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654 4215 d 3 h janba /branches/cpp11-devel/ Building a BB Tree would only work for closed meshes. Fixed  
653 4215 d 15 h janba /branches/cpp11-devel/ A few changes to the apps since GEL (the library) is now unaware of GLUT.  
643 4243 d 16 h janba /branches/cpp11-devel/ Polarization really works, but fitting to mesh not so much. Committing current version with voxel based fitting to reference mesh  
638 4265 d 3 h khor /branches/cpp11-devel/ Works on visual studio now, test needed in clang and gcc

Thinks changesed
(std::min)
typcasting of warlker
class initilazation
 
630 4355 d 6 h janba /branches/cpp11-devel/ Add branch for c++11 development  
616 4589 d 6 h jab /trunk/ A few changes to CMakeLists.txt  
609 4590 d 10 h jab /trunk/ I have added some patches to make cmake work for Unix Makefiles on Mac.
The old Makefile system has been removed.
Slight change to XCode project
Minor changes
 
600 4601 d 4 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
596 4602 d 10 h jab /trunk/ merging  
418 5954 d 8 h jrf /trunk/ gel_rand.cpp now added to CMakeList  
417 5955 d 3 h jrf /trunk/ Introducing gel_rand: a speed-optimized linear congruential pseudo-random number generator. It has been placed in CGLA.h. And all references to rand, srand, and RAND_MAX have been changed to gel_rand, gel_srand and GEL_RAND_MAX.  
385 6093 d 3 h jab /trunk/ CMakefiles included.

Note that exceptions were removed from Geometry/Polygonize.cpp since it did not play nice with visual studio 2005. An improved solution is needed so that the program does not just abort.
 
346 6401 d 4 h awk /trunk/  
322 6662 d 20 h jab /trunk/apps/Raytracer/ Small changes to make ray tracer compile on mac  
313 6724 d 3 h jrf /trunk/ BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny.
 
312 6724 d 4 h jrf /trunk/apps/Raytracer/  
310 6724 d 5 h jrf /trunk/ BSPTree corrections  
309 6728 d 7 h jab /trunk/ numerous changes making ray tracing work with bbox hierarchy  
305 6730 d 7 h jab /trunk/apps/ I have made minor changes to ensure things compile on Linux. Mostly
adding Makefiles
 
299 6742 d 6 h jrf /trunk/ The SPD branch has been merged with the main branch.
This means that Bounding Box Hierarchies, BSP Trees, and two new applications have been added.
 
294 6742 d 9 h jrf /