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638 4261 d 19 h khor /branches/cpp11-devel/ Works on visual studio now, test needed in clang and gcc

Thinks changesed
(std::min)
typcasting of warlker
class initilazation
 
635 4313 d 1 h janba /branches/cpp11-devel/ Save stuff  
632 4349 d 2 h janba /branches/cpp11-devel/ Had fun rewriting ArithVec.h  
631 4351 d 22 h janba /branches/cpp11-devel/ Many C++11 features added to this branch  
630 4351 d 22 h janba /branches/cpp11-devel/ Add branch for c++11 development  
625 4485 d 10 h jerf /trunk/apps/OBJViewer/ Adding a keyboard switch for turning hardware antialiasing on/off in the OBJViewer.  
618 4585 d 21 h jab /trunk/ Some changes to make curvature visualization work  
616 4585 d 21 h jab /trunk/ A few changes to CMakeLists.txt  
614 4586 d 22 h jab /trunk/ Fixed a problem with global variables in harmonics.cpp causing meshedit to crash on exit.  
609 4587 d 2 h jab /trunk/ I have added some patches to make cmake work for Unix Makefiles on Mac.
The old Makefile system has been removed.
Slight change to XCode project
Minor changes
 
607 4589 d 10 h jrf /trunk/ removing Visual Studio warnings and some CMake problems  
602 4594 d 1 h jab /trunk/ Removed the stale app rangescanviewer. Several changes to the XCode project which now compiles a proper framework for GEL and also compiles all test apps.  
600 4597 d 20 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
596 4599 d 2 h jab /trunk/ merging  
555 4995 d 22 h jrf /trunk/ Update of the stb image library used by SOIL such that it can now also write png. I haven't yet extended the SOIL API, so call stbi_write_png(...) to use the new functionality.  
492 5593 d 22 h jrf /trunk/ Repairing and cleaning the OBJ Viewer app:
- load.h and load.cpp were missing in the cmake list of the Geometry package (causing the viewer not to compile in VS).
- It was previously illegal to include draw.h after including gel_glut.h (the problem was inclusion of glew.h in header files included by draw.h. This is undesirable as an application does not necessarily need glew.h when using draw.h).
- A lot of unnecessary header files were included here and there.
 
464 5691 d 21 h jab /trunk/apps/MeshEdit/ Sparse matrix class needed for harmonics analysis  
459 5691 d 21 h jab /trunk/apps/MeshDistance/ Minor changes.  
458 5691 d 21 h jab /trunk/apps/MeshEdit/ Oops. The name of the MeshEdit window was harmonics. Changed to MeshEdit  
457 5691 d 21 h jab /trunk/apps/MeshEdit/ Now Kasia's sparse matrix based Laplace Beltrami operator works. To NOT use itm set USE_SPARSE_MATRIX to 0 in harmonics.h  
456 5691 d 21 h jab /trunk/apps/MeshEdit/ Long overdue commit. Mostly minor changes  
442 5882 d 21 h jab /trunk/apps/OBJViewer/ Loading of textures is now longer part of OBJViewer since image loading has been included in GEL via SOIL  
439 5882 d 21 h jab /trunk/apps/VolumePolygonize/ Minor changes to be able to deal with short I seem to recall  
434 5916 d 0 h jab /trunk/apps/MeshEdit/ Minor changes to incorporate that we can now load off files. Also some experimental facilities  
418 5951 d 0 h jrf /trunk/ gel_rand.cpp now added to CMakeList  
417 5951 d 18 h jrf /trunk/ Introducing gel_rand: a speed-optimized linear congruential pseudo-random number generator. It has been placed in CGLA.h. And all references to rand, srand, and RAND_MAX have been changed to gel_rand, gel_srand and GEL_RAND_MAX.  
416 6007 d 20 h jab /trunk/ Minor changes  
415 6025 d 1 h jab /trunk/ Small changes to MeshEdit to make it compatible withe latest version of GLConsole  
412 6046 d 13 h jab /trunk/apps/MeshEdit/ A numberof changes  
411 6046 d 19 h jrf /trunk/apps/MeshEdit/ Bug: harmonics.partial_reconstruct crash  
409 6047 d 21 h jrf /trunk/ bashing Visual Studio warnings  
407 6047 d 21 h jab /trunk/apps/OBJViewer/ Some files were moved and I have updated CMakeLists.txt  
406 6060 d 0 h jab /trunk/apps/MeshEdit/ A nice corroded copper renderer was added.  
403 6060 d 20 h jab /trunk/apps/MeshEdit/ I added curvature visualization and made the Renderer interface much nicer.  
402 6062 d 0 h mkm /trunk/ CMake files updated after jab's changes.  
401 6064 d 2 h jab /trunk/ Some adjustments to the renderers.  
399 6065 d 12 h jab /trunk/apps/MeshEdit/ VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.

The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.

Overall, the code is now much cleaner.
 
398 6066 d 20 h jab /trunk/apps/OBJViewer/ Wireframe drawing is now handled in GLGraphics  
397 6066 d 20 h jab /trunk/apps/MeshEdit/ I embedded the two shader programs used for drawing
harmonics and tweaked the code to provide generic
wireframe support.
 
394 6067 d 21 h jab /trunk/ Minor changes to the viewcontroller and the MeshEdit application