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//
//  polarize.h
//  GEL
//
//  Created by J. Andreas Bærentzen on 18/03/12.
//  Copyright 2012 __MyCompanyName__. All rights reserved.
//

#include <CGLA/Vec2d.h>
#include <CGLA/Vec3d.h>
#include <HMesh/Manifold.h>
#include <HMesh/AttributeVector.h>

#ifndef __POLARIZE_H__
#define __POLARIZE_H__

void polarize_mesh(HMesh::Manifold& m, HMesh::VertexAttributeVector<double>& fun, double vmin, double vmax, const int divisions, HMesh::VertexAttributeVector<CGLA::Vec2d>& parametrization);

void simplify_polar_mesh(HMesh::Manifold& m, double frac);
void smooth_and_refit(HMesh::Manifold& m1,  HMesh::Manifold& m2, int iter, int dim);

void make_height_fun(const HMesh::Manifold& m, HMesh::VertexAttributeVector<double>& fun, 
                     double& vmin, double &vmax);

void make_adf_fun(HMesh::Manifold& m, double t, HMesh::VertexAttributeVector<double>& fun,
                  double& vmin, double& vmax);

#endif