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Rev Age Author Path Log message Diff
442 5883 d 16 h jab /trunk/apps/OBJViewer/ Loading of textures is now longer part of OBJViewer since image loading has been included in GEL via SOIL  
439 5883 d 16 h jab /trunk/apps/VolumePolygonize/ Minor changes to be able to deal with short I seem to recall  
434 5916 d 19 h jab /trunk/apps/MeshEdit/ Minor changes to incorporate that we can now load off files. Also some experimental facilities  
418 5951 d 18 h jrf /trunk/ gel_rand.cpp now added to CMakeList  
417 5952 d 12 h jrf /trunk/ Introducing gel_rand: a speed-optimized linear congruential pseudo-random number generator. It has been placed in CGLA.h. And all references to rand, srand, and RAND_MAX have been changed to gel_rand, gel_srand and GEL_RAND_MAX.  
416 6008 d 14 h jab /trunk/ Minor changes  
415 6025 d 19 h jab /trunk/ Small changes to MeshEdit to make it compatible withe latest version of GLConsole  
412 6047 d 8 h jab /trunk/apps/MeshEdit/ A numberof changes  
411 6047 d 14 h jrf /trunk/apps/MeshEdit/ Bug: harmonics.partial_reconstruct crash  
409 6048 d 15 h jrf /trunk/ bashing Visual Studio warnings  
407 6048 d 15 h jab /trunk/apps/OBJViewer/ Some files were moved and I have updated CMakeLists.txt  
406 6060 d 19 h jab /trunk/apps/MeshEdit/ A nice corroded copper renderer was added.  
403 6061 d 15 h jab /trunk/apps/MeshEdit/ I added curvature visualization and made the Renderer interface much nicer.  
402 6062 d 18 h mkm /trunk/ CMake files updated after jab's changes.  
401 6064 d 20 h jab /trunk/ Some adjustments to the renderers.  
399 6066 d 6 h jab /trunk/apps/MeshEdit/ VisObj which is responsible for drawing a single mesh in the MeshEdit application is now in its own file.
I have created a class hierarchy of renderers. This leads to a homogeneous way for drawing different appearances.
I have added some renderers: A reflection line renderer, an isophote renderer, a metallic renderer, and also
a gouraud renderer and a wireframe renderer. So far these are just for MeshEdit but could perhaps migrate to
GLGraphics.

The dual function in MeshEdit was made robust, but it will bite off a layer of polygons around any boundary.

Overall, the code is now much cleaner.
 
398 6067 d 14 h jab /trunk/apps/OBJViewer/ Wireframe drawing is now handled in GLGraphics  
397 6067 d 14 h jab /trunk/apps/MeshEdit/ I embedded the two shader programs used for drawing
harmonics and tweaked the code to provide generic
wireframe support.
 
394 6068 d 16 h jab /trunk/ Minor changes to the viewcontroller and the MeshEdit application  
391 6078 d 15 h jab /trunk/apps/MeshEdit/ A number of changes were made, and the MeshEdit application now supports
almost all of the functions that operate on the Manifold objects.
 

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