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Rev Age Author Path Log message Diff Changes
666 4000 d 12 h janba /branches/cpp11-devel/ Many minor changes  
/branches/cpp11-devel/src/GLGraphics/ShadowBuffer.cpp
/branches/cpp11-devel/src/GLGraphics/ShadowBuffer.h
/branches/cpp11-devel/GEL.xcodeproj/project.pbxproj
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.h
/branches/cpp11-devel/src/GLGraphics/MeshEditor.cpp
/branches/cpp11-devel/src/GLGraphics/VisObj.cpp
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/cleanup.cpp
/branches/cpp11-devel/src/HMesh/cleanup.h
/branches/cpp11-devel/src/HMesh/polygonize.cpp
/branches/cpp11-devel/src/HMesh/subdivision.cpp
/branches/cpp11-devel/src/HMesh/subdivision.h
665 4027 d 12 h janba /branches/cpp11-devel/src/GLGraphics/ Minor changes  
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/VisObj.cpp
664 4035 d 21 h janba /branches/cpp11-devel/src/ Minor changes  
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/HMesh/harmonics.cpp
/branches/cpp11-devel/src/HMesh/harmonics.h
663 4071 d 12 h janba /branches/cpp11-devel/src/ Many minor things  
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.h
/branches/cpp11-devel/src/GLGraphics/MeshEditor.cpp
/branches/cpp11-devel/src/GLGraphics/MeshEditor.h
/branches/cpp11-devel/src/GLGraphics/VisObj.cpp
/branches/cpp11-devel/src/GLGraphics/VisObj.h
/branches/cpp11-devel/src/HMesh/harmonics.cpp
/branches/cpp11-devel/src/HMesh/harmonics.h
662 4119 d 10 h janba /branches/cpp11-devel/src/ A bunch of changes to support PAM  
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.h
/branches/cpp11-devel/src/GLGraphics/MeshEditor.cpp
/branches/cpp11-devel/src/GLGraphics/MeshEditor.h
/branches/cpp11-devel/src/GLGraphics/VisObj.cpp
/branches/cpp11-devel/src/GLGraphics/VisObj.h
/branches/cpp11-devel/src/HMesh/ItemID.h
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/curvature.cpp
/branches/cpp11-devel/src/HMesh/curvature.h
/branches/cpp11-devel/src/HMesh/harmonics.cpp
/branches/cpp11-devel/src/HMesh/harmonics.h
/branches/cpp11-devel/src/HMesh/obj_load.cpp
/branches/cpp11-devel/src/HMesh/obj_save.cpp
/branches/cpp11-devel/src/HMesh/smooth.cpp
659 4196 d 23 h janba /branches/cpp11-devel/ Change documentation for EigenSolutionSym  
/branches/cpp11-devel/apps/MeshEditCocoa/BasicOpenGLView.mm
/branches/cpp11-devel/src/LinAlg/LapackFunc.h
658 4202 d 19 h janba /branches/cpp11-devel/src/HMesh/ I can now cut holes  
/branches/cpp11-devel/src/HMesh/Manifold.cpp
657 4202 d 23 h janba /branches/cpp11-devel/ Added mesh deformation with the mouse and vertex selection.  
