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Raytracer
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raytrace.cpp
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654
4208 d 21 h
janba
/branches/cpp11-devel/
Building a BB Tree would only work for closed meshes. Fixed
653
4209 d 9 h
janba
/branches/cpp11-devel/
A few changes to the apps since GEL (the library) is now unaware of GLUT.
643
4237 d 10 h
janba
/branches/cpp11-devel/
Polarization really works, but fitting to mesh not so much. Committing current version with voxel based fitting to reference mesh
638
4258 d 21 h
khor
/branches/cpp11-devel/
Works on visual studio now, test needed in clang and gcc
Thinks changesed
(std::min)
typcasting of warlker
class initilazation
630
4349 d 0 h
janba
/branches/cpp11-devel/
Add branch for c++11 development
596
4596 d 4 h
jab
/trunk/
merging
418
5948 d 2 h
jrf
/trunk/
gel_rand.cpp now added to CMakeList
417
5948 d 21 h
jrf
/trunk/
Introducing gel_rand: a speed-optimized linear congruential pseudo-random number generator. It has been placed in CGLA.h. And all references to rand, srand, and RAND_MAX have been changed to gel_rand, gel_srand and GEL_RAND_MAX.
322
6656 d 14 h
jab
/trunk/apps/Raytracer/
Small changes to make ray tracer compile on mac
313
6717 d 21 h
jrf
/trunk/
BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny.
312
6717 d 22 h
jrf
/trunk/apps/Raytracer/
310
6717 d 23 h
jrf
/trunk/
BSPTree corrections
309
6722 d 1 h
jab
/trunk/
numerous changes making ray tracing work with bbox hierarchy
305
6724 d 1 h
jab
/trunk/apps/
I have made minor changes to ensure things compile on Linux. Mostly
adding Makefiles
299
6736 d 0 h
jrf
/trunk/
The SPD branch has been merged with the main branch.
This means that Bounding Box Hierarchies, BSP Trees, and two new applications have been added.
294
6736 d 3 h
jrf
/