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Rev Age Author Path Log message Diff
643 4236 d 9 h janba /branches/cpp11-devel/ Polarization really works, but fitting to mesh not so much. Committing current version with voxel based fitting to reference mesh  
631 4347 d 23 h janba /branches/cpp11-devel/ Many C++11 features added to this branch  
630 4347 d 23 h janba /branches/cpp11-devel/ Add branch for c++11 development  
618 4581 d 22 h jab /trunk/ Some changes to make curvature visualization work  
596 4595 d 3 h jab /trunk/ merging  
456 5687 d 23 h jab /trunk/apps/MeshEdit/ Long overdue commit. Mostly minor changes  
417 5947 d 20 h jrf /trunk/ Introducing gel_rand: a speed-optimized linear congruential pseudo-random number generator. It has been placed in CGLA.h. And all references to rand, srand, and RAND_MAX have been changed to gel_rand, gel_srand and GEL_RAND_MAX.  
412 6042 d 15 h jab /trunk/apps/MeshEdit/ A numberof changes  
409 6043 d 22 h jrf /trunk/ bashing Visual Studio warnings  
406 6056 d 2 h jab /trunk/apps/MeshEdit/ A nice corroded copper renderer was added.  
403 6056 d 22 h jab /trunk/apps/MeshEdit/ I added curvature visualization and made the Renderer interface much nicer.  
401 6060 d 4 h jab /trunk/ Some adjustments to the renderers.  
399 6061 d 13 h jab /trunk/apps/MeshEdit/ VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.

The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.

Overall, the code is now much cleaner.