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600 4602 d 3 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
595 4603 d 9 h jab /trunk/src/ Merged version  
570 4706 d 21 h jrf /trunk/src/CGLA/ Keeping new onb code, but pointing the resulting basis vectors in the same directions as the old function did.  
569 4752 d 19 h jrf /trunk/src/CGLA/ updating orthogonal function and introducing onb function (the new version of orthogonal is significantly faster than the previous one)  
561 4916 d 0 h awk /trunk/ Added GLGraphics::Console, a Quake-style console.

Added test application for console (test/GLGraphics-console).

Fixed Vec3f operator>>. The following now works:

CGLA::Vec3f in(0,1,2);
std::stringstream ss;
ss << in;
CGLA::Vec3f out;
ss >> out;
assert(in == out);

Didn't test any other VecXX types or Matrix types.. They might be broken.

Misc:
Fixed CMake Policy CMP0005 error.
Missing #include <iterator> in Manifold.cpp.
Disable ExportBuildSettings (deprecated in CMake)
 
501 5572 d 19 h jrf /trunk/src/CGLA/ Adding .0 to doubles and .0f to floats.  
463 5696 d 5 h jab /trunk/src/CGLA/ Ooops. Previously, there was no 4D integer vector.  
462 5696 d 5 h jab /trunk/src/CGLA/ Ooops. Previously, there was no 4D integer vector.  
461 5696 d 5 h jab /trunk/src/CGLA/ Removed the ability to set the 3D integer vectors in terms of spherical coordinates.  
431 5920 d 8 h jab /trunk/src/CGLA/ Now with double matrices  
427 5925 d 19 h jrf /trunk/src/CGLA/ Correcting small mistake: abs -> fabs  
418 5955 d 7 h jrf /trunk/ gel_rand.cpp now added to CMakeList  
417 5956 d 1 h jrf /trunk/ Introducing gel_rand: a speed-optimized linear congruential pseudo-random number generator. It has been placed in CGLA.h. And all references to rand, srand, and RAND_MAX have been changed to gel_rand, gel_srand and GEL_RAND_MAX.  
408 6052 d 4 h jab /trunk/src/CGLA/ Forgot 0 init of various functions producing standard matrices of type Mat4x4d  
385 6094 d 2 h jab /trunk/ CMakefiles included.

Note that exceptions were removed from Geometry/Polygonize.cpp since it did not play nice with visual studio 2005. An improved solution is needed so that the program does not just abort.
 
382 6100 d 7 h jab /trunk/ a number of fixes  
366 6143 d 9 h jab /trunk/src/CGLA/ So a variable l has now been given a default value to protect against
warnings
 
359 6369 d 20 h jab /trunk/src/CGLA/ Added 3D matrix functions for transformations  
358 6369 d 20 h jab /trunk/src/CGLA/ added rotation and scaling matrices to 3d double matrices  
354 6389 d 4 h awk /trunk/src/  

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