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Rev Age Author Path Log message Diff
650 4258 d 14 h janba /branches/cpp11-devel/src/GLGraphics/ Removed the special OpenGL headers. One should include ../GL/glew.h  
649 4262 d 15 h janba /branches/cpp11-devel/ Fixed some header paths  
647 4264 d 23 h janba /branches/cpp11-devel/src/GLGraphics/ Added VisObj and MeshEditor classes. These used to be in the MeshEdit application directory, but
moved here to make them more of a generic component so that it is easier to make a mesh edit application
outside of GEL but using GEL. prevents me from hacking all my work into the library.
 
646 4264 d 23 h janba /branches/cpp11-devel/src/HMesh/ Many changes. In particular Harmonis moved here from the meshedit application  
643 4286 d 15 h janba /branches/cpp11-devel/ Polarization really works, but fitting to mesh not so much. Committing current version with voxel based fitting to reference mesh  
639 4300 d 4 h mono /branches/cpp11-devel/src/CGLA/ Fix potential problem with isnan ( http://stackoverflow.com/a/570694/420250 - read comments )  
638 4308 d 2 h khor /branches/cpp11-devel/ Works on visual studio now, test needed in clang and gcc

Thinks changesed
(std::min)
typcasting of warlker
class initilazation
 
637 4309 d 0 h janba /branches/cpp11-devel/ only simple changes.  
636 4309 d 5 h khor /branches/cpp11-devel/ Works on visual studio, need to be tested if clang is busted.

Doc is now updated to c++11, still need to remove iterator in some of the flit example

(std::min)() and (std::max)() is need for it to work.
 
635 4359 d 8 h janba /branches/cpp11-devel/ Save stuff  
634 4391 d 4 h janba /branches/cpp11-devel/src/CGLA/ More compat stuff  
633 4391 d 4 h janba /branches/cpp11-devel/ Some compatibility changes  
632 4395 d 9 h janba /branches/cpp11-devel/ Had fun rewriting ArithVec.h  
631 4398 d 5 h janba /branches/cpp11-devel/ Many C++11 features added to this branch  
630 4398 d 5 h janba /branches/cpp11-devel/ Add branch for c++11 development  
629 4465 d 1 h asny /trunk/src/GLGraphics/ Made it possible to save images in ONG format when using SOIL  
628 4492 d 2 h mono /trunk/src/GLGraphics/ allow images where width is multiple of 1 (default is 4)  
627 4515 d 20 h jerf /trunk/src/GLGraphics/ killing unnecessary stb header file  
626 4531 d 1 h awkr /trunk/src/GLGraphics/ Added missing include.  
624 4547 d 8 h mono /trunk/src/CGLA/ Added helper functions for Mat4x4f: perspective, frustum, lookat, ortho (usefull when working OpenGL 3.0+)  
623 4577 d 6 h jerf /trunk/src/GLGraphics/ adding a function to GLViewController which sets up the camera using the usual input parameters  
622 4624 d 20 h jrf /trunk/src/Geometry/ adding functions for texture coordinate transformation to TriMesh (and coding style change: tabs -> spaces)  
621 4626 d 18 h jrf /trunk/src/Geometry/ Bug: error when reading 3ds Max mtl-file export. Fix: new fstream loader is more strict, so we have to be more careful when reading input.  
618 4632 d 4 h jab /trunk/ Some changes to make curvature visualization work  
614 4633 d 5 h jab /trunk/ Fixed a problem with global variables in harmonics.cpp causing meshedit to crash on exit.  
612 4633 d 8 h jrf /trunk/src/Geometry/ correcting bug in last commit  
610 4633 d 8 h jrf /trunk/src/Geometry/ removing VS warnings  
609 4633 d 9 h jab /trunk/ I have added some patches to make cmake work for Unix Makefiles on Mac.
The old Makefile system has been removed.
Slight change to XCode project
Minor changes
 
608 4635 d 17 h jrf /trunk/src/GLGraphics/ ensuring compatibility with code based on pre-merge trunk version  
607 4635 d 17 h jrf /trunk/ removing Visual Studio warnings and some CMake problems  
606 4635 d 17 h jrf /trunk/src/Geometry/ ensuring compatibility with code based on pre-merge trunk version  
605 4639 d 4 h jab /trunk/  
603 4640 d 2 h jab /trunk/ Made it work with cmake  
601 4641 d 20 h jab /trunk/ The include statements for header files have been changed. Instead of including, like say

#include <CGLA/Vec3f.h>

we now use

#include "../CGLA/Vec3f.h"

for all files in the GEL library source tree (i.e. apps and test are not altered).

The point is that if GEL is used as an OSX framework and I include a GEL header, I have to do it like this:

#include <GEL/HMesh/myheader.h>

Now, inside myheader.h I may include CGLA/Vec3f.h, but how should this file be found? If I just add the GEL
framework as a framework, the path to the GEL headers is not added to the header search path because the
framework name (in this case GEL) is part of the header path. If all headers had been in one directory that
would not have mattered, since Vec3f.h would be in the same directory as myheader.h. But it is not. So, I
have made things more relative and it works well.
 
600 4644 d 3 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
599 4644 d 21 h jab /trunk/src/ adding glew and a change for compatibility to ItemVector  
598 4645 d 8 h jrf /trunk/src/ Bug: CMake unable to generate project. Fix: Removing deleted source files from CMake lists.  
597 4645 d 8 h jab / Some console stuff was not up to the right version  
595 4645 d 9 h jab /trunk/src/ Merged version  
594 4645 d 9 h jab /trunk/src/GLGraphics/ Resolved conflicts