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643 4244 d 17 h janba /branches/cpp11-devel/ Polarization really works, but fitting to mesh not so much. Committing current version with voxel based fitting to reference mesh  
/branches/cpp11-devel/GEL.xcodeproj/project.pbxproj
/branches/cpp11-devel/apps/MeshDistance/meshdist.cpp
/branches/cpp11-devel/apps/MeshEdit/VisObj.cpp
/branches/cpp11-devel/apps/MeshEdit/VisObj.h
/branches/cpp11-devel/apps/MeshEdit/meshedit.cpp
/branches/cpp11-devel/apps/MeshEdit/polarize.cpp
/branches/cpp11-devel/apps/MeshEdit/polarize.h
/branches/cpp11-devel/apps/Raytracer/raytrace.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/dual.cpp
/branches/cpp11-devel/src/HMesh/smooth.cpp
631 4356 d 7 h janba /branches/cpp11-devel/ Many C++11 features added to this branch  
/branches/cpp11-devel/src/Geometry/geo_load.cpp
/branches/cpp11-devel/src/Geometry/geo_obj_load.cpp
/branches/cpp11-devel/src/Geometry/rply_load.cpp
/branches/cpp11-devel/src/Geometry/load.cpp
/branches/cpp11-devel/src/Geometry/obj_load.cpp
/branches/cpp11-devel/src/Geometry/ply_load.cpp
/branches/cpp11-devel/GEL.xcodeproj/project.pbxproj
/branches/cpp11-devel/apps/MeshDistance/meshdist.cpp
/branches/cpp11-devel/apps/MeshEdit/VisObj.cpp
/branches/cpp11-devel/apps/MeshEdit/meshedit.cpp
/branches/cpp11-devel/apps/MeshEdit/polarize.cpp
/branches/cpp11-devel/apps/MeshEdit/polarize.h
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.h
/branches/cpp11-devel/src/HMesh/AttributeVector.h
/branches/cpp11-devel/src/HMesh/Iterators.h
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/Manifold.h
/branches/cpp11-devel/src/HMesh/Walker.h
/branches/cpp11-devel/src/HMesh/curvature.cpp
/branches/cpp11-devel/src/HMesh/flatten.cpp
/branches/cpp11-devel/src/HMesh/quadric_simplify.cpp
/branches/cpp11-devel/src/HMesh/refine_edges.cpp
/branches/cpp11-devel/src/HMesh/smooth.cpp
/branches/cpp11-devel/src/HMesh/smooth.h
/branches/cpp11-devel/src/HMesh/subdivision.cpp
/branches/cpp11-devel/src/HMesh/subdivision.h
630 4356 d 7 h janba /branches/cpp11-devel/ Add branch for c++11 development  
/branches/cpp11-devel
609 4591 d 11 h jab /trunk/ I have added some patches to make cmake work for Unix Makefiles on Mac.
The old Makefile system has been removed.
Slight change to XCode project
Minor changes
 
/trunk/Makefile
/trunk/apps/MeshDistance/Makefile
/trunk/apps/OBJViewer/Makefile
/trunk/apps/Pathtracer/Makefile
/trunk/apps/Raytracer/Makefile
/trunk/makefiles
/trunk/src/CGLA/Makefile
/trunk/src/GLGraphics/Makefile
/trunk/src/Geometry/Makefile
/trunk/src/HMesh/Makefile
/trunk/src/LinAlg/Makefile
/trunk/src/Util/Makefile
/trunk/test/CGLA-covariance/Makefile
/trunk/test/CGLA-mat/Makefile
/trunk/test/CGLA-ogl/Makefile
/trunk/test/CGLA-simple/Makefile
/trunk/test/CGLA-vec/Makefile
/trunk/test/Geometry-kdtree/Makefile
/trunk/test/LinAlg-eigensolver/Makefile
/trunk/test/LinAlg-leastsq/Makefile
/trunk/test/Util-resman/Makefile
/trunk/CMakeLists.txt
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/src/GLGraphics/QuatTrackBall.cpp
/trunk/src/Geometry/AABox.cpp