/branches/cpp11-devel/apps/MeshEditCocoa/Base.lproj
/branches/cpp11-devel/GEL.xcodeproj/project.pbxproj
/branches/cpp11-devel/apps/MeshEditCocoa/BasicOpenGLView.mm
/branches/cpp11-devel/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/MeshEditor.cpp
/branches/cpp11-devel/src/GLGraphics/MeshEditor.h
/branches/cpp11-devel/src/GLGraphics/VisObj.cpp
/branches/cpp11-devel/src/GLGraphics/VisObj.h
/branches/cpp11-devel/src/GLGraphics/draw.cpp
/branches/cpp11-devel/src/GLGraphics/draw.h
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/Manifold.h
/branches/cpp11-devel/src/HMesh/smooth.cpp
656 4205 d 20 h janba /branches/cpp11-devel/ Some changes allowing direct interaction with the mesh  
/branches/cpp11-devel/apps/MeshEditCocoa/BasicOpenGLView.mm
/branches/cpp11-devel/src/GLGraphics/MeshEditor.cpp
/branches/cpp11-devel/src/GLGraphics/MeshEditor.h
/branches/cpp11-devel/src/GLGraphics/QuatTrackBall.cpp
/branches/cpp11-devel/src/GLGraphics/VisObj.h
/branches/cpp11-devel/src/GLGraphics/draw.cpp
/branches/cpp11-devel/src/GLGraphics/draw.h
655 4210 d 0 h janba /branches/cpp11-devel/ Now, finally, it seems that I managed to move MeshEdit to apps  
/branches/cpp11-devel/apps/MeshEditCocoa/MainMenu.xib
/branches/cpp11-devel/MeshEdit
/branches/cpp11-devel/MeshEditTests
/branches/cpp11-devel/GEL.xcodeproj/project.pbxproj
654 4210 d 0 h janba /branches/cpp11-devel/ Building a BB Tree would only work for closed meshes. Fixed  
/branches/cpp11-devel/apps/Raytracer/raytrace.cpp
/branches/cpp11-devel/src/Geometry/build_bbtree.cpp
653 4210 d 12 h janba /branches/cpp11-devel/ A few changes to the apps since GEL (the library) is now unaware of GLUT.  
/branches/cpp11-devel/GEL.xcodeproj/project.pbxproj
/branches/cpp11-devel/apps/OBJViewer/objviewer.cpp
/branches/cpp11-devel/apps/Pathtracer/pathtracer.cpp
/branches/cpp11-devel/apps/Raytracer/Camera.h
/branches/cpp11-devel/apps/Raytracer/raytrace.cpp
/branches/cpp11-devel/data/dolphins.obj
652 4210 d 12 h janba /branches/cpp11-devel/src/HMesh/ Added volume polygonization  
/branches/cpp11-devel/src/HMesh/polygonize.cpp
/branches/cpp11-devel/src/HMesh/polygonize.h
/branches/cpp11-devel/src/HMesh/curvature.cpp
/branches/cpp11-devel/src/HMesh/mesh_optimization.cpp
/branches/cpp11-devel/src/HMesh/mesh_optimization.h
/branches/cpp11-devel/src/HMesh/obj_load.cpp
/branches/cpp11-devel/src/HMesh/smooth.cpp
/branches/cpp11-devel/src/HMesh/smooth.h
651 4210 d 12 h janba /branches/cpp11-devel/src/Geometry/ Added the XForm and Implicit classes.  
/branches/cpp11-devel/src/Geometry/Implicit.cpp
/branches/cpp11-devel/src/Geometry/Implicit.h
/branches/cpp11-devel/src/Geometry/XForm.h
/branches/cpp11-devel/src/Geometry/TrilinFilter.cpp
650 4210 d 12 h janba /branches/cpp11-devel/src/GLGraphics/ Removed the special OpenGL headers. One should include ../GL/glew.h  
/branches/cpp11-devel/src/GLGraphics/gel_gl.h
/branches/cpp11-devel/src/GLGraphics/gel_glu.h
/branches/cpp11-devel/src/GLGraphics/gel_glut.h
/branches/cpp11-devel/src/GLGraphics/Console.cpp
/branches/cpp11-devel/src/GLGraphics/Console.h
/branches/cpp11-devel/src/GLGraphics/GLViewController.cpp
/branches/cpp11-devel/src/GLGraphics/MeshEditor.cpp
/branches/cpp11-devel/src/GLGraphics/MeshEditor.h
/branches/cpp11-devel/src/GLGraphics/QuatTrackBall.cpp
/branches/cpp11-devel/src/GLGraphics/SimpleTrackBall.cpp
/branches/cpp11-devel/src/GLGraphics/VisObj.h
/branches/cpp11-devel/src/GLGraphics/glsl_shader.cpp
649 4214 d 13 h janba /branches/cpp11-devel/ Fixed some header paths  
/branches/cpp11-devel/MeshEdit
/branches/cpp11-devel/MeshEdit/AppDelegate.h
/branches/cpp11-devel/MeshEdit/AppDelegate.m
/branches/cpp11-devel/MeshEdit/Base.lproj
/branches/cpp11-devel/MeshEdit/BasicOpenGLView.h
/branches/cpp11-devel/MeshEdit/BasicOpenGLView.mm
/branches/cpp11-devel/MeshEdit/Images.xcassets
/branches/cpp11-devel/MeshEdit/Images.xcassets/AppIcon.appiconset
/branches/cpp11-devel/MeshEdit/Images.xcassets/AppIcon.appiconset/Contents.json
/branches/cpp11-devel/MeshEdit/MainMenu.xib
/branches/cpp11-devel/MeshEdit/MeshEdit-Info.plist
/branches/cpp11-devel/MeshEdit/MeshEdit-Prefix.pch
/branches/cpp11-devel/MeshEdit/bunny.icns
/branches/cpp11-devel/MeshEdit/en.lproj
/branches/cpp11-devel/MeshEdit/main.m
/branches/cpp11-devel/MeshEditTests
/branches/cpp11-devel/MeshEditTests/MeshEditTests-Info.plist
/branches/cpp11-devel/MeshEditTests/MeshEditTests.m
/branches/cpp11-devel/MeshEditTests/en.lproj
/branches/cpp11-devel/MeshEditTests/en.lproj/InfoPlist.strings
/branches/cpp11-devel/GEL.xcodeproj/project.pbxproj
/branches/cpp11-devel/src/GLGraphics/MeshEditor.h
/branches/cpp11-devel/src/GLGraphics/VisObj.h
/branches/cpp11-devel/src/GLGraphics/gel_gl.h
/branches/cpp11-devel/src/HMesh/harmonics.h
648 4216 d 22 h janba /branches/cpp11-devel/apps/ Sending these two apps to SVN  
/branches/cpp11-devel/apps/MeshEditCocoa
/branches/cpp11-devel/apps/MeshEditCocoa/AppDelegate.h
/branches/cpp11-devel/apps/MeshEditCocoa/AppDelegate.m
/branches/cpp11-devel/apps/MeshEditCocoa/Base.lproj
/branches/cpp11-devel/apps/MeshEditCocoa/Base.lproj/MainMenu.xib
/branches/cpp11-devel/apps/MeshEditCocoa/BasicOpenGLView.h
/branches/cpp11-devel/apps/MeshEditCocoa/BasicOpenGLView.mm
/branches/cpp11-devel/apps/MeshEditCocoa/Images.xcassets
/branches/cpp11-devel/apps/MeshEditCocoa/Images.xcassets/AppIcon.appiconset
/branches/cpp11-devel/apps/MeshEditCocoa/Images.xcassets/AppIcon.appiconset/Contents.json
/branches/cpp11-devel/apps/MeshEditCocoa/MeshEdit-Info.plist
/branches/cpp11-devel/apps/MeshEditCocoa/MeshEdit-Prefix.pch
/branches/cpp11-devel/apps/MeshEditCocoa/bunny.icns
/branches/cpp11-devel/apps/MeshEditCocoa/en.lproj
/branches/cpp11-devel/apps/MeshEditCocoa/en.lproj/Credits.rtf
/branches/cpp11-devel/apps/MeshEditCocoa/en.lproj/InfoPlist.strings
/branches/cpp11-devel/apps/MeshEditCocoa/main.m
/branches/cpp11-devel/apps/MeshEditGlut
/branches/cpp11-devel/apps/MeshEditGlut/CMakeFiles
/branches/cpp11-devel/apps/MeshEditGlut/CMakeFiles/CMakeDirectoryInformation.cmake
/branches/cpp11-devel/apps/MeshEditGlut/CMakeFiles/MeshEdit.dir
/branches/cpp11-devel/apps/MeshEditGlut/CMakeFiles/MeshEdit.dir/CXX.includecache
/branches/cpp11-devel/apps/MeshEditGlut/CMakeFiles/MeshEdit.dir/DependInfo.cmake
/branches/cpp11-devel/apps/MeshEditGlut/CMakeFiles/MeshEdit.dir/build.make
/branches/cpp11-devel/apps/MeshEditGlut/CMakeFiles/MeshEdit.dir/cmake_clean.cmake
/branches/cpp11-devel/apps/MeshEditGlut/CMakeFiles/MeshEdit.dir/depend.internal
/branches/cpp11-devel/apps/MeshEditGlut/CMakeFiles/MeshEdit.dir/depend.make
/branches/cpp11-devel/apps/MeshEditGlut/CMakeFiles/MeshEdit.dir/flags.make
/branches/cpp11-devel/apps/MeshEditGlut/CMakeFiles/MeshEdit.dir/link.txt
/branches/cpp11-devel/apps/MeshEditGlut/CMakeFiles/MeshEdit.dir/progress.make
/branches/cpp11-devel/apps/MeshEditGlut/CMakeFiles/progress.marks
/branches/cpp11-devel/apps/MeshEditGlut/CMakeLists.txt
/branches/cpp11-devel/apps/MeshEditGlut/Makefile
/branches/cpp11-devel/apps/MeshEditGlut/cmake_install.cmake
/branches/cpp11-devel/apps/MeshEditGlut/glut_main.cpp
/branches/cpp11-devel/apps/MeshEditGlut/glut_main.h
647 4216 d 22 h janba /branches/cpp11-devel/src/GLGraphics/ Added VisObj and MeshEditor classes. These used to be in the MeshEdit application directory, but
moved here to make them more of a generic component so that it is easier to make a mesh edit application
outside of GEL but using GEL. prevents me from hacking all my work into the library.
 
/branches/cpp11-devel/src/GLGraphics/MeshEditor.cpp
/branches/cpp11-devel/src/GLGraphics/MeshEditor.h
/branches/cpp11-devel/src/GLGraphics/VisObj.cpp
/branches/cpp11-devel/src/GLGraphics/VisObj.h
/branches/cpp11-devel/src/GLGraphics/Console.cpp
/branches/cpp11-devel/src/GLGraphics/Console.h
/branches/cpp11-devel/src/GLGraphics/GLViewController.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.h
/branches/cpp11-devel/src/GLGraphics/QuatTrackBall.cpp
/branches/cpp11-devel/src/GLGraphics/gel_gl.h
646 4216 d 22 h janba /branches/cpp11-devel/src/HMesh/ Many changes. In particular Harmonis moved here from the meshedit application  
/branches/cpp11-devel/src/HMesh/harmonics.cpp
/branches/cpp11-devel/src/HMesh/harmonics.h
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/Manifold.h
/branches/cpp11-devel/src/HMesh/curvature.cpp
/branches/cpp11-devel/src/HMesh/curvature.h
/branches/cpp11-devel/src/HMesh/smooth.cpp
/branches/cpp11-devel/src/HMesh/smooth.h
645 4216 d 22 h janba /branches/cpp11-devel/apps/ Again, we kill this and reimport  
/branches/cpp11-devel/apps/MeshEdit
644 4216 d 22 h janba /branches/cpp11-devel/ So, this directory should move and be called MeshEditCocoa  
/branches/cpp11-devel/MeshEdit
643 4238 d 13 h janba /branches/cpp11-devel/ Polarization really works, but fitting to mesh not so much. Committing current version with voxel based fitting to reference mesh  
/branches/cpp11-devel/GEL.xcodeproj/project.pbxproj
/branches/cpp11-devel/apps/MeshDistance/meshdist.cpp
/branches/cpp11-devel/apps/MeshEdit/VisObj.cpp
/branches/cpp11-devel/apps/MeshEdit/VisObj.h
/branches/cpp11-devel/apps/MeshEdit/meshedit.cpp
/branches/cpp11-devel/apps/MeshEdit/polarize.cpp
/branches/cpp11-devel/apps/MeshEdit/polarize.h
/branches/cpp11-devel/apps/Raytracer/raytrace.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/dual.cpp
/branches/cpp11-devel/src/HMesh/smooth.cpp
642 4244 d 20 h janba /branches/cpp11-devel/apps/MeshEdit/ utter crap. Due for rewrite but there may be salvageable parts so committing  
/branches/cpp11-devel/apps/MeshEdit/polarize.cpp
/branches/cpp11-devel/apps/MeshEdit/polarize.h
641 4244 d 20 h janba /branches/cpp11-devel/apps/MeshEdit/ Cleaned up the interface to the harmonics functionality  
/branches/cpp11-devel/apps/MeshEdit/harmonics.cpp
/branches/cpp11-devel/apps/MeshEdit/harmonics.h
640 4248 d 0 h janba /branches/cpp11-devel/apps/MeshEdit/ This is mostly garbage, so I am throwing out most of it, but saving before I do so.  
/branches/cpp11-devel/apps/MeshEdit/polarize.cpp
639 4252 d 3 h mono /branches/cpp11-devel/src/CGLA/ Fix potential problem with isnan ( http://stackoverflow.com/a/570694/420250 - read comments )  
/branches/cpp11-devel/src/CGLA/CGLA.h
638 4260 d 0 h khor /branches/cpp11-devel/ Works on visual studio now, test needed in clang and gcc

Thinks changesed
(std::min)
typcasting of warlker
class initilazation
 
/branches/cpp11-devel/apps/MeshEdit/VisObj.h
/branches/cpp11-devel/apps/Raytracer/raytrace.cpp
/branches/cpp11-devel/src/GLGraphics/GLViewController.cpp
/branches/cpp11-devel/src/GLGraphics/GLViewController.h
/branches/cpp11-devel/src/GLGraphics/SimpleTrackBall.h
/branches/cpp11-devel/src/HMesh/smooth.cpp
637 4260 d 22 h janba /branches/cpp11-devel/ only simple changes.  
/branches/cpp11-devel/doc/intro.pdf
/branches/cpp11-devel/src/GLGraphics/SimpleTrackBall.h
/branches/cpp11-devel/src/HMesh/AttributeVector.h
/branches/cpp11-devel/src/HMesh/smooth.cpp
636 4261 d 3 h khor /branches/cpp11-devel/ Works on visual studio, need to be tested if clang is busted.

Doc is now updated to c++11, still need to remove iterator in some of the flit example

(std::min)() and (std::max)() is need for it to work.
 
/branches/cpp11-devel/doc/intro.pdf
/branches/cpp11-devel/doc/intro.tex
/branches/cpp11-devel/src/CGLA/ArithVec.h
/branches/cpp11-devel/src/CGLA/ArithVecFloat.h
/branches/cpp11-devel/src/GLGraphics/SimpleTrackBall.h
/branches/cpp11-devel/src/HMesh/AttributeVector.h
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/Manifold.h
/branches/cpp11-devel/src/HMesh/mesh_optimization.h
/branches/cpp11-devel/src/HMesh/smooth.cpp
/branches/cpp11-devel/src/HMesh/x3d_load.cpp
/branches/cpp11-devel/src/LinAlg/LapackFunc.h
/branches/cpp11-devel/src/LinAlg/LinAlgIO.h
635 4311 d 6 h janba /branches/cpp11-devel/ Save stuff  
/branches/cpp11-devel/apps/MeshEdit/VisObj.h
/branches/cpp11-devel/doc/intro.tex
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/HMesh/smooth.cpp
634 4343 d 2 h janba /branches/cpp11-devel/src/CGLA/ More compat stuff  
/branches/cpp11-devel/src/CGLA/ArithVec.h
633 4343 d 3 h janba /branches/cpp11-devel/ Some compatibility changes  
/branches/cpp11-devel/doc/intro.tex
/branches/cpp11-devel/src/CGLA/ArithVec.h
/branches/cpp11-devel/src/GLGraphics/QuatTrackBall.h
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/Manifold.h
/branches/cpp11-devel/src/HMesh/smooth.cpp
632 4347 d 8 h janba /branches/cpp11-devel/ Had fun rewriting ArithVec.h  
/branches/cpp11-devel/apps/Pathtracer/core.h
/branches/cpp11-devel/apps/Pathtracer/pathtracer.cpp
/branches/cpp11-devel/src/CGLA/ArithMatFloat.h
/branches/cpp11-devel/src/CGLA/ArithVec.h
/branches/cpp11-devel/src/CGLA/CGLA.h
/branches/cpp11-devel/src/CGLA/eigensolution.cpp
/branches/cpp11-devel/src/GLGraphics/SimpleTrackBall.h
/branches/cpp11-devel/src/Geometry/save_raw.h
/branches/cpp11-devel/src/HMesh/curvature.cpp
/branches/cpp11-devel/src/HMesh/mesh_optimization.cpp
/branches/cpp11-devel/src/HMesh/mesh_optimization.h
/branches/cpp11-devel/src/HMesh/quadric_simplify.cpp
/branches/cpp11-devel/src/HMesh/smooth.cpp
/branches/cpp11-devel/src/HMesh/x3d_load.cpp
631 4350 d 3 h janba /branches/cpp11-devel/ Many C++11 features added to this branch  
/branches/cpp11-devel/src/Geometry/geo_load.cpp
/branches/cpp11-devel/src/Geometry/geo_obj_load.cpp
/branches/cpp11-devel/src/Geometry/rply_load.cpp
/branches/cpp11-devel/src/Geometry/load.cpp
/branches/cpp11-devel/src/Geometry/obj_load.cpp
/branches/cpp11-devel/src/Geometry/ply_load.cpp
/branches/cpp11-devel/GEL.xcodeproj/project.pbxproj
/branches/cpp11-devel/apps/MeshDistance/meshdist.cpp
/branches/cpp11-devel/apps/MeshEdit/VisObj.cpp
/branches/cpp11-devel/apps/MeshEdit/meshedit.cpp
/branches/cpp11-devel/apps/MeshEdit/polarize.cpp
/branches/cpp11-devel/apps/MeshEdit/polarize.h
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.h
/branches/cpp11-devel/src/HMesh/AttributeVector.h
/branches/cpp11-devel/src/HMesh/Iterators.h
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/Manifold.h
/branches/cpp11-devel/src/HMesh/Walker.h
/branches/cpp11-devel/src/HMesh/curvature.cpp
/branches/cpp11-devel/src/HMesh/flatten.cpp
/branches/cpp11-devel/src/HMesh/quadric_simplify.cpp
/branches/cpp11-devel/src/HMesh/refine_edges.cpp
/branches/cpp11-devel/src/HMesh/smooth.cpp
/branches/cpp11-devel/src/HMesh/smooth.h
/branches/cpp11-devel/src/HMesh/subdivision.cpp
/branches/cpp11-devel/src/HMesh/subdivision.h
630 4350 d 3 h janba /branches/cpp11-devel/ Add branch for c++11 development  
/branches/cpp11-devel
629 4416 d 23 h asny /trunk/src/GLGraphics/ Made it possible to save images in ONG format when using SOIL  
/trunk/src/GLGraphics/SOIL.c
/trunk/src/GLGraphics/SOIL.h
628 4444 d 0 h mono /trunk/src/GLGraphics/ allow images where width is multiple of 1 (default is 4)  
/trunk/src/GLGraphics/SOIL.c
627 4467 d 18 h jerf /trunk/src/GLGraphics/ killing unnecessary stb header file  
/trunk/src/GLGraphics/stb_image_aug.h
/trunk/src/GLGraphics/Console.cpp
626 4483 d 0 h awkr /trunk/src/GLGraphics/ Added missing include.  
/trunk/src/GLGraphics/Console.h
625 4483 d 16 h jerf /trunk/apps/OBJViewer/ Adding a keyboard switch for turning hardware antialiasing on/off in the OBJViewer.  
/trunk/apps/OBJViewer/objview.cpp