Rev |
Age |
Author |
Path |
Log message |
Diff |
642 |
4266 d 23 h |
janba |
/branches/cpp11-devel/apps/MeshEdit/ |
utter crap. Due for rewrite but there may be salvageable parts so committing |
|
641 |
4266 d 23 h |
janba |
/branches/cpp11-devel/apps/MeshEdit/ |
Cleaned up the interface to the harmonics functionality |
|
640 |
4270 d 2 h |
janba |
/branches/cpp11-devel/apps/MeshEdit/ |
This is mostly garbage, so I am throwing out most of it, but saving before I do so. |
|
638 |
4282 d 3 h |
khor |
/branches/cpp11-devel/ |
Works on visual studio now, test needed in clang and gcc
Thinks changesed
(std::min)
typcasting of warlker
class initilazation |
|
635 |
4333 d 9 h |
janba |
/branches/cpp11-devel/ |
Save stuff |
|
631 |
4372 d 6 h |
janba |
/branches/cpp11-devel/ |
Many C++11 features added to this branch |
|
630 |
4372 d 6 h |
janba |
/branches/cpp11-devel/ |
Add branch for c++11 development |
|
618 |
4606 d 5 h |
jab |
/trunk/ |
Some changes to make curvature visualization work |
|
614 |
4607 d 6 h |
jab |
/trunk/ |
Fixed a problem with global variables in harmonics.cpp causing meshedit to crash on exit. |
|
607 |
4609 d 18 h |
jrf |
/trunk/ |
removing Visual Studio warnings and some CMake problems |
|
600 |
4618 d 4 h |
jab |
/ |
Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.
Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched. |
|
596 |
4619 d 10 h |
jab |
/trunk/ |
merging |
|
464 |
5712 d 5 h |
jab |
/trunk/apps/MeshEdit/ |
Sparse matrix class needed for harmonics analysis |
|
458 |
5712 d 6 h |
jab |
/trunk/apps/MeshEdit/ |
Oops. The name of the MeshEdit window was harmonics. Changed to MeshEdit |
|
457 |
5712 d 6 h |
jab |
/trunk/apps/MeshEdit/ |
Now Kasia's sparse matrix based Laplace Beltrami operator works. To NOT use itm set USE_SPARSE_MATRIX to 0 in harmonics.h |
|
456 |
5712 d 6 h |
jab |
/trunk/apps/MeshEdit/ |
Long overdue commit. Mostly minor changes |
|
434 |
5936 d 8 h |
jab |
/trunk/apps/MeshEdit/ |
Minor changes to incorporate that we can now load off files. Also some experimental facilities |
|
417 |
5972 d 2 h |
jrf |
/trunk/ |
Introducing gel_rand: a speed-optimized linear congruential pseudo-random number generator. It has been placed in CGLA.h. And all references to rand, srand, and RAND_MAX have been changed to gel_rand, gel_srand and GEL_RAND_MAX. |
|
416 |
6028 d 4 h |
jab |
/trunk/ |
Minor changes |
|
415 |
6045 d 9 h |
jab |
/trunk/ |
Small changes to MeshEdit to make it compatible withe latest version of GLConsole |
|