/trunk/src/Geometry/Polygonizer.cpp
/trunk/src/Geometry/Polygonizer.h
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/rply.c
/trunk/src/Util/HashKey.cpp
/trunk/src/Util/XmlParser.cpp
/trunk/src/Util/XmlParser.h
600 4602 d 5 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
/trunk/premake4.lua
/trunk/src/HMesh/cleanup.cpp
/trunk/src/HMesh/cleanup.h
/trunk/src/CGLA/CMakeLists.txt
/trunk/src/GLGraphics/CMakeLists.txt
/trunk/src/Geometry/CMakeLists.txt
/trunk/src/HMesh/CMakeLists.txt
/trunk/src/HMesh/caps_and_needles.cpp
/trunk/src/HMesh/caps_and_needles.h
/trunk/src/HMesh/close_holes.cpp
/trunk/src/HMesh/close_holes.h
/trunk/src/LinAlg/CMakeLists.txt
/trunk/src/Util/CMakeLists.txt
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/trunk/CMakeLists.txt
/trunk/apps/MeshDistance/CMakeLists.txt
/trunk/apps/MeshEdit/CMakeLists.txt
/trunk/apps/MeshEdit/meshedit.cpp
/trunk/apps/OBJViewer/CMakeLists.txt
/trunk/apps/OBJViewer/objview.cpp
/trunk/apps/Pathtracer/CMakeLists.txt
/trunk/apps/RangeScanViewer/CMakeLists.txt
/trunk/apps/Raytracer/CMakeLists.txt
/trunk/src/HMesh/Manifold.cpp
/trunk/src/HMesh/Manifold.h
/trunk/test/CGLA-covariance/CMakeLists.txt
/trunk/test/CGLA-mat/CMakeLists.txt
/trunk/test/CGLA-ogl/CMakeLists.txt
/trunk/test/CGLA-simple/CMakeLists.txt
/trunk/test/CGLA-vec/CMakeLists.txt
/trunk/test/GLGraphics-console/CMakeLists.txt
/trunk/test/Geometry-kdtree/CMakeLists.txt
/trunk/test/LinAlg-eigensolver/CMakeLists.txt
/trunk/test/LinAlg-leastsq/CMakeLists.txt
/trunk/test/Util-resman/CMakeLists.txt
596 4603 d 11 h jab /trunk/ merging  
/trunk/GELDependencyConfig.cmake
/trunk/MeshEdit
/trunk/apps/MeshEdit/polarize.cpp
/trunk/apps/MeshEdit/polarize.h
/trunk/apps/OBJViewer/objviewer.cpp
/trunk/data/Armadillo.ply
/trunk/data/bunny.obj
/trunk/doc/halfedge-entities.pdf
/trunk/makefiles/Darwin_x86_64_cc.mk
/trunk/GELFindGlconsole.cmake
/trunk/GELFindLapack.cmake
/trunk/apps/BloomenthalPolygonize
/trunk/apps/BoundaryCollapse
/trunk/apps/Decimator
/trunk/apps/MeshEdit/Renderer.cpp
/trunk/apps/MeshEdit/Renderer.h
/trunk/apps/MeshEdit/curvature.cpp
/trunk/apps/MeshEdit/curvature.h
/trunk/apps/VolumePolygonize
/trunk/makefiles/MPC
/trunk
/trunk/CMakeLists.txt
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/README
/trunk/README_MSVC
/trunk/apps/MeshDistance/CMakeLists.txt
/trunk/apps/MeshDistance/meshdist.cpp
/trunk/apps/MeshEdit/CMakeLists.txt
/trunk/apps/MeshEdit/VisObj.cpp
/trunk/apps/MeshEdit/VisObj.h
/trunk/apps/MeshEdit/harmonics.cpp
/trunk/apps/MeshEdit/harmonics.h
/trunk/apps/MeshEdit/meshedit.cpp
/trunk/apps/OBJViewer/CMakeLists.txt
/trunk/apps/OBJViewer/objview.cpp
/trunk/apps/Pathtracer/CMakeLists.txt
/trunk/apps/RangeScanViewer/CMakeLists.txt
/trunk/apps/RangeScanViewer/rsview.cpp
/trunk/apps/Raytracer/CMakeLists.txt
/trunk/apps/Raytracer/raytrace.cpp
/trunk/data/bunny-little.x3d
/trunk/doc/intro.tex
/trunk/makefiles/findcompiler.sh
/trunk/test-bundle-Info.plist
/trunk/test/CGLA-covariance/covariance_test.cpp
/trunk/test/CGLA-ogl/CMakeLists.txt
459 5696 d 7 h jab /trunk/apps/MeshDistance/ Minor changes.  
