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Rev Age Author Path Log message Diff Changes
666 4002 d 10 h janba /branches/cpp11-devel/ Many minor changes  
/branches/cpp11-devel/src/GLGraphics/ShadowBuffer.cpp
/branches/cpp11-devel/src/GLGraphics/ShadowBuffer.h
/branches/cpp11-devel/GEL.xcodeproj/project.pbxproj
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.h
/branches/cpp11-devel/src/GLGraphics/MeshEditor.cpp
/branches/cpp11-devel/src/GLGraphics/VisObj.cpp
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/cleanup.cpp
/branches/cpp11-devel/src/HMesh/cleanup.h
/branches/cpp11-devel/src/HMesh/polygonize.cpp
/branches/cpp11-devel/src/HMesh/subdivision.cpp
/branches/cpp11-devel/src/HMesh/subdivision.h
657 4204 d 21 h janba /branches/cpp11-devel/ Added mesh deformation with the mouse and vertex selection.  
/branches/cpp11-devel/apps/MeshEditCocoa/Base.lproj
/branches/cpp11-devel/GEL.xcodeproj/project.pbxproj
/branches/cpp11-devel/apps/MeshEditCocoa/BasicOpenGLView.mm
/branches/cpp11-devel/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/MeshEditor.cpp
/branches/cpp11-devel/src/GLGraphics/MeshEditor.h
/branches/cpp11-devel/src/GLGraphics/VisObj.cpp
/branches/cpp11-devel/src/GLGraphics/VisObj.h
/branches/cpp11-devel/src/GLGraphics/draw.cpp
/branches/cpp11-devel/src/GLGraphics/draw.h
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/Manifold.h
/branches/cpp11-devel/src/HMesh/smooth.cpp
655 4211 d 21 h janba /branches/cpp11-devel/ Now, finally, it seems that I managed to move MeshEdit to apps  
/branches/cpp11-devel/apps/MeshEditCocoa/MainMenu.xib
/branches/cpp11-devel/MeshEdit
/branches/cpp11-devel/MeshEditTests
/branches/cpp11-devel/GEL.xcodeproj/project.pbxproj
653 4212 d 10 h janba /branches/cpp11-devel/ A few changes to the apps since GEL (the library) is now unaware of GLUT.  
/branches/cpp11-devel/GEL.xcodeproj/project.pbxproj
/branches/cpp11-devel/apps/OBJViewer/objviewer.cpp
/branches/cpp11-devel/apps/Pathtracer/pathtracer.cpp
/branches/cpp11-devel/apps/Raytracer/Camera.h
/branches/cpp11-devel/apps/Raytracer/raytrace.cpp
/branches/cpp11-devel/data/dolphins.obj
649 4216 d 11 h janba /branches/cpp11-devel/ Fixed some header paths  
/branches/cpp11-devel/MeshEdit
/branches/cpp11-devel/MeshEdit/AppDelegate.h
/branches/cpp11-devel/MeshEdit/AppDelegate.m
/branches/cpp11-devel/MeshEdit/Base.lproj
/branches/cpp11-devel/MeshEdit/BasicOpenGLView.h
/branches/cpp11-devel/MeshEdit/BasicOpenGLView.mm
/branches/cpp11-devel/MeshEdit/Images.xcassets
/branches/cpp11-devel/MeshEdit/Images.xcassets/AppIcon.appiconset
/branches/cpp11-devel/MeshEdit/Images.xcassets/AppIcon.appiconset/Contents.json
/branches/cpp11-devel/MeshEdit/MainMenu.xib
/branches/cpp11-devel/MeshEdit/MeshEdit-Info.plist
/branches/cpp11-devel/MeshEdit/MeshEdit-Prefix.pch
/branches/cpp11-devel/MeshEdit/bunny.icns
/branches/cpp11-devel/MeshEdit/en.lproj
/branches/cpp11-devel/MeshEdit/main.m
/branches/cpp11-devel/MeshEditTests
/branches/cpp11-devel/MeshEditTests/MeshEditTests-Info.plist
/branches/cpp11-devel/MeshEditTests/MeshEditTests.m
/branches/cpp11-devel/MeshEditTests/en.lproj
/branches/cpp11-devel/MeshEditTests/en.lproj/InfoPlist.strings
/branches/cpp11-devel/GEL.xcodeproj/project.pbxproj
/branches/cpp11-devel/src/GLGraphics/MeshEditor.h
/branches/cpp11-devel/src/GLGraphics/VisObj.h
/branches/cpp11-devel/src/GLGraphics/gel_gl.h
/branches/cpp11-devel/src/HMesh/harmonics.h
643 4240 d 11 h janba /branches/cpp11-devel/ Polarization really works, but fitting to mesh not so much. Committing current version with voxel based fitting to reference mesh  
/branches/cpp11-devel/GEL.xcodeproj/project.pbxproj
/branches/cpp11-devel/apps/MeshDistance/meshdist.cpp
/branches/cpp11-devel/apps/MeshEdit/VisObj.cpp
/branches/cpp11-devel/apps/MeshEdit/VisObj.h
/branches/cpp11-devel/apps/MeshEdit/meshedit.cpp
/branches/cpp11-devel/apps/MeshEdit/polarize.cpp
/branches/cpp11-devel/apps/MeshEdit/polarize.h
/branches/cpp11-devel/apps/Raytracer/raytrace.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/dual.cpp
/branches/cpp11-devel/src/HMesh/smooth.cpp
631 4352 d 1 h janba /branches/cpp11-devel/ Many C++11 features added to this branch  
/branches/cpp11-devel/src/Geometry/geo_load.cpp
/branches/cpp11-devel/src/Geometry/geo_obj_load.cpp
/branches/cpp11-devel/src/Geometry/rply_load.cpp
/branches/cpp11-devel/src/Geometry/load.cpp
/branches/cpp11-devel/src/Geometry/obj_load.cpp
/branches/cpp11-devel/src/Geometry/ply_load.cpp
/branches/cpp11-devel/GEL.xcodeproj/project.pbxproj
/branches/cpp11-devel/apps/MeshDistance/meshdist.cpp
/branches/cpp11-devel/apps/MeshEdit/VisObj.cpp
/branches/cpp11-devel/apps/MeshEdit/meshedit.cpp
/branches/cpp11-devel/apps/MeshEdit/polarize.cpp
/branches/cpp11-devel/apps/MeshEdit/polarize.h
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.h
/branches/cpp11-devel/src/HMesh/AttributeVector.h
/branches/cpp11-devel/src/HMesh/Iterators.h
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/Manifold.h
/branches/cpp11-devel/src/HMesh/Walker.h
/branches/cpp11-devel/src/HMesh/curvature.cpp
/branches/cpp11-devel/src/HMesh/flatten.cpp
/branches/cpp11-devel/src/HMesh/quadric_simplify.cpp
/branches/cpp11-devel/src/HMesh/refine_edges.cpp
/branches/cpp11-devel/src/HMesh/smooth.cpp
/branches/cpp11-devel/src/HMesh/smooth.h
/branches/cpp11-devel/src/HMesh/subdivision.cpp
/branches/cpp11-devel/src/HMesh/subdivision.h
630 4352 d 1 h janba /branches/cpp11-devel/ Add branch for c++11 development  
/branches/cpp11-devel
619 4585 d 17 h jab /trunk/GEL.xcodeproj/ Restored old  
/trunk/GEL.xcodeproj/project.pbxproj
618 4586 d 0 h jab /trunk/ Some changes to make curvature visualization work  
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/README
/trunk/apps/MeshEdit/VisObj.cpp
/trunk/apps/MeshEdit/VisObj.h
/trunk/apps/MeshEdit/meshedit.cpp
/trunk/src/GLGraphics/ManifoldRenderer.cpp
609 4587 d 5 h jab /trunk/ I have added some patches to make cmake work for Unix Makefiles on Mac.
The old Makefile system has been removed.
Slight change to XCode project
Minor changes
 
