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Rev Age Author Path Log message Diff
398 6075 d 1 h jab /trunk/apps/OBJViewer/ Wireframe drawing is now handled in GLGraphics  
397 6075 d 1 h jab /trunk/apps/MeshEdit/ I embedded the two shader programs used for drawing
harmonics and tweaked the code to provide generic
wireframe support.
 
394 6076 d 3 h jab /trunk/ Minor changes to the viewcontroller and the MeshEdit application  
391 6086 d 3 h jab /trunk/apps/MeshEdit/ A number of changes were made, and the MeshEdit application now supports
almost all of the functions that operate on the Manifold objects.
 
388 6090 d 16 h jab /trunk/apps/MeshEdit/ MeshEdit now really works. It contains a simple console interface which
allows you to try out almost any of the functions in HMesh which modify
a Manifold: Smoothing, edge refinement, face refinement, triangulation of
polygons, optimization of triangulations, Garland Heckbert simplification,
and more.

It is not perfect however, the harmonics analysis which started the whole thing
only works for small meshes, and wireframe drawing simply does not work for
non-triangles. Moreover to be really useful it should provide for plugins.
 
387 6092 d 2 h jab /trunk/apps/MeshEdit/ I added a lot of editing functions already in GEL  
386 6093 d 3 h jab /trunk/apps/MeshEdit/ Added MeshEdit. So far it can only do harmonic analysis but more should be
added
 
385 6098 d 0 h jab /trunk/ CMakefiles included.

Note that exceptions were removed from Geometry/Polygonize.cpp since it did not play nice with visual studio 2005. An improved solution is needed so that the program does not just abort.
 
382 6104 d 5 h jab /trunk/ a number of fixes  
374 6117 d 2 h jrf /trunk/apps/OBJViewer/ reinserting texture toggle on/off  
373 6117 d 3 h jrf /trunk/ eliminating errors and warnings in VS 2005 compile  
370 6117 d 7 h jab /trunk/apps/OBJViewer/ First of all the wireframe drawing has been put in its own file. It is a shader
based feature (SM 4.0) and the shaders are inside the file as strings.

glsl_shader.cpp and glsl_shader.h were removed from this application and added
to GLGraphics in the GEL library. I wanted to do that for some time but it means that GEL becomes directly dependent on Glew. That is not a big issue though: GEL already depends on GL and GLEW is very easy to install.

I have added another ply loader (rply.c and rply.h) while ply.c and ply.h
were removed. The new one has the benefit of also loading binary ply files, but that is now all in the Geometry directory.

objview.cpp has been changed slightly. It now loads OBJ, PLY and X3D
 
368 6119 d 1 h jrf /trunk/ Bruteforce wireframe rendering introduced in draw framework and OBJViewer. Texture toggle on/off introduced in OBJViewer.  
367 6147 d 3 h jab /trunk/ Slight changes to quadric simplification. I made the interface a little saner.  
365 6209 d 5 h jab /trunk/ minor changes.  
363 6255 d 0 h jab /trunk/ A few changes to make quadric simplification better. In particular, boundaries
are now handled well.
 
361 6373 d 18 h jab /trunk/apps/OBJViewer/ Added my shader loader functions to the GEL OBJViewer applications  
360 6373 d 18 h jab /trunk/apps/OBJViewer/ Added my shader loader functions to the GEL OBJViewer applications  
357 6378 d 4 h jab /trunk/ A number of changes were made to quadric simplification  
356 6379 d 0 h jab /trunk/apps/Decimator/ changes to qslim code  

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