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Rev Age Author Path Log message Diff
643 4244 d 14 h janba /branches/cpp11-devel/ Polarization really works, but fitting to mesh not so much. Committing current version with voxel based fitting to reference mesh  
638 4266 d 1 h khor /branches/cpp11-devel/ Works on visual studio now, test needed in clang and gcc

Thinks changesed
(std::min)
typcasting of warlker
class initilazation
 
635 4317 d 7 h janba /branches/cpp11-devel/ Save stuff  
630 4356 d 4 h janba /branches/cpp11-devel/ Add branch for c++11 development  
618 4590 d 2 h jab /trunk/ Some changes to make curvature visualization work  
614 4591 d 4 h jab /trunk/ Fixed a problem with global variables in harmonics.cpp causing meshedit to crash on exit.  
596 4603 d 7 h jab /trunk/ merging  
412 6050 d 19 h jab /trunk/apps/MeshEdit/ A numberof changes  
403 6065 d 2 h jab /trunk/apps/MeshEdit/ I added curvature visualization and made the Renderer interface much nicer.  
399 6069 d 18 h jab /trunk/apps/MeshEdit/ VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.

The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.

Overall, the code is now much cleaner.