/trunk/Makefile
/trunk/apps/MeshDistance/Makefile
/trunk/apps/OBJViewer/Makefile
/trunk/apps/Pathtracer/Makefile
/trunk/apps/Raytracer/Makefile
/trunk/makefiles
/trunk/src/CGLA/Makefile
/trunk/src/GLGraphics/Makefile
/trunk/src/Geometry/Makefile
/trunk/src/HMesh/Makefile
/trunk/src/LinAlg/Makefile
/trunk/src/Util/Makefile
/trunk/test/CGLA-covariance/Makefile
/trunk/test/CGLA-mat/Makefile
/trunk/test/CGLA-ogl/Makefile
/trunk/test/CGLA-simple/Makefile
/trunk/test/CGLA-vec/Makefile
/trunk/test/Geometry-kdtree/Makefile
/trunk/test/LinAlg-eigensolver/Makefile
/trunk/test/LinAlg-leastsq/Makefile
/trunk/test/Util-resman/Makefile
/trunk/CMakeLists.txt
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/src/GLGraphics/QuatTrackBall.cpp
/trunk/src/Geometry/AABox.cpp
/trunk/src/Geometry/Polygonizer.cpp
/trunk/src/Geometry/Polygonizer.h
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/rply.c
/trunk/src/Util/HashKey.cpp
/trunk/src/Util/XmlParser.cpp
/trunk/src/Util/XmlParser.h
604 4593 d 19 h jab /trunk/GEL.xcodeproj/ The GEL XCode project has been made more streamlined.  
/trunk/GEL.xcodeproj/project.pbxproj
602 4594 d 4 h jab /trunk/ Removed the stale app rangescanviewer. Several changes to the XCode project which now compiles a proper framework for GEL and also compiles all test apps.  
/trunk/apps/RangeScanViewer
/trunk/GEL.xcodeproj/project.pbxproj
601 4595 d 16 h jab /trunk/ The include statements for header files have been changed. Instead of including, like say