/trunk/apps/MeshDistance/meshdist.cpp
385 6094 d 4 h jab /trunk/ CMakefiles included.

Note that exceptions were removed from Geometry/Polygonize.cpp since it did not play nice with visual studio 2005. An improved solution is needed so that the program does not just abort.
 
/trunk/CMakeLists.txt
/trunk/GELConfig.cmake.in
/trunk/GELFindGlew.cmake
/trunk/GELFindGlut.cmake
/trunk/GELFindLapack.cmake
/trunk/GELUse.cmake
/trunk/apps/BloomenthalPolygonize/CMakeLists.txt
/trunk/apps/BoundaryCollapse/CMakeLists.txt
/trunk/apps/Decimator/CMakeLists.txt
/trunk/apps/MeshDistance/CMakeLists.txt
/trunk/apps/OBJViewer/CMakeLists.txt
/trunk/apps/Pathtracer/CMakeLists.txt
/trunk/apps/RangeScanViewer/CMakeLists.txt
/trunk/apps/Raytracer/CMakeLists.txt
/trunk/apps/VolumePolygonize/CMakeLists.txt
/trunk/src/CGLA/CMakeLists.txt
/trunk/src/GLGraphics/CMakeLists.txt
/trunk/src/Geometry/CMakeLists.txt
/trunk/src/HMesh/CMakeLists.txt
/trunk/src/LinAlg/CMakeLists.txt
/trunk/src/Util/CMakeLists.txt
/trunk/test/CGLA-covariance/CMakeLists.txt
/trunk/test/CGLA-mat/CMakeLists.txt
/trunk/test/CGLA-ogl/CMakeLists.txt
/trunk/test/CGLA-simple/CMakeLists.txt
/trunk/test/CGLA-vec/CMakeLists.txt
/trunk/test/Geometry-kdtree/CMakeLists.txt
/trunk/test/LinAlg-eigensolver/CMakeLists.txt
/trunk/test/LinAlg-leastsq/CMakeLists.txt
/trunk/test/Util-resman/CMakeLists.txt
/trunk/apps/BoundaryCollapse/boundary_collapse.cpp
/trunk/src/Geometry/Polygonizer.cpp
382 6100 d 9 h jab /trunk/ a number of fixes  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/apps/BoundaryCollapse/boundary_collapse.cpp
/trunk/apps/Decimator/decimator.cpp
/trunk/apps/MeshDistance/meshdist.cpp
/trunk/apps/OBJViewer/objview.cpp
/trunk/src/CGLA/ArithMatFloat.h
/trunk/src/CGLA/ArithQuat.h
/trunk/src/Geometry/load_raw.cpp
/trunk/src/Geometry/ply_load.cpp
/trunk/src/Util/ArgExtracter.h
/trunk/src/Util/XmlParser.h
341 6459 d 11 h jab /trunk/ Added a ply viewer to OBJViewer.
other minor changes.
 
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/apps/MeshDistance/meshdist.cpp
/trunk/apps/OBJViewer/objview.cpp
/trunk/apps/OBJViewer/ply_load.cpp
/trunk/apps/VolumePolygonize/volpoly.cpp
/trunk/src/HMesh/obj_save.cpp
309 6729 d 8 h jab /trunk/ numerous changes making ray tracing work with bbox hierarchy  
/trunk/apps/MeshDistance/meshdist.cpp
/trunk/apps/Raytracer/Camera.h
/trunk/apps/Raytracer/Makefile
/trunk/apps/Raytracer/raytrace.cpp
/trunk/src/Geometry/AABox.cpp
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/BoundingINode.h
/trunk/src/Geometry/BoundingLNode.cpp
/trunk/src/Geometry/BoundingLNode.h
/trunk/src/Geometry/BoundingNode.cpp
/trunk/src/Geometry/BoundingNode.h
/trunk/src/Geometry/BoundingTree.cpp
/trunk/src/Geometry/BoundingTree.h
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/Triangle.cpp
/trunk/src/Geometry/Triangle.h
/trunk/src/Geometry/build_bbtree.cpp
305 6731 d 8 h jab /trunk/apps/ I have made minor changes to ensure things compile on Linux. Mostly
adding Makefiles
 
/trunk/apps/MeshDistance/Makefile
/trunk/apps/Raytracer/Makefile
/trunk/apps/Decimator/decimator.cpp
/trunk/apps/Raytracer/raytrace.cpp
299 6743 d 7 h jrf /trunk/ The SPD branch has been merged with the main branch.
