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#include <iostream>
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#include <iostream>
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#include <vector>
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#include <vector>
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#include <algorithm>
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#include <algorithm>
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#include <cmath>
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#include <cmath>
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#include "GLGraphics/gel_glut.h"
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#include <GLGraphics/gel_glut.h>
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#include <GLGraphics/GLViewController.h>
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#include <CGLA/Vec2f.h>
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#include <CGLA/Vec3i.h>
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#include <CGLA/Vec3f.h>
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#include <CGLA/Vec3d.h>
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#include <CGLA/Mat4x4f.h>
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#include <HMesh/Manifold.h>
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#include <Geometry/TriMesh.h>
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#include <Geometry/obj_load.h>
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#include <Geometry/Ray.h>
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#include <Geometry/BSPTree.h>
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#include <Geometry/build_bbtree.h>
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#include <Geometry/AABox.h>
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#include <Geometry/OBox.h>
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#include <Util/Timer.h>
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#include "CGLA/Vec2f.h"
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#include "CGLA/Vec3i.h"
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#include "CGLA/Vec3f.h"
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#include "CGLA/Vec3d.h"
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#include "CGLA/Mat4x4f.h"
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#include "HMesh/build_manifold.h"
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#include "Geometry/TriMesh.h"
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#include "Geometry/obj_load.h"
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#include "Geometry/Ray.h"
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#include "Geometry/BSPTree.h"
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#include "GLGraphics/GLViewController.h"
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#include "Geometry/build_bbtree.h"
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#include "Geometry/AABox.h"
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#include "Geometry/OBox.h"
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#include "Util/Timer.h"
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#include "Camera.h"
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#include "Camera.h"
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#define USE_BSP
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#define USE_BSP
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using namespace std;
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using namespace std;