#include <CGLA/Vec3f.h>

we now use

#include "../CGLA/Vec3f.h"

for all files in the GEL library source tree (i.e. apps and test are not altered).

The point is that if GEL is used as an OSX framework and I include a GEL header, I have to do it like this:

#include <GEL/HMesh/myheader.h>

Now, inside myheader.h I may include CGLA/Vec3f.h, but how should this file be found? If I just add the GEL
framework as a framework, the path to the GEL headers is not added to the header search path because the
framework name (in this case GEL) is part of the header path. If all headers had been in one directory that
would not have mattered, since Vec3f.h would be in the same directory as myheader.h. But it is not. So, I
have made things more relative and it works well.
 
/trunk/GEL
/trunk/GEL/GEL-Info.plist
/trunk/GEL/GEL-Prefix.pch
/trunk/GEL/en.lproj
/trunk/GEL/en.lproj/InfoPlist.strings
/trunk/MeshEdit/bunny.png
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/src/GL/glew.c
/trunk/src/GL/glew.h
/trunk/src/GLGraphics/Console.cpp
/trunk/src/GLGraphics/Console.h
/trunk/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/trunk/src/GLGraphics/IDBufferWireFrameRenderer.h
/trunk/src/GLGraphics/ManifoldRenderer.cpp
/trunk/src/GLGraphics/ManifoldRenderer.h
/trunk/src/GLGraphics/QuatTrackBall.cpp
/trunk/src/GLGraphics/QuatTrackBall.h
/trunk/src/GLGraphics/SOIL.c
/trunk/src/GLGraphics/SimpleTrackBall.h
/trunk/src/GLGraphics/SinglePassWireframeRenderer.cpp
/trunk/src/GLGraphics/SinglePassWireframeRenderer.h
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h
/trunk/src/GLGraphics/gel_gl.h
/trunk/src/GLGraphics/gel_glu.h
/trunk/src/GLGraphics/gel_glut.h
/trunk/src/GLGraphics/glsl_shader.cpp
/trunk/src/GLGraphics/glsl_shader.h
/trunk/src/Geometry/AncestorGrid.h
/trunk/src/Geometry/BBox.h
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BSPTree.h
/trunk/src/Geometry/BoundingNode.h
/trunk/src/Geometry/Cell.h
/trunk/src/Geometry/GradientFilter.cpp
/trunk/src/Geometry/GradientFilter.h
/trunk/src/Geometry/IndexedFaceSet.h
/trunk/src/Geometry/KDTree.h
/trunk/src/Geometry/Material.h
/trunk/src/Geometry/Neighbours.h
/trunk/src/Geometry/OBox.cpp
/trunk/src/Geometry/Polygonizer.cpp
/trunk/src/Geometry/QEM.cpp
/trunk/src/Geometry/QEM.h
/trunk/src/Geometry/RGrid.h
/trunk/src/Geometry/ThreeDDDA.cpp
/trunk/src/Geometry/ThreeDDDA.h
/trunk/src/Geometry/TriMesh.cpp
/trunk/src/Geometry/TriMesh.h
/trunk/src/Geometry/Triangle.cpp
/trunk/src/Geometry/Triangle.h
/trunk/src/Geometry/TrilinFilter.h
/trunk/src/Geometry/build_bbtree.cpp
/trunk/src/Geometry/load.cpp
/trunk/src/Geometry/load_raw.cpp
/trunk/src/Geometry/load_raw.h
/trunk/src/Geometry/obj_load.cpp
/trunk/src/Geometry/ply_load.cpp
/trunk/src/Geometry/ply_load.h
/trunk/src/Geometry/tessellate.cpp
/trunk/src/Geometry/tessellate.h
/trunk/src/HMesh/Manifold.cpp
/trunk/src/HMesh/Manifold.h
/trunk/src/HMesh/cleanup.cpp
/trunk/src/HMesh/curvature.cpp
/trunk/src/HMesh/dual.cpp
/trunk/src/HMesh/flatten.cpp
/trunk/src/HMesh/mesh_optimization.cpp
/trunk/src/HMesh/mesh_optimization.h
/trunk/src/HMesh/obj_load.cpp
/trunk/src/HMesh/obj_save.cpp
/trunk/src/HMesh/off_save.cpp
/trunk/src/HMesh/ply_load.cpp
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/HMesh/smooth.cpp
/trunk/src/HMesh/subdivision.cpp
/trunk/src/HMesh/triangulate.cpp
/trunk/src/HMesh/x3d_load.cpp
/trunk/src/HMesh/x3d_save.cpp
/trunk/src/LinAlg/Matrix.h
/trunk/src/LinAlg/Vector.h
/trunk/src/Util/Grid2D.h
/trunk/src/Util/HashKey.cpp
/trunk/src/Util/HashKey.h
/trunk/src/Util/Parse.h
596 4599 d 5 h jab /trunk/ merging  
/trunk/GELDependencyConfig.cmake
/trunk/MeshEdit
/trunk/apps/MeshEdit/polarize.cpp
/trunk/apps/MeshEdit/polarize.h
/trunk/apps/OBJViewer/objviewer.cpp
/trunk/data/Armadillo.ply
/trunk/data/bunny.obj
/trunk/doc/halfedge-entities.pdf
/trunk/makefiles/Darwin_x86_64_cc.mk
/trunk/GELFindGlconsole.cmake
/trunk/GELFindLapack.cmake
/trunk/apps/BloomenthalPolygonize
/trunk/apps/BoundaryCollapse
/trunk/apps/Decimator
/trunk/apps/MeshEdit/Renderer.cpp
/trunk/apps/MeshEdit/Renderer.h
/trunk/apps/MeshEdit/curvature.cpp
