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631
4375 d 1 h
janba
/branches/cpp11-devel/
Many C++11 features added to this branch
630
4375 d 1 h
janba
/branches/cpp11-devel/
Add branch for c++11 development
618
4609 d 0 h
jab
/trunk/
Some changes to make curvature visualization work
614
4610 d 1 h
jab
/trunk/
Fixed a problem with global variables in harmonics.cpp causing meshedit to crash on exit.
607
4612 d 14 h
jrf
/trunk/
removing Visual Studio warnings and some CMake problems
600
4620 d 23 h
jab
/
Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.
Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
596
4622 d 5 h
jab
/trunk/
merging
464
5715 d 1 h
jab
/trunk/apps/MeshEdit/
Sparse matrix class needed for harmonics analysis
458
5715 d 1 h
jab
/trunk/apps/MeshEdit/
Oops. The name of the MeshEdit window was harmonics. Changed to MeshEdit
457
5715 d 1 h
jab
/trunk/apps/MeshEdit/
Now Kasia's sparse matrix based Laplace Beltrami operator works. To NOT use itm set USE_SPARSE_MATRIX to 0 in harmonics.h
456
5715 d 1 h
jab
/trunk/apps/MeshEdit/
Long overdue commit. Mostly minor changes
434
5939 d 4 h
jab
/trunk/apps/MeshEdit/
Minor changes to incorporate that we can now load off files. Also some experimental facilities
417
5974 d 22 h
jrf
/trunk/
Introducing gel_rand: a speed-optimized linear congruential pseudo-random number generator. It has been placed in CGLA.h. And all references to rand, srand, and RAND_MAX have been changed to gel_rand, gel_srand and GEL_RAND_MAX.
416
6030 d 23 h
jab
/trunk/
Minor changes
415
6048 d 4 h
jab
/trunk/
Small changes to MeshEdit to make it compatible withe latest version of GLConsole
412
6069 d 17 h
jab
/trunk/apps/MeshEdit/
A numberof changes
411
6069 d 23 h
jrf
/trunk/apps/MeshEdit/
Bug: harmonics.partial_reconstruct crash
409
6071 d 0 h
jrf
/trunk/
bashing Visual Studio warnings
406
6083 d 4 h
jab
/trunk/apps/MeshEdit/
A nice corroded copper renderer was added.
403
6084 d 0 h
jab
/trunk/apps/MeshEdit/
I added curvature visualization and made the Renderer interface much nicer.
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