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/* ----------------------------------------------------------------------- *
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* This file is part of GEL, http://www.imm.dtu.dk/GEL
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* Copyright (C) the authors and DTU Informatics
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* For license and list of authors, see ../../doc/intro.pdf
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* ----------------------------------------------------------------------- */
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/**
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@file Walker.h
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Contains class for walking a mesh.
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*/
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#pragma once
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#include "Manifold.h"
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namespace HMesh
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{
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/** Class for traversing the entities of a HMesh. This class can work as
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both a vertex and a face circulator but also move in other ways. It is,
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in fact, the only way to traverse the mesh from the users point of view. */
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class Walker
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{
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public:
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/// construct from kernel and a halfedge
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Walker(const ConnectivityKernel& _ck, HalfEdgeID _current);
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/// returned walker has made one step to the next halfedge
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Walker next() const;
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/// returned walker has made one step to the previous halfedge
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Walker prev() const;
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/// returned walker has made one step to the opposite halfedge
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Walker opp() const;
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/// returned walker has circulated vertex clockwise one step
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Walker circulate_vertex_cw() const;
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/// returned walker has circulated vertex counterclockwise one step
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Walker circulate_vertex_ccw() const;
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/// returned walker has circulated face clockwise one step
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Walker circulate_face_cw() const;
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/// returned walker has circulated face counterclockwise one step
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Walker circulate_face_ccw() const;
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/// test if the walker has reached its initial halfedge
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bool full_circle() const;
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/// number of steps taken
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int no_steps() const;
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/// get ID of vertex pointed to by current halfedge of walker
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VertexID vertex() const;
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/// get ID of face owning current halfedge of walker
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FaceID face() const;
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/// get ID of current halfedge of walker
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HalfEdgeID halfedge() const;
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/// assignment operator
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Walker operator =(const Walker& w);
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private:
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const ConnectivityKernel* ck;
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HalfEdgeID current;
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HalfEdgeID last;
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int counter;
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Walker(const ConnectivityKernel& _ck, HalfEdgeID _current, HalfEdgeID _last, int _counter);
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};
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inline Walker::Walker(const ConnectivityKernel& _ck, HalfEdgeID _current)
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: ck(&_ck), current(_current), last(_current), counter(0){}
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inline Walker::Walker(const ConnectivityKernel& _ck, HalfEdgeID _current, HalfEdgeID _last, int _counter)
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: ck(&_ck), current(_current), last(_last), counter(_counter){}
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inline Walker Walker::next() const
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{ return Walker(*ck, ck->next(current), last, counter + 1); }
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inline Walker Walker::prev() const
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{ return Walker(*ck, ck->prev(current), last, counter + 1); }
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inline Walker Walker::opp() const
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{ return Walker(*ck, ck->opp(current), last, counter + 1); }
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inline Walker Walker::circulate_vertex_cw() const
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{ return Walker(*ck, ck->next(ck->opp(current)), last, counter + 1); }
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inline Walker Walker::circulate_vertex_ccw() const
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{ return Walker(*ck, ck->opp(ck->prev(current)), last, counter + 1); }
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inline Walker Walker::circulate_face_cw() const
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{ return Walker(*ck, ck->prev(current), last, counter + 1); }
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inline Walker Walker::circulate_face_ccw() const
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{ return Walker(*ck, ck->next(current), last, counter + 1); }
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inline bool Walker::full_circle() const
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{ return (counter > 0 && current == last) ? true : false; }
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inline int Walker::no_steps() const
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{ return counter; }
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inline VertexID Walker::vertex() const
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{ return ck->vert(current); }
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inline FaceID Walker::face() const
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{ return ck->face(current); }
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inline HalfEdgeID Walker::halfedge() const
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{ return current; }
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inline Walker Walker::operator =(const Walker& w)
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{
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current = w.current;
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counter = w.counter;
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ck = w.ck;
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last = w.last;
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return *this;
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}
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}
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