and list of authors, see ../../doc/intro.pdf
* ----------------------------------------------------------------------- */
#include "x3d_save.h"
#include <fstream>
#include <vector>
#include "../CGLA/Vec3f.h"
#include "Manifold.h"
#include "AttributeVector.h"
namespace HMesh
{
using namespace std;
using namespace CGLA;
namespace
{
const string X3D_BEGIN =
"<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n"
"<!DOCTYPE X3D PUBLIC \"http://www.web3D.org/TaskGroups/x3d/translation/x3d-compact.dtd\"\n"
"\"/www.web3d.org/TaskGroups/x3d/translation/x3d-compact.dtd\">\n"
"<X3D>\n"
" <head>\n"
" </head>\n"
" <Scene>\n"
" <Viewpoint description=\"Pyramid\" orientation=\"0 1 0 .2\" position=\"4 0 25\"/>\n"
" <NavigationInfo type=\"EXAMINE ANY\"/>\n";
const string X3D_END =
" </Scene>\n"
"</X3D>\n";
}
bool x3d_save(const std::string& filename, Manifold& m)
{
ofstream os(filename.data());
if(os.bad()){
return false;
}
os << X3D_BEGIN << "\n";
os << "<Shape>\n"
<< "<Appearance>\n"
<< "<Material diffuseColor=\"0.8 0.8 0.2\" specularColor=\"0 0 0.5\"/>\n"
<< "</Appearance>\n";
os << "<Coordinate point=\"" << "\n";
VertexAttributeVector<int> vmap(m.allocated_vertices());
int k = 0;
for(VertexIDIterator v = m.vertices_begin(); v != m.vertices_end(); ++v){
Vec3d p = m.pos(*v);
os << p[0] << " " << p[1] << " " << p[2] << "\n";
vmap[*v] = k++;
}
os << "\"/>" << "\n";
os << "<IndexedFaceSet coordIndex=\"" << endl;
for(FaceIDIterator f = m.faces_begin(); f != m.faces_end(); ++f){
vector<int> verts;
for(Walker w = m.walker(*f); !w.full_circle(); w = w.circulate_face_ccw()){
int idx = vmap[w.vertex()];
assert(static_cast<size_t>(idx) < m.no_vertices());
verts.push_back(idx);
}
//assert(verts.size()==3);
for(size_t i = 0; i < verts.size(); ++i){
os << verts[i] << " ";
}
os << " -1\n";
}
os << "\">" << "\n";
os << "</IndexedFaceSet>\n"
<< "</Shape>\n";
os << X3D_END << "\n";
return true;
}
}