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Rev Age Author Path Log message Diff
464 5696 d 4 h jab /trunk/apps/MeshEdit/ Sparse matrix class needed for harmonics analysis  
459 5696 d 4 h jab /trunk/apps/MeshDistance/ Minor changes.  
458 5696 d 4 h jab /trunk/apps/MeshEdit/ Oops. The name of the MeshEdit window was harmonics. Changed to MeshEdit  
457 5696 d 4 h jab /trunk/apps/MeshEdit/ Now Kasia's sparse matrix based Laplace Beltrami operator works. To NOT use itm set USE_SPARSE_MATRIX to 0 in harmonics.h  
456 5696 d 4 h jab /trunk/apps/MeshEdit/ Long overdue commit. Mostly minor changes  
442 5887 d 3 h jab /trunk/apps/OBJViewer/ Loading of textures is now longer part of OBJViewer since image loading has been included in GEL via SOIL  
439 5887 d 4 h jab /trunk/apps/VolumePolygonize/ Minor changes to be able to deal with short I seem to recall  
434 5920 d 7 h jab /trunk/apps/MeshEdit/ Minor changes to incorporate that we can now load off files. Also some experimental facilities  
418 5955 d 6 h jrf /trunk/ gel_rand.cpp now added to CMakeList  
417 5956 d 0 h jrf /trunk/ Introducing gel_rand: a speed-optimized linear congruential pseudo-random number generator. It has been placed in CGLA.h. And all references to rand, srand, and RAND_MAX have been changed to gel_rand, gel_srand and GEL_RAND_MAX.  
416 6012 d 2 h jab /trunk/ Minor changes  
415 6029 d 7 h jab /trunk/ Small changes to MeshEdit to make it compatible withe latest version of GLConsole  
412 6050 d 19 h jab /trunk/apps/MeshEdit/ A numberof changes  
411 6051 d 1 h jrf /trunk/apps/MeshEdit/ Bug: harmonics.partial_reconstruct crash  
409 6052 d 3 h jrf /trunk/ bashing Visual Studio warnings  
407 6052 d 3 h jab /trunk/apps/OBJViewer/ Some files were moved and I have updated CMakeLists.txt  
406 6064 d 7 h jab /trunk/apps/MeshEdit/ A nice corroded copper renderer was added.  
403 6065 d 3 h jab /trunk/apps/MeshEdit/ I added curvature visualization and made the Renderer interface much nicer.  
402 6066 d 6 h mkm /trunk/ CMake files updated after jab's changes.  
401 6068 d 8 h jab /trunk/ Some adjustments to the renderers.  

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