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631
4376 d 5 h
janba
/branches/cpp11-devel/
Many C++11 features added to this branch
630
4376 d 5 h
janba
/branches/cpp11-devel/
Add branch for c++11 development
618
4610 d 4 h
jab
/trunk/
Some changes to make curvature visualization work
614
4611 d 5 h
jab
/trunk/
Fixed a problem with global variables in harmonics.cpp causing meshedit to crash on exit.
607
4613 d 17 h
jrf
/trunk/
removing Visual Studio warnings and some CMake problems
600
4622 d 3 h
jab
/
Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.
Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
596
4623 d 9 h
jab
/trunk/
merging
464
5716 d 5 h
jab
/trunk/apps/MeshEdit/
Sparse matrix class needed for harmonics analysis
458
5716 d 5 h
jab
/trunk/apps/MeshEdit/
Oops. The name of the MeshEdit window was harmonics. Changed to MeshEdit
457
5716 d 5 h
jab
/trunk/apps/MeshEdit/
Now Kasia's sparse matrix based Laplace Beltrami operator works. To NOT use itm set USE_SPARSE_MATRIX to 0 in harmonics.h
456
5716 d 5 h
jab
/trunk/apps/MeshEdit/
Long overdue commit. Mostly minor changes
434
5940 d 8 h
jab
/trunk/apps/MeshEdit/
Minor changes to incorporate that we can now load off files. Also some experimental facilities
417
5976 d 1 h
jrf
/trunk/
Introducing gel_rand: a speed-optimized linear congruential pseudo-random number generator. It has been placed in CGLA.h. And all references to rand, srand, and RAND_MAX have been changed to gel_rand, gel_srand and GEL_RAND_MAX.
416
6032 d 3 h
jab
/trunk/
Minor changes
415
6049 d 8 h
jab
/trunk/
Small changes to MeshEdit to make it compatible withe latest version of GLConsole
412
6070 d 21 h
jab
/trunk/apps/MeshEdit/
A numberof changes
411
6071 d 3 h
jrf
/trunk/apps/MeshEdit/
Bug: harmonics.partial_reconstruct crash
409
6072 d 4 h
jrf
/trunk/
bashing Visual Studio warnings
406
6084 d 8 h
jab
/trunk/apps/MeshEdit/
A nice corroded copper renderer was added.
403
6085 d 4 h
jab
/trunk/apps/MeshEdit/
I added curvature visualization and made the Renderer interface much nicer.
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