gelsvn
bdplot
seema-scanner
BlueGrey
calm
Elegant
Català-Valencià – Catalan
中文 – Chinese (Simplified)
中文 – Chinese (Traditional)
Česky – Czech
Dansk – Danish
Nederlands – Dutch
English – English
Suomi – Finnish
Français – French
Deutsch – German
עברית – Hebrew
हिंदी – Hindi
Magyar – Hungarian
Bahasa Indonesia – Indonesian
Italiano – Italian
日本語 – Japanese
한국어 – Korean
Македонски – Macedonian
मराठी – Marathi
Norsk – Norwegian
Polski – Polish
Português – Portuguese
Português – Portuguese (Brazil)
Русский – Russian
Slovenčina – Slovak
Slovenščina – Slovenian
Español – Spanish
Svenska – Swedish
Türkçe – Turkish
Українська – Ukrainian
Oëzbekcha – Uzbek
Subversion Repositories
gelsvn
(root)
/
branches
/
cpp11-devel
/
apps
/
Raytracer
/
raytrace.cpp
@ 639
– Rev 654
Rev
Show changed files
|
Details
|
Compare with Previous
|
Blame
|
RSS feed
Filtering Options
From rev
To rev
Max revs
Search history for
Show All
Rev
Age
Author
Path
Log message
Diff
654
4210 d 2 h
janba
/branches/cpp11-devel/
Building a BB Tree would only work for closed meshes. Fixed
653
4210 d 14 h
janba
/branches/cpp11-devel/
A few changes to the apps since GEL (the library) is now unaware of GLUT.
643
4238 d 15 h
janba
/branches/cpp11-devel/
Polarization really works, but fitting to mesh not so much. Committing current version with voxel based fitting to reference mesh
638
4260 d 2 h
khor
/branches/cpp11-devel/
Works on visual studio now, test needed in clang and gcc
Thinks changesed
(std::min)
typcasting of warlker
class initilazation
630
4350 d 5 h
janba
/branches/cpp11-devel/
Add branch for c++11 development
596
4597 d 9 h
jab
/trunk/
merging
418
5949 d 7 h
jrf
/trunk/
gel_rand.cpp now added to CMakeList
417
5950 d 1 h
jrf
/trunk/
Introducing gel_rand: a speed-optimized linear congruential pseudo-random number generator. It has been placed in CGLA.h. And all references to rand, srand, and RAND_MAX have been changed to gel_rand, gel_srand and GEL_RAND_MAX.
322
6657 d 19 h
jab
/trunk/apps/Raytracer/
Small changes to make ray tracer compile on mac
313
6719 d 2 h
jrf
/trunk/
BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny.
312
6719 d 3 h
jrf
/trunk/apps/Raytracer/
310
6719 d 3 h
jrf
/trunk/
BSPTree corrections
309
6723 d 6 h
jab
/trunk/
numerous changes making ray tracing work with bbox hierarchy
305
6725 d 6 h
jab
/trunk/apps/
I have made minor changes to ensure things compile on Linux. Mostly
adding Makefiles
299
6737 d 5 h
jrf
/trunk/
The SPD branch has been merged with the main branch.
This means that Bounding Box Hierarchies, BSP Trees, and two new applications have been added.
294
6737 d 7 h
jrf
/