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//
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//
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//  Created by J. Andreas Bærentzen on 18/03/12.
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//  Created by J. Andreas Bærentzen on 18/03/12.
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//  Copyright 2012 __MyCompanyName__. All rights reserved.
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//  Copyright 2012 __MyCompanyName__. All rights reserved.
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//
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//
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#include <CGLA/Vec2d.h>
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#include <CGLA/Vec3d.h>
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#include <CGLA/Vec3d.h>
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#include <HMesh/Manifold.h>
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#include <HMesh/Manifold.h>
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#include <HMesh/AttributeVector.h>
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#include <HMesh/AttributeVector.h>
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#ifndef __POLARIZE_H__
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#ifndef __POLARIZE_H__
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#define __POLARIZE_H__
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#define __POLARIZE_H__
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void polarize_mesh(HMesh::Manifold& m, HMesh::VertexAttributeVector<double>& fun, double vmin, double vmax, const int divisions, HMesh::VertexAttributeVector<double>& parametrization);
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void polarize_mesh(HMesh::Manifold& m, HMesh::VertexAttributeVector<double>& fun, double vmin, double vmax, const int divisions, HMesh::VertexAttributeVector<CGLA::Vec2d>& parametrization);
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void make_height_fun(const HMesh::Manifold& m, HMesh::VertexAttributeVector<double>& fun, 
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void make_height_fun(const HMesh::Manifold& m, HMesh::VertexAttributeVector<double>& fun, 
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                     double& vmin, double &vmax);
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                     double& vmin, double &vmax);
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#endif
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#endif