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643 4239 d 13 h janba /branches/cpp11-devel/ Polarization really works, but fitting to mesh not so much. Committing current version with voxel based fitting to reference mesh  
638 4261 d 0 h khor /branches/cpp11-devel/ Works on visual studio now, test needed in clang and gcc

Thinks changesed
(std::min)
typcasting of warlker
class initilazation
 
630 4351 d 3 h janba /branches/cpp11-devel/ Add branch for c++11 development  
596 4598 d 7 h jab /trunk/ merging  
418 5950 d 5 h jrf /trunk/ gel_rand.cpp now added to CMakeList  
417 5950 d 23 h jrf /trunk/ Introducing gel_rand: a speed-optimized linear congruential pseudo-random number generator. It has been placed in CGLA.h. And all references to rand, srand, and RAND_MAX have been changed to gel_rand, gel_srand and GEL_RAND_MAX.  
322 6658 d 17 h jab /trunk/apps/Raytracer/ Small changes to make ray tracer compile on mac  
313 6720 d 0 h jrf /trunk/ BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny.
 
312 6720 d 1 h jrf /trunk/apps/Raytracer/  
310 6720 d 2 h jrf /trunk/ BSPTree corrections  
309 6724 d 4 h jab /trunk/ numerous changes making ray tracing work with bbox hierarchy  
305 6726 d 4 h jab /trunk/apps/ I have made minor changes to ensure things compile on Linux. Mostly
adding Makefiles
 
299 6738 d 3 h jrf /trunk/ The SPD branch has been merged with the main branch.
This means that Bounding Box Hierarchies, BSP Trees, and two new applications have been added.
 
294 6738 d 6 h jrf /