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#include <CGLA/Vec2i.h>
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#include <CGLA/Vec2i.h>
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#include <CGLA/Vec2f.h>
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#include <CGLA/Vec2f.h>
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#include <CGLA/Vec3f.h>
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#include <CGLA/Vec3f.h>
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#include <CGLA/Mat4x4f.h>
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#include <CGLA/Mat4x4f.h>
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#include "GLGraphics/glsl_shader.h"
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#include "GLGraphics/glsl_shader.h"
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#include "GLGraphics/gel_glut.h"
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#include "GLGraphics/QuatTrackBall.h"
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#include "GLGraphics/QuatTrackBall.h"
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#include "GLGraphics/draw.h"
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#include "GLGraphics/draw.h"
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#include "GLGraphics/SOIL.h"
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#include "GLGraphics/SOIL.h"
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#include "Geometry/TriMesh.h"
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#include "Geometry/TriMesh.h"
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#include "Geometry/load.h"
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#include "Geometry/load.h"
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#include "Geometry/GridAlgorithm.h"
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#include "Geometry/GridAlgorithm.h"
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#include "Geometry/HGrid.h"
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#include "Geometry/HGrid.h"
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#ifdef __APPLE__
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//#include "HMesh/x3d_load.h"
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#include <GLUT/GLUT.h>
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#else
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//#include "HMesh/FaceCirculator.h"
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#include <GL/glut.h>
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#endif
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using namespace std;
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using namespace std;
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using namespace CGLA;
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using namespace CGLA;
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using namespace Geometry;
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using namespace Geometry;
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using namespace HMesh;
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using namespace HMesh;