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		also defines the required iterators etc. Strange but legal C++.
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		also defines the required iterators etc. Strange but legal C++.
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		This is the best solution I could come up with - since I really wanted 
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		This is the best solution I could come up with - since I really wanted 
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		to use STL to store the elements. The solution is similar to what is 
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		to use STL to store the elements. The solution is similar to what is 
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		used in CGAL and OpenMesh both of which provided inspiration. */
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		used in CGAL and OpenMesh both of which provided inspiration. */
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-
 
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		/** \struct Vertex
-
 
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		 */
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		template<class R>
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		template<class R>
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		struct Vertex_template
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		struct Vertex_template
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		{
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		{
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				typedef typename R::VertexIter VertexIter;
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				typedef typename R::VertexIter VertexIter;
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				typedef typename R::FaceIter FaceIter;
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				typedef typename R::FaceIter FaceIter;