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313 6738 d 21 h jrf /trunk/ BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny.
 
312 6738 d 23 h jrf /trunk/apps/Raytracer/  
310 6738 d 23 h jrf /trunk/ BSPTree corrections  
309 6743 d 1 h jab /trunk/ numerous changes making ray tracing work with bbox hierarchy  
305 6745 d 1 h jab /trunk/apps/ I have made minor changes to ensure things compile on Linux. Mostly
adding Makefiles
 
299 6757 d 1 h jrf /trunk/ The SPD branch has been merged with the main branch.
This means that Bounding Box Hierarchies, BSP Trees, and two new applications have been added.
 
293 6757 d 3 h jab /trunk/apps/VolumePolygonize/ minor changes  
271 6851 d 0 h bj /trunk/ removed .vcproj and .sln files from SVN  
220 6953 d 0 h jab /trunk/ Fixed QEM problems  
216 6953 d 23 h jab /trunk/ Various minor changes to programs mentioned below. Win32 debug arguments
may be obsolte now
 
205 7086 d 17 h jab /trunk/apps/ small changes to apps  
198 7094 d 1 h bj /trunk/ Added Visual Studio 2005 compatibility  
195 7095 d 3 h jrf /trunk/ warning pragmas corrected.
Added messages stating that some preprocessor directives are needed for HMesh to work with MSVC8.
 
192 7101 d 2 h jab /trunk/ I made some changes to the polygonizer.  
191 7101 d 4 h jab /trunk/ So some changes have been made. Things are partly foobar in the volume
polygonizer and the trilinfilter. There is a dilemma - it is hard to
allow trilinear interpolation of vectors while disallowing gradient
computation of unsigned entities.
 
190 7111 d 3 h bj /trunk/ updated vcproj/sln files  
185 7122 d 2 h jab /trunk/apps/VolumePolygonize/ Minor changes reflecting changes to the polygonizer api.  
182 7128 d 4 h bj /trunk/ merged restructuring branch properly  
178 7128 d 22 h bj /trunk/ merged restructuring branch  
132 7179 d 1 h jab /trunk/ minor changes. These programs now include the new gel_gl.h gel_glu.h and
gel_glut.h headers instead of the normal GL headers. Easier portability.
 

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