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291 jrf 1
#include <iostream>
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#include "Util/Timer.h"
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#include "Util/ArgExtracter.h"
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#include "CGLA/Mat4x4f.h"
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#include "Geometry/RGrid.h"
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#include "Geometry/save_raw.h"
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#include "Geometry/GridAlgorithm.h"
292 jrf 12
#include "Geometry/build_bbtree.h"
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#include "Geometry/AABox.h"
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#include "HMesh/triangulate.h"
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#include "HMesh/x3d_load.h"
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#include "HMesh/x3d_save.h"
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using namespace std;
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using namespace HMesh;
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using namespace Geometry;
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using namespace CGLA;
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using namespace Util;
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namespace
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{
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	Vec3i vol_dim(64);
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		const Mat4x4f fit_bounding_volume(const Vec3f& p0,
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																		const Vec3f& p7,
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																		float buf_reg) 
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	{
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		Vec3f sz = p7 - p0;
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		Vec3i dims = vol_dim;
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		Vec3f scal_vec = (Vec3f(dims)-Vec3f(2*buf_reg+2))/sz;
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		float scal = min(scal_vec[0], min(scal_vec[1],scal_vec[2]));
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		Mat4x4f m = translation_Mat4x4f(Vec3f(0)+Vec3f(buf_reg+1));
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		m *= scaling_Mat4x4f(Vec3f(scal));
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		m *= translation_Mat4x4f(-p0);
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		return m;
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	}
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	bool do_ray_tests = false;
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	bool do_obb = true;
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	bool do_aabb = false;
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	bool flip_normals = false;
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}
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template<class BBTree>
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class DistCompCache
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{
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	BBTree *T;
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	float old_d;
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	Vec3i old_p;
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public:
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	DistCompCache(BBTree* _T): T(_T), old_p(-99999) {}
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	void operator()(const CGLA::Vec3i& pi, float& vox_val)
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	{
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		Vec3f p(pi);
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 		if(sqr_length(pi-old_p)==1)
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 			{
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 				vox_val = T->compute_signed_distance(p,CGLA::sqr(1.001+fabs(old_d)));
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 			}
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 		else
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			vox_val = T->compute_signed_distance(p);
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		if(flip_normals) vox_val = -vox_val;
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		old_p = pi;
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		old_d = vox_val;		
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	}
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};
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template<class BBTree>
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class DistComp
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{
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	BBTree *T;
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public:
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	DistComp(BBTree* _T): T(_T) {}
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	void operator()(const CGLA::Vec3i& pi, float& vox_val)
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	{
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		Vec3f p(pi);
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		vox_val =  T->compute_signed_distance(p);
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		if(flip_normals) vox_val = -vox_val;
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	}
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};
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template<class BBTree>
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class RayCast
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{
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	BBTree *T;
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public:
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	RayCast(BBTree* _T): T(_T) {}
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	void operator()(const CGLA::Vec3i& pi, float& vox_val)
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	{
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		int n = T->intersect_cnt(Vec3f(pi), Vec3f(1,0,0));
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		if(n%2==0)
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			vox_val=1000;
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		else
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			vox_val=-1000;
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	}
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};
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typedef RGrid<float> RGridf;
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int main(int argc, char** argv)
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{
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	ArgExtracter ae(argc, argv);
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	do_aabb = ae.extract("-A");
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	do_ray_tests = ae.extract("-R");
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	flip_normals = ae.extract("-f");
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	Manifold m;
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	x3d_load(ae.get_last_arg(), m);
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	if(!m.is_valid())
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		{
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			cout << "Not a valid manifold" << endl;
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			exit(0);
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		}
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	triangulate(m);
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	Vec3f p0,p7;
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	m.get_bbox(p0, p7);
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	Mat4x4f T = fit_bounding_volume(p0,p7,3);
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	for(VertexIter v = m.vertices_begin(); v != m.vertices_end(); ++v)
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			v->pos = T.mul_3D_point(v->pos);
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 	RGridf grid(vol_dim,FLT_MAX);
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	Util::Timer tim;
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	float T_build_obb=0, T_build_aabb=0, T_dist_obb=0, 
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		T_dist_aabb=0, T_ray_obb=0, T_ray_aabb=0;
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	if(do_obb)
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	{
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		tim.start();
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		OBBTree obb_tree;
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		build_OBBTree(m, obb_tree);
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		T_build_obb = tim.get_secs();
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		tim.start();
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		DistCompCache<OBBTree> dist(&obb_tree);
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		for_each_voxel(grid, dist);
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		T_dist_obb = tim.get_secs();
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		save_raw_float("obb_dist.raw", grid);
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		if(do_ray_tests)
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			{
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				tim.start();
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				RayCast<OBBTree> ray(&obb_tree);
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				for_each_voxel(grid, ray);
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				T_ray_obb = tim.get_secs();
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				save_raw_float("obb_ray.raw", grid);
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			}
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	}
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	if(do_aabb)
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	{
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		tim.start();
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		AABBTree aabb_tree;
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		build_AABBTree(m, aabb_tree);
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		T_build_aabb = tim.get_secs();
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		tim.start();
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		DistCompCache<AABBTree> dist(&aabb_tree);
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		for_each_voxel(grid, dist);
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		T_dist_aabb = tim.get_secs();
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		save_raw_float("aabb_dist.raw", grid);
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		if(do_ray_tests)
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			{
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				tim.start();
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				RayCast<AABBTree> ray(&aabb_tree);
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				for_each_voxel(grid, ray);
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				T_ray_aabb = tim.get_secs();
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				save_raw_float("aabb_ray.raw", grid);
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			}
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	}
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	cout.width(10);
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	cout << "Poly";
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	cout.width(11);
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	cout <<"build_obb";
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	cout.width(12);
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	cout << "build_aabb";
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	cout.width(10);
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	cout << "dist_obb" ;
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	cout.width(10);
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	cout << "dist_aabb";
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	cout.width(10);
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	cout << "ray_obb" ;
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	cout.width(10);
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	cout << "ray_aabb";
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	cout << endl;
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	cout.precision(4);
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	cout.width(10);
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	cout << m.no_faces() << " ";
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	cout.width(10);
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	cout << T_build_obb;
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	cout.width(12);
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	cout << T_build_aabb;
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	cout.width(10);
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	cout << T_dist_obb;
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	cout.width(10);
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	cout << T_dist_aabb;
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	cout.width(10);
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	cout << T_ray_obb;
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	cout.width(10);
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	cout << T_ray_aabb;
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	cout << endl;
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}
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//  	cout << "Computing distances" << endl;
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// 	for(int i=0;i<triangle_vec_global.size(); ++i)
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// 		{
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// 			k=0;
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// 			TRI = triangle_vec_global[i];
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// 			for_each_voxel(grid, dist_brute);
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// 		}
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