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Rev Age Author Path Log message Diff
614 4608 d 7 h jab /trunk/ Fixed a problem with global variables in harmonics.cpp causing meshedit to crash on exit.  
607 4610 d 19 h jrf /trunk/ removing Visual Studio warnings and some CMake problems  
600 4619 d 5 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
596 4620 d 11 h jab /trunk/ merging  
464 5713 d 6 h jab /trunk/apps/MeshEdit/ Sparse matrix class needed for harmonics analysis  
458 5713 d 6 h jab /trunk/apps/MeshEdit/ Oops. The name of the MeshEdit window was harmonics. Changed to MeshEdit  
457 5713 d 6 h jab /trunk/apps/MeshEdit/ Now Kasia's sparse matrix based Laplace Beltrami operator works. To NOT use itm set USE_SPARSE_MATRIX to 0 in harmonics.h  
456 5713 d 6 h jab /trunk/apps/MeshEdit/ Long overdue commit. Mostly minor changes  
434 5937 d 9 h jab /trunk/apps/MeshEdit/ Minor changes to incorporate that we can now load off files. Also some experimental facilities  
417 5973 d 3 h jrf /trunk/ Introducing gel_rand: a speed-optimized linear congruential pseudo-random number generator. It has been placed in CGLA.h. And all references to rand, srand, and RAND_MAX have been changed to gel_rand, gel_srand and GEL_RAND_MAX.  
416 6029 d 5 h jab /trunk/ Minor changes  
415 6046 d 9 h jab /trunk/ Small changes to MeshEdit to make it compatible withe latest version of GLConsole  
412 6067 d 22 h jab /trunk/apps/MeshEdit/ A numberof changes  
411 6068 d 4 h jrf /trunk/apps/MeshEdit/ Bug: harmonics.partial_reconstruct crash  
409 6069 d 6 h jrf /trunk/ bashing Visual Studio warnings  
406 6081 d 9 h jab /trunk/apps/MeshEdit/ A nice corroded copper renderer was added.  
403 6082 d 5 h jab /trunk/apps/MeshEdit/ I added curvature visualization and made the Renderer interface much nicer.  
402 6083 d 9 h mkm /trunk/ CMake files updated after jab's changes.  
401 6085 d 11 h jab /trunk/ Some adjustments to the renderers.  
399 6086 d 21 h jab /trunk/apps/MeshEdit/ VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.

The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.

Overall, the code is now much cleaner.
 

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