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Rev Age Author Path Log message Diff Changes
666 3999 d 5 h janba /branches/cpp11-devel/ Many minor changes  
/branches/cpp11-devel/src/GLGraphics/ShadowBuffer.cpp
/branches/cpp11-devel/src/GLGraphics/ShadowBuffer.h
/branches/cpp11-devel/GEL.xcodeproj/project.pbxproj
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.h
/branches/cpp11-devel/src/GLGraphics/MeshEditor.cpp
/branches/cpp11-devel/src/GLGraphics/VisObj.cpp
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/cleanup.cpp
/branches/cpp11-devel/src/HMesh/cleanup.h
/branches/cpp11-devel/src/HMesh/polygonize.cpp
/branches/cpp11-devel/src/HMesh/subdivision.cpp
/branches/cpp11-devel/src/HMesh/subdivision.h
665 4026 d 4 h janba /branches/cpp11-devel/src/GLGraphics/ Minor changes  
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/VisObj.cpp
664 4034 d 13 h janba /branches/cpp11-devel/src/ Minor changes  
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/HMesh/harmonics.cpp
/branches/cpp11-devel/src/HMesh/harmonics.h
663 4070 d 4 h janba /branches/cpp11-devel/src/ Many minor things  
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.h
/branches/cpp11-devel/src/GLGraphics/MeshEditor.cpp
/branches/cpp11-devel/src/GLGraphics/MeshEditor.h
/branches/cpp11-devel/src/GLGraphics/VisObj.cpp
/branches/cpp11-devel/src/GLGraphics/VisObj.h
/branches/cpp11-devel/src/HMesh/harmonics.cpp
/branches/cpp11-devel/src/HMesh/harmonics.h
662 4118 d 2 h janba /branches/cpp11-devel/src/ A bunch of changes to support PAM  
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.h
/branches/cpp11-devel/src/GLGraphics/MeshEditor.cpp
/branches/cpp11-devel/src/GLGraphics/MeshEditor.h
/branches/cpp11-devel/src/GLGraphics/VisObj.cpp
/branches/cpp11-devel/src/GLGraphics/VisObj.h
/branches/cpp11-devel/src/HMesh/ItemID.h
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/curvature.cpp
/branches/cpp11-devel/src/HMesh/curvature.h
/branches/cpp11-devel/src/HMesh/harmonics.cpp
/branches/cpp11-devel/src/HMesh/harmonics.h
/branches/cpp11-devel/src/HMesh/obj_load.cpp
/branches/cpp11-devel/src/HMesh/obj_save.cpp
/branches/cpp11-devel/src/HMesh/smooth.cpp
659 4195 d 15 h janba /branches/cpp11-devel/ Change documentation for EigenSolutionSym  
/branches/cpp11-devel/apps/MeshEditCocoa/BasicOpenGLView.mm
/branches/cpp11-devel/src/LinAlg/LapackFunc.h
658 4201 d 11 h janba /branches/cpp11-devel/src/HMesh/ I can now cut holes  
/branches/cpp11-devel/src/HMesh/Manifold.cpp
657 4201 d 16 h janba /branches/cpp11-devel/ Added mesh deformation with the mouse and vertex selection.  