This means that Bounding Box Hierarchies, BSP Trees, and two new applications have been added.
 
/trunk/apps/MeshDistance
/trunk/apps/Raytracer
/trunk/src/Geometry/AABox.cpp
/trunk/src/Geometry/AABox.h
/trunk/src/Geometry/BBox.cpp
/trunk/src/Geometry/BBox.h
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BSPTree.h
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/BoundingINode.h
/trunk/src/Geometry/BoundingLNode.cpp
/trunk/src/Geometry/BoundingLNode.h
/trunk/src/Geometry/BoundingNode.cpp
/trunk/src/Geometry/BoundingNode.h
/trunk/src/Geometry/BoundingTree.cpp
/trunk/src/Geometry/BoundingTree.h
/trunk/src/Geometry/OBox.cpp
/trunk/src/Geometry/OBox.h
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/Triangle.cpp
/trunk/src/Geometry/Triangle.h
/trunk/src/Geometry/build_bbtree.cpp
/trunk/src/Geometry/build_bbtree.h
/trunk/src/Geometry/verification.cpp
/trunk/src/Geometry/verification.h
/trunk/apps/OBJViewer/objview.cpp
/trunk/src/GLGraphics/QuatTrackBall.cpp
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h
/trunk/src/Geometry/ThreeDDDA.cpp
/trunk/src/Geometry/ThreeDDDA.h
294 6743 d 9 h jrf /  
/branches/SPD/apps/Raytracer
/branches/SPD/apps/Raytracer/Camera.h
/branches/SPD/apps/Raytracer/raytrace.cpp
/trunk/data/dolphins.obj
/branches/SPD/apps/MeshDistance/meshdist.cpp
/branches/SPD/apps/OBJViewer/objview.cpp
/branches/SPD/apps/VolumePolygonize/volpoly.cpp
/branches/SPD/src/GLGraphics/QuatTrackBall.cpp
/branches/SPD/src/GLGraphics/QuatTrackBall.h
/branches/SPD/src/Geometry/Ray.h
292 6745 d 5 h jrf /branches/SPD/apps/MeshDistance/  
/branches/SPD/apps/MeshDistance/meshdist.cpp
291 6745 d 6 h jrf /branches/SPD/  
/branches/SPD/apps/MeshDistance
/branches/SPD/apps/MeshDistance/meshdist.cpp
/branches/SPD/src/Geometry/tritest.cpp
/branches/SPD/src/GLGraphics/draw.cpp
/branches/SPD/src/GLGraphics/draw.h
/branches/SPD/src/Geometry/AABox.cpp
/branches/SPD/src/Geometry/AABox.h
/branches/SPD/src/Geometry/BSPTree.cpp
/branches/SPD/src/Geometry/BoundingINode.cpp
/branches/SPD/src/Geometry/BoundingINode.h
/branches/SPD/src/Geometry/BoundingLNode.cpp
/branches/SPD/src/Geometry/BoundingLNode.h
/branches/SPD/src/Geometry/BoundingNode.cpp
/branches/SPD/src/Geometry/BoundingNode.h
/branches/SPD/src/Geometry/BoundingTree.cpp
/branches/SPD/src/Geometry/BoundingTree.h
/branches/SPD/src/Geometry/OBox.cpp
/branches/SPD/src/Geometry/OBox.h
/branches/SPD/src/Geometry/Triangle.cpp
/branches/SPD/src/Geometry/Triangle.h
/branches/SPD/src/Geometry/build_bbtree.cpp
/branches/SPD/src/Geometry/build_bbtree.h
/branches/SPD/src/Geometry/verification.cpp
/branches/SPD/src/Geometry/verification.h