Rev |
Age |
Author |
Path |
Log message |
Diff |
Changes |
639 |
4253 d 11 h |
mono |
/branches/cpp11-devel/src/CGLA/ |
Fix potential problem with isnan ( http://stackoverflow.com/a/570694/420250 - read comments ) |
|
/branches/cpp11-devel/src/CGLA/CGLA.h
|
636 |
4262 d 11 h |
khor |
/branches/cpp11-devel/ |
Works on visual studio, need to be tested if clang is busted.
Doc is now updated to c++11, still need to remove iterator in some of the flit example
(std::min)() and (std::max)() is need for it to work. |
|
/branches/cpp11-devel/doc/intro.pdf
/branches/cpp11-devel/doc/intro.tex /branches/cpp11-devel/src/CGLA/ArithVec.h /branches/cpp11-devel/src/CGLA/ArithVecFloat.h /branches/cpp11-devel/src/GLGraphics/SimpleTrackBall.h /branches/cpp11-devel/src/HMesh/AttributeVector.h /branches/cpp11-devel/src/HMesh/Manifold.cpp /branches/cpp11-devel/src/HMesh/Manifold.h /branches/cpp11-devel/src/HMesh/mesh_optimization.h /branches/cpp11-devel/src/HMesh/smooth.cpp /branches/cpp11-devel/src/HMesh/x3d_load.cpp /branches/cpp11-devel/src/LinAlg/LapackFunc.h /branches/cpp11-devel/src/LinAlg/LinAlgIO.h
|
634 |
4344 d 10 h |
janba |
/branches/cpp11-devel/src/CGLA/ |
More compat stuff |
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/branches/cpp11-devel/src/CGLA/ArithVec.h
|
633 |
4344 d 10 h |
janba |
/branches/cpp11-devel/ |
Some compatibility changes |
|
/branches/cpp11-devel/doc/intro.tex /branches/cpp11-devel/src/CGLA/ArithVec.h /branches/cpp11-devel/src/GLGraphics/QuatTrackBall.h /branches/cpp11-devel/src/HMesh/Manifold.cpp /branches/cpp11-devel/src/HMesh/Manifold.h /branches/cpp11-devel/src/HMesh/smooth.cpp
|
632 |
4348 d 16 h |
janba |
/branches/cpp11-devel/ |
Had fun rewriting ArithVec.h |
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/branches/cpp11-devel/apps/Pathtracer/core.h /branches/cpp11-devel/apps/Pathtracer/pathtracer.cpp /branches/cpp11-devel/src/CGLA/ArithMatFloat.h /branches/cpp11-devel/src/CGLA/ArithVec.h /branches/cpp11-devel/src/CGLA/CGLA.h /branches/cpp11-devel/src/CGLA/eigensolution.cpp /branches/cpp11-devel/src/GLGraphics/SimpleTrackBall.h /branches/cpp11-devel/src/Geometry/save_raw.h /branches/cpp11-devel/src/HMesh/curvature.cpp /branches/cpp11-devel/src/HMesh/mesh_optimization.cpp /branches/cpp11-devel/src/HMesh/mesh_optimization.h /branches/cpp11-devel/src/HMesh/quadric_simplify.cpp /branches/cpp11-devel/src/HMesh/smooth.cpp /branches/cpp11-devel/src/HMesh/x3d_load.cpp
|
630 |
4351 d 11 h |
janba |
/branches/cpp11-devel/ |
Add branch for c++11 development |
|
/branches/cpp11-devel
|
624 |
4500 d 14 h |
mono |
/trunk/src/CGLA/ |
Added helper functions for Mat4x4f: perspective, frustum, lookat, ortho (usefull when working OpenGL 3.0+) |
|
/trunk/src/CGLA/CGLA.h /trunk/src/CGLA/Mat4x4f.cpp /trunk/src/CGLA/Mat4x4f.h
|
609 |
4586 d 15 h |
jab |
/trunk/ |
I have added some patches to make cmake work for Unix Makefiles on Mac.
The old Makefile system has been removed.
Slight change to XCode project
Minor changes |
|
/trunk/Makefile /trunk/apps/MeshDistance/Makefile /trunk/apps/OBJViewer/Makefile /trunk/apps/Pathtracer/Makefile /trunk/apps/Raytracer/Makefile /trunk/makefiles /trunk/src/CGLA/Makefile /trunk/src/GLGraphics/Makefile /trunk/src/Geometry/Makefile /trunk/src/HMesh/Makefile /trunk/src/LinAlg/Makefile /trunk/src/Util/Makefile /trunk/test/CGLA-covariance/Makefile /trunk/test/CGLA-mat/Makefile /trunk/test/CGLA-ogl/Makefile /trunk/test/CGLA-simple/Makefile /trunk/test/CGLA-vec/Makefile /trunk/test/Geometry-kdtree/Makefile /trunk/test/LinAlg-eigensolver/Makefile /trunk/test/LinAlg-leastsq/Makefile /trunk/test/Util-resman/Makefile
/trunk/CMakeLists.txt /trunk/GEL.xcodeproj/project.pbxproj /trunk/src/GLGraphics/QuatTrackBall.cpp /trunk/src/Geometry/AABox.cpp /trunk/src/Geometry/Polygonizer.cpp /trunk/src/Geometry/Polygonizer.h /trunk/src/Geometry/Ray.h /trunk/src/Geometry/rply.c /trunk/src/Util/HashKey.cpp /trunk/src/Util/XmlParser.cpp /trunk/src/Util/XmlParser.h
|
605 |
4592 d 11 h |
jab |
/trunk/ |
|
|
/trunk/CMakeLists.txt /trunk/README_MSVC /trunk/src/CGLA/eigensolution.cpp /trunk/src/Geometry/obj_load.cpp /trunk/src/HMesh/Manifold.cpp /trunk/src/LinAlg/LapackFunc.h
|
600 |
4597 d 9 h |
jab |
/ |
Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.
Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched. |
|
/trunk/premake4.lua /trunk/src/HMesh/cleanup.cpp /trunk/src/HMesh/cleanup.h
/trunk/src/CGLA/CMakeLists.txt /trunk/src/GLGraphics/CMakeLists.txt /trunk/src/Geometry/CMakeLists.txt /trunk/src/HMesh/CMakeLists.txt /trunk/src/HMesh/caps_and_needles.cpp /trunk/src/HMesh/caps_and_needles.h /trunk/src/HMesh/close_holes.cpp /trunk/src/HMesh/close_holes.h /trunk/src/LinAlg/CMakeLists.txt /trunk/src/Util/CMakeLists.txt
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj /trunk/CMakeLists.txt /trunk/apps/MeshDistance/CMakeLists.txt /trunk/apps/MeshEdit/CMakeLists.txt /trunk/apps/MeshEdit/meshedit.cpp /trunk/apps/OBJViewer/CMakeLists.txt /trunk/apps/OBJViewer/objview.cpp /trunk/apps/Pathtracer/CMakeLists.txt /trunk/apps/RangeScanViewer/CMakeLists.txt /trunk/apps/