/branches/cpp11-devel/apps/MeshEditCocoa/Base.lproj
/branches/cpp11-devel/GEL.xcodeproj/project.pbxproj
/branches/cpp11-devel/apps/MeshEditCocoa/BasicOpenGLView.mm
/branches/cpp11-devel/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/MeshEditor.cpp
/branches/cpp11-devel/src/GLGraphics/MeshEditor.h
/branches/cpp11-devel/src/GLGraphics/VisObj.cpp
/branches/cpp11-devel/src/GLGraphics/VisObj.h
/branches/cpp11-devel/src/GLGraphics/draw.cpp
/branches/cpp11-devel/src/GLGraphics/draw.h
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/Manifold.h
/branches/cpp11-devel/src/HMesh/smooth.cpp
656 4204 d 12 h janba /branches/cpp11-devel/ Some changes allowing direct interaction with the mesh  
/branches/cpp11-devel/apps/MeshEditCocoa/BasicOpenGLView.mm
/branches/cpp11-devel/src/GLGraphics/MeshEditor.cpp
/branches/cpp11-devel/src/GLGraphics/MeshEditor.h
/branches/cpp11-devel/src/GLGraphics/QuatTrackBall.cpp
/branches/cpp11-devel/src/GLGraphics/VisObj.h
/branches/cpp11-devel/src/GLGraphics/draw.cpp
/branches/cpp11-devel/src/GLGraphics/draw.h
654 4208 d 16 h janba /branches/cpp11-devel/ Building a BB Tree would only work for closed meshes. Fixed  
/branches/cpp11-devel/apps/Raytracer/raytrace.cpp
/branches/cpp11-devel/src/Geometry/build_bbtree.cpp
652 4209 d 5 h janba /branches/cpp11-devel/src/HMesh/ Added volume polygonization  
/branches/cpp11-devel/src/HMesh/polygonize.cpp
/branches/cpp11-devel/src/HMesh/polygonize.h
/branches/cpp11-devel/src/HMesh/curvature.cpp
/branches/cpp11-devel/src/HMesh/mesh_optimization.cpp
/branches/cpp11-devel/src/HMesh/mesh_optimization.h
/branches/cpp11-devel/src/HMesh/obj_load.cpp
/branches/cpp11-devel/src/HMesh/smooth.cpp
/branches/cpp11-devel/src/HMesh/smooth.h
651 4209 d 5 h janba /branches/cpp11-devel/src/Geometry/ Added the XForm and Implicit classes.  
/branches/cpp11-devel/src/Geometry/Implicit.cpp
/branches/cpp11-devel/src/Geometry/Implicit.h
/branches/cpp11-devel/src/Geometry/XForm.h
/branches/cpp11-devel/src/Geometry/TrilinFilter.cpp
650 4209 d 5 h janba /branches/cpp11-devel/src/GLGraphics/ Removed the special OpenGL headers. One should include ../GL/glew.h  
/branches/cpp11-devel/src/GLGraphics/gel_gl.h
/branches/cpp11-devel/src/GLGraphics/gel_glu.h
/branches/cpp11-devel/src/GLGraphics/gel_glut.h
/branches/cpp11-devel/src/GLGraphics/Console.cpp
/branches/cpp11-devel/src/GLGraphics/Console.h
/branches/cpp11-devel/src/GLGraphics/GLViewController.cpp
/branches/cpp11-devel/src/GLGraphics/MeshEditor.cpp
/branches/cpp11-devel/src/GLGraphics/MeshEditor.h
/branches/cpp11-devel/src/GLGraphics/QuatTrackBall.cpp
/branches/cpp11-devel/src/GLGraphics/SimpleTrackBall.cpp
/branches/cpp11-devel/src/GLGraphics/VisObj.h
/branches/cpp11-devel/src/GLGraphics/glsl_shader.cpp
649 4213 d 5 h janba /branches/cpp11-devel/ Fixed some header paths  
/branches/cpp11-devel/MeshEdit
/branches/cpp11-devel/MeshEdit/AppDelegate.h
/branches/cpp11-devel/MeshEdit/AppDelegate.m
/branches/cpp11-devel/MeshEdit/Base.lproj
/branches/cpp11-devel/MeshEdit/BasicOpenGLView.h
/branches/cpp11-devel/MeshEdit/BasicOpenGLView.mm
/branches/cpp11-devel/MeshEdit/Images.xcassets
/branches/cpp11-devel/MeshEdit/Images.xcassets/AppIcon.appiconset
/branches/cpp11-devel/MeshEdit/Images.xcassets/AppIcon.appiconset/Contents.json
/branches/cpp11-devel/MeshEdit/MainMenu.xib
/branches/cpp11-devel/MeshEdit/MeshEdit-Info.plist
/branches/cpp11-devel/MeshEdit/MeshEdit-Prefix.pch
/branches/cpp11-devel/MeshEdit/bunny.icns
/branches/cpp11-devel/MeshEdit/en.lproj
/branches/cpp11-devel/MeshEdit/main.m
/branches/cpp11-devel/MeshEditTests
/branches/cpp11-devel/MeshEditTests/MeshEditTests-Info.plist
/branches/cpp11-devel/MeshEditTests/MeshEditTests.m
/branches/cpp11-devel/MeshEditTests/en.lproj
/branches/cpp11-devel/MeshEditTests/en.lproj/InfoPlist.strings
/branches/cpp11-devel/GEL.xcodeproj/project.pbxproj
/branches/cpp11-devel/src/GLGraphics/MeshEditor.h
/branches/cpp11-devel/src/GLGraphics/VisObj.h
/branches/cpp11-devel/src/GLGraphics/gel_gl.h
/branches/cpp11-devel/src/HMesh/harmonics.h
647 4215 d 14 h janba /branches/cpp11-devel/src/GLGraphics/ Added VisObj and MeshEditor classes. These used to be in the MeshEdit application directory, but
moved here to make them more of a generic component so that it is easier to make a mesh edit application
outside of GEL but using GEL. prevents me from hacking all my work into the library.