/trunk/apps/MeshEdit/curvature.h
/trunk/apps/VolumePolygonize
/trunk/makefiles/MPC
/trunk
/trunk/CMakeLists.txt
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/README
/trunk/README_MSVC
/trunk/apps/MeshDistance/CMakeLists.txt
/trunk/apps/MeshDistance/meshdist.cpp
/trunk/apps/MeshEdit/CMakeLists.txt
/trunk/apps/MeshEdit/VisObj.cpp
/trunk/apps/MeshEdit/VisObj.h
/trunk/apps/MeshEdit/harmonics.cpp
/trunk/apps/MeshEdit/harmonics.h
/trunk/apps/MeshEdit/meshedit.cpp
/trunk/apps/OBJViewer/CMakeLists.txt
/trunk/apps/OBJViewer/objview.cpp
/trunk/apps/Pathtracer/CMakeLists.txt
/trunk/apps/RangeScanViewer/CMakeLists.txt
/trunk/apps/RangeScanViewer/rsview.cpp
/trunk/apps/Raytracer/CMakeLists.txt
/trunk/apps/Raytracer/raytrace.cpp
/trunk/data/bunny-little.x3d
/trunk/doc/intro.tex
/trunk/makefiles/findcompiler.sh
/trunk/test-bundle-Info.plist
/trunk/test/CGLA-covariance/covariance_test.cpp
/trunk/test/CGLA-ogl/CMakeLists.txt
465 5692 d 0 h jab /trunk/ committing anything that might be missing  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/doc/intro.tex
448 5883 d 0 h jab /trunk/ Fixed a lot of include guards  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/src/HMesh/Face.h
/trunk/src/HMesh/FaceCirculator.h
/trunk/src/HMesh/HalfEdge.h
/trunk/src/HMesh/Manifold.h
/trunk/src/HMesh/Vertex.h
/trunk/src/HMesh/VertexCirculator.h
/trunk/src/HMesh/build_manifold.h
/trunk/src/HMesh/caps_and_needles.h
/trunk/src/HMesh/close_holes.h
/trunk/src/HMesh/load.h
/trunk/src/HMesh/mesh_optimization.h
/trunk/src/HMesh/obj_load.h
/trunk/src/HMesh/obj_save.h
/trunk/src/HMesh/off_load.h
/trunk/src/HMesh/off_save.h
/trunk/src/HMesh/ply_load.h
/trunk/src/HMesh/quadric_simplify.h
/trunk/src/HMesh/refine_edges.h
/trunk/src/HMesh/smooth.h
/trunk/src/HMesh/subdivision.h
/trunk/src/HMesh/templates.h
/trunk/src/HMesh/triangulate.h
/trunk/src/HMesh/x3d_load.h
/trunk/src/HMesh/x3d_save.h
/trunk/src/Util/ArgExtracter.h
/trunk/src/Util/Grid2D.h
/trunk/src/Util/HashKey.h
/trunk/src/Util/HashTable.h
/trunk/src/Util/Parse.h
/trunk/src/Util/ResourceManager.h
/trunk/src/Util/Timer.h
/trunk/src/Util/XmlParser.h
/trunk/src/Util/string_utils.h
446 5883 d 0 h jab /trunk/GEL.xcodeproj/ Minor changes to a project file that probably should not be under version control  
/trunk/GEL.xcodeproj/jab.pbxuser
445 5883 d 0 h jab /trunk/GEL.xcodeproj/ Committing project files  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
435 5916 d 3 h jab /trunk/GEL.xcodeproj/ Some added files  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
416 6007 d 23 h jab /trunk/ Minor changes  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/apps/MeshEdit/harmonics.cpp
/trunk/apps/MeshEdit/meshedit.cpp
415 6025 d 4 h jab /trunk/ Small changes to MeshEdit to make it compatible withe latest version of GLConsole  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/apps/MeshEdit/meshedit.cpp
413 6046 d 16 h jab /trunk/GEL.xcodeproj/ changed  
/trunk/GEL.xcodeproj/jab.pbxuser
404 6060 d 23 h jab /trunk/ Small changes  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/src/Geometry/ply_load.cpp
401 6064 d 5 h jab /trunk/ Some adjustments to the renderers.  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/apps/MeshEdit/Renderer.cpp
/trunk/apps/MeshEdit/Renderer.h
/trunk/apps/MeshEdit/VisObj.cpp
/trunk/apps/MeshEdit/meshedit.cpp
400 6065 d 15 h jab /trunk/ Some minor changes.  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/src/GLGraphics/IDBufferWireFrameRenderer.h
/trunk/src/GLGraphics/draw.h
394 6068 d 1 h jab /trunk/ Minor changes to the viewcontroller and the MeshEdit application  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/apps/MeshEdit/harmonics.cpp
/trunk/apps/MeshEdit/meshedit.cpp
/trunk/apps/MeshEdit/tri.frag
/trunk/doc/CGLA-usage.tex
/trunk/src/GLGraphics/GLViewController.cpp
/trunk/src/GLGraphics/GLViewController.h
/trunk/src/HMesh/x3d_save.cpp
392 6078 d 0 h jab /trunk/ Many mostly minor changes. The QuatTrackball and GLViewController had
some questionable code that I improved. Fixed a bug in the loader.
 
