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Rev Age Author Path Log message Diff
638 4258 d 8 h khor /branches/cpp11-devel/ Works on visual studio now, test needed in clang and gcc

Thinks changesed
(std::min)
typcasting of warlker
class initilazation
 
635 4309 d 14 h janba /branches/cpp11-devel/ Save stuff  
630 4348 d 11 h janba /branches/cpp11-devel/ Add branch for c++11 development  
618 4582 d 10 h jab /trunk/ Some changes to make curvature visualization work  
614 4583 d 11 h jab /trunk/ Fixed a problem with global variables in harmonics.cpp causing meshedit to crash on exit.  
596 4595 d 15 h jab /trunk/ merging  
412 6043 d 2 h jab /trunk/apps/MeshEdit/ A numberof changes  
403 6057 d 9 h jab /trunk/apps/MeshEdit/ I added curvature visualization and made the Renderer interface much nicer.  
399 6062 d 1 h jab /trunk/apps/MeshEdit/ VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.

The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.

Overall, the code is now much cleaner.