Rev |
Age |
Author |
Path |
Log message |
Diff |
409 |
6049 d 5 h |
jrf |
/trunk/ |
bashing Visual Studio warnings |
|
407 |
6049 d 5 h |
jab |
/trunk/apps/OBJViewer/ |
Some files were moved and I have updated CMakeLists.txt |
|
406 |
6061 d 9 h |
jab |
/trunk/apps/MeshEdit/ |
A nice corroded copper renderer was added. |
|
403 |
6062 d 5 h |
jab |
/trunk/apps/MeshEdit/ |
I added curvature visualization and made the Renderer interface much nicer. |
|
402 |
6063 d 8 h |
mkm |
/trunk/ |
CMake files updated after jab's changes. |
|
401 |
6065 d 10 h |
jab |
/trunk/ |
Some adjustments to the renderers. |
|
399 |
6066 d 20 h |
jab |
/trunk/apps/MeshEdit/ |
VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.
The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.
Overall, the code is now much cleaner. |
|
398 |
6068 d 4 h |
jab |
/trunk/apps/OBJViewer/ |
Wireframe drawing is now handled in GLGraphics |
|
397 |
6068 d 4 h |
jab |
/trunk/apps/MeshEdit/ |
I embedded the two shader programs used for drawing
harmonics and tweaked the code to provide generic
wireframe support. |
|
394 |
6069 d 6 h |
jab |
/trunk/ |
Minor changes to the viewcontroller and the MeshEdit application |
|
391 |
6079 d 5 h |
jab |
/trunk/apps/MeshEdit/ |
A number of changes were made, and the MeshEdit application now supports
almost all of the functions that operate on the Manifold objects. |
|
388 |
6083 d 19 h |
jab |
/trunk/apps/MeshEdit/ |
MeshEdit now really works. It contains a simple console interface which
allows you to try out almost any of the functions in HMesh which modify
a Manifold: Smoothing, edge refinement, face refinement, triangulation of
polygons, optimization of triangulations, Garland Heckbert simplification,
and more.
It is not perfect however, the harmonics analysis which started the whole thing
only works for small meshes, and wireframe drawing simply does not work for
non-triangles. Moreover to be really useful it should provide for plugins. |
|
387 |
6085 d 5 h |
jab |
/trunk/apps/MeshEdit/ |
I added a lot of editing functions already in GEL |
|
386 |
6086 d 5 h |
jab |
/trunk/apps/MeshEdit/ |
Added MeshEdit. So far it can only do harmonic analysis but more should be
added |
|
385 |
6091 d 3 h |
jab |
/trunk/ |
CMakefiles included.
Note that exceptions were removed from Geometry/Polygonize.cpp since it did not play nice with visual studio 2005. An improved solution is needed so that the program does not just abort. |
|
382 |
6097 d 8 h |
jab |
/trunk/ |
a number of fixes |
|
374 |
6110 d 5 h |
jrf |
/trunk/apps/OBJViewer/ |
reinserting texture toggle on/off |
|
373 |
6110 d 6 h |
jrf |
/trunk/ |
eliminating errors and warnings in VS 2005 compile |
|
370 |
6110 d 9 h |
jab |
/trunk/apps/OBJViewer/ |
First of all the wireframe drawing has been put in its own file. It is a shader
based feature (SM 4.0) and the shaders are inside the file as strings.
glsl_shader.cpp and glsl_shader.h were removed from this application and added
to GLGraphics in the GEL library. I wanted to do that for some time but it means that GEL becomes directly dependent on Glew. That is not a big issue though: GEL already depends on GL and GLEW is very easy to install.
I have added another ply loader (rply.c and rply.h) while ply.c and ply.h
were removed. The new one has the benefit of also loading binary ply files, but that is now all in the Geometry directory.
objview.cpp has been changed slightly. It now loads OBJ, PLY and X3D |
|
368 |
6112 d 3 h |
jrf |
/trunk/ |
Bruteforce wireframe rendering introduced in draw framework and OBJViewer. Texture toggle on/off introduced in OBJViewer. |
|