 
/branches/cpp11-devel/src/GLGraphics/MeshEditor.cpp
/branches/cpp11-devel/src/GLGraphics/MeshEditor.h
/branches/cpp11-devel/src/GLGraphics/VisObj.cpp
/branches/cpp11-devel/src/GLGraphics/VisObj.h
/branches/cpp11-devel/src/GLGraphics/Console.cpp
/branches/cpp11-devel/src/GLGraphics/Console.h
/branches/cpp11-devel/src/GLGraphics/GLViewController.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.h
/branches/cpp11-devel/src/GLGraphics/QuatTrackBall.cpp
/branches/cpp11-devel/src/GLGraphics/gel_gl.h
646 4215 d 14 h janba /branches/cpp11-devel/src/HMesh/ Many changes. In particular Harmonis moved here from the meshedit application  
/branches/cpp11-devel/src/HMesh/harmonics.cpp
/branches/cpp11-devel/src/HMesh/harmonics.h
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/Manifold.h
/branches/cpp11-devel/src/HMesh/curvature.cpp
/branches/cpp11-devel/src/HMesh/curvature.h
/branches/cpp11-devel/src/HMesh/smooth.cpp
/branches/cpp11-devel/src/HMesh/smooth.h
643 4237 d 5 h janba /branches/cpp11-devel/ Polarization really works, but fitting to mesh not so much. Committing current version with voxel based fitting to reference mesh  
/branches/cpp11-devel/GEL.xcodeproj/project.pbxproj
/branches/cpp11-devel/apps/MeshDistance/meshdist.cpp
/branches/cpp11-devel/apps/MeshEdit/VisObj.cpp
/branches/cpp11-devel/apps/MeshEdit/VisObj.h
/branches/cpp11-devel/apps/MeshEdit/meshedit.cpp
/branches/cpp11-devel/apps/MeshEdit/polarize.cpp
/branches/cpp11-devel/apps/MeshEdit/polarize.h
/branches/cpp11-devel/apps/Raytracer/raytrace.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/dual.cpp
/branches/cpp11-devel/src/HMesh/smooth.cpp
639 4250 d 19 h mono /branches/cpp11-devel/src/CGLA/ Fix potential problem with isnan ( http://stackoverflow.com/a/570694/420250 - read comments )  
/branches/cpp11-devel/src/CGLA/CGLA.h
638 4258 d 16 h khor /branches/cpp11-devel/ Works on visual studio now, test needed in clang and gcc

Thinks changesed
(std::min)
typcasting of warlker
class initilazation
 
/branches/cpp11-devel/apps/MeshEdit/VisObj.h
/branches/cpp11-devel/apps/Raytracer/raytrace.cpp
/branches/cpp11-devel/src/GLGraphics/GLViewController.cpp
/branches/cpp11-devel/src/GLGraphics/GLViewController.h
/branches/cpp11-devel/src/GLGraphics/SimpleTrackBall.h
/branches/cpp11-devel/src/HMesh/smooth.cpp
637 4259 d 14 h janba /branches/cpp11-devel/ only simple changes.  
/branches/cpp11-devel/doc/intro.pdf
/branches/cpp11-devel/src/GLGraphics/SimpleTrackBall.h
/branches/cpp11-devel/src/HMesh/AttributeVector.h
/branches/cpp11-devel/src/HMesh/smooth.cpp

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