Rev |
Age |
Author |
Path |
Log message |
Diff |
642 |
4246 d 8 h |
janba |
/branches/cpp11-devel/apps/MeshEdit/ |
utter crap. Due for rewrite but there may be salvageable parts so committing |
|
641 |
4246 d 8 h |
janba |
/branches/cpp11-devel/apps/MeshEdit/ |
Cleaned up the interface to the harmonics functionality |
|
640 |
4249 d 12 h |
janba |
/branches/cpp11-devel/apps/MeshEdit/ |
This is mostly garbage, so I am throwing out most of it, but saving before I do so. |
|
638 |
4261 d 12 h |
khor |
/branches/cpp11-devel/ |
Works on visual studio now, test needed in clang and gcc
Thinks changesed
(std::min)
typcasting of warlker
class initilazation |
|
635 |
4312 d 18 h |
janba |
/branches/cpp11-devel/ |
Save stuff |
|
632 |
4348 d 20 h |
janba |
/branches/cpp11-devel/ |
Had fun rewriting ArithVec.h |
|
631 |
4351 d 15 h |
janba |
/branches/cpp11-devel/ |
Many C++11 features added to this branch |
|
630 |
4351 d 15 h |
janba |
/branches/cpp11-devel/ |
Add branch for c++11 development |
|
625 |
4485 d 4 h |
jerf |
/trunk/apps/OBJViewer/ |
Adding a keyboard switch for turning hardware antialiasing on/off in the OBJViewer. |
|
618 |
4585 d 14 h |
jab |
/trunk/ |
Some changes to make curvature visualization work |
|
616 |
4585 d 15 h |
jab |
/trunk/ |
A few changes to CMakeLists.txt |
|
614 |
4586 d 15 h |
jab |
/trunk/ |
Fixed a problem with global variables in harmonics.cpp causing meshedit to crash on exit. |
|
609 |
4586 d 19 h |
jab |
/trunk/ |
I have added some patches to make cmake work for Unix Makefiles on Mac.
The old Makefile system has been removed.
Slight change to XCode project
Minor changes |
|
607 |
4589 d 4 h |
jrf |
/trunk/ |
removing Visual Studio warnings and some CMake problems |
|
602 |
4593 d 18 h |
jab |
/trunk/ |
Removed the stale app rangescanviewer. Several changes to the XCode project which now compiles a proper framework for GEL and also compiles all test apps. |
|
600 |
4597 d 13 h |
jab |
/ |
Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.
Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched. |
|
596 |
4598 d 19 h |
jab |
/trunk/ |
merging |
|
555 |
4995 d 16 h |
jrf |
/trunk/ |
Update of the stb image library used by SOIL such that it can now also write png. I haven't yet extended the SOIL API, so call stbi_write_png(...) to use the new functionality. |
|
492 |
5593 d 15 h |
jrf |
/trunk/ |
Repairing and cleaning the OBJ Viewer app:
- load.h and load.cpp were missing in the cmake list of the Geometry package (causing the viewer not to compile in VS).
- It was previously illegal to include draw.h after including gel_glut.h (the problem was inclusion of glew.h in header files included by draw.h. This is undesirable as an application does not necessarily need glew.h when using draw.h).
- A lot of unnecessary header files were included here and there. |
|
464 |
5691 d 15 h |
jab |
/trunk/apps/MeshEdit/ |
Sparse matrix class needed for harmonics analysis |
|
459 |
5691 d 15 h |
jab |
/trunk/apps/MeshDistance/ |
Minor changes. |
|
458 |
5691 d 15 h |
jab |
/trunk/apps/MeshEdit/ |
Oops. The name of the MeshEdit window was harmonics. Changed to MeshEdit |
|
457 |
5691 d 15 h |
jab |
/trunk/apps/MeshEdit/ |
Now Kasia's sparse matrix based Laplace Beltrami operator works. To NOT use itm set USE_SPARSE_MATRIX to 0 in harmonics.h |
|
456 |
5691 d 15 h |
jab |
/trunk/apps/MeshEdit/ |
Long overdue commit. Mostly minor changes |
|
442 |
5882 d 15 h |
jab |
/trunk/apps/OBJViewer/ |
Loading of textures is now longer part of OBJViewer since image loading has been included in GEL via SOIL |
|
439 |
5882 d 15 h |
jab |
/trunk/apps/VolumePolygonize/ |
Minor changes to be able to deal with short I seem to recall |
|
434 |
5915 d 18 h |
jab |
/trunk/apps/MeshEdit/ |
Minor changes to incorporate that we can now load off files. Also some experimental facilities |
|
418 |
5950 d 18 h |
jrf |
/trunk/ |
gel_rand.cpp now added to CMakeList |
|
417 |
5951 d 12 h |
jrf |
/trunk/ |
Introducing gel_rand: a speed-optimized linear congruential pseudo-random number generator. It has been placed in CGLA.h. And all references to rand, srand, and RAND_MAX have been changed to gel_rand, gel_srand and GEL_RAND_MAX. |
|
416 |
6007 d 13 h |
jab |
/trunk/ |
Minor changes |
|
415 |
6024 d 18 h |
jab |
/trunk/ |
Small changes to MeshEdit to make it compatible withe latest version of GLConsole |
|
412 |
6046 d 7 h |
jab |
/trunk/apps/MeshEdit/ |
A numberof changes |
|
411 |
6046 d 13 h |
jrf |
/trunk/apps/MeshEdit/ |
Bug: harmonics.partial_reconstruct crash |
|
409 |
6047 d 14 h |
jrf |
/trunk/ |
bashing Visual Studio warnings |
|
407 |
6047 d 14 h |
jab |
/trunk/apps/OBJViewer/ |
Some files were moved and I have updated CMakeLists.txt |
|
406 |
6059 d 18 h |
jab |
/trunk/apps/MeshEdit/ |
A nice corroded copper renderer was added. |
|
403 |
6060 d 14 h |
jab |
/trunk/apps/MeshEdit/ |
I added curvature visualization and made the Renderer interface much nicer. |
|
402 |
6061 d 17 h |
mkm |
/trunk/ |
CMake files updated after jab's changes. |
|
401 |
6063 d 20 h |
jab |
/trunk/ |
Some adjustments to the renderers. |
|
399 |
6065 d 5 h |
jab |
/trunk/apps/MeshEdit/ |
VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.
The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.
Overall, the code is now much cleaner. |
|