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/src/GLGraphics/GLViewController.cpp
/trunk/src/GLGraphics/GLViewController.h
/trunk/src/GLGraphics/QuatTrackBall.cpp
/trunk/src/GLGraphics/QuatTrackBall.h
/trunk/src/HMesh/load.cpp
/trunk/src/HMesh/x3d_load.cpp
389 6082 d 14 h jab /trunk/ minor changes  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/src/gel.doxygen
384 6089 d 22 h jab /trunk/GEL.xcodeproj/ minor change to the xcode framework - should perhaps not be under version control  
/trunk/GEL.xcodeproj/jab.pbxuser
382 6096 d 3 h jab /trunk/ a number of fixes  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/apps/BoundaryCollapse/boundary_collapse.cpp
/trunk/apps/Decimator/decimator.cpp
/trunk/apps/MeshDistance/meshdist.cpp
/trunk/apps/OBJViewer/objview.cpp
/trunk/src/CGLA/ArithMatFloat.h
/trunk/src/CGLA/ArithQuat.h
/trunk/src/Geometry/load_raw.cpp
/trunk/src/Geometry/ply_load.cpp
/trunk/src/Util/ArgExtracter.h
/trunk/src/Util/XmlParser.h
372 6109 d 4 h jab /trunk/ Minor changes to draw and the Xcode project  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h
367 6139 d 1 h jab /trunk/ Slight changes to quadric simplification. I made the interface a little saner.  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/apps/Decimator/decimator.cpp
/trunk/apps/Pathtracer/pathtracer.cpp
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/HMesh/quadric_simplify.h
365 6201 d 3 h jab /trunk/ minor changes.  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/apps/Decimator/decimator.cpp
/trunk/apps/OBJViewer/objview.cpp
/trunk/apps/OBJViewer/ply.c
/trunk/apps/OBJViewer/ply_load.cpp
/trunk/apps/VolumePolygonize/volpoly.cpp
363 6246 d 22 h jab /trunk/ A few changes to make quadric simplification better. In particular, boundaries
are now handled well.
 
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/apps/Decimator/decimator.cpp
/trunk/apps/OBJViewer/objview.cpp
/trunk/src/HMesh/Vertex.cpp
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/HMesh/quadric_simplify.h
357 6370 d 1 h jab /trunk/ A number of changes were made to quadric simplification  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/apps/OBJViewer/objview.cpp
/trunk/apps/Pathtracer/pathtracer.cpp
/trunk/src/Geometry/QEM.cpp
/trunk/src/Geometry/QEM.h
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/HMesh/quadric_simplify.h
351 6386 d 15 h jab /trunk/ some bug fixes  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/src/CGLA/Vec4d.h
/trunk/src/CGLA/eigensolution.cpp
345 6410 d 22 h jab /trunk/GEL.xcodeproj/ Minor changes to the project  
/trunk/GEL.xcodeproj/jab.pbxuser
344 6410 d 23 h jab /trunk/ The power eigensolution method was slightly broken. It seems to work now.  
/trunk/test-bundle-Info.plist
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/src/GLGraphics/GLViewController.cpp
341 6455 d 5 h jab /trunk/ Added a ply viewer to OBJViewer.
other minor changes.
 
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/apps/MeshDistance/meshdist.cpp
/trunk/apps/OBJViewer/objview.cpp
/trunk/apps/OBJViewer/ply_load.cpp
/trunk/apps/VolumePolygonize/volpoly.cpp
/trunk/src/HMesh/obj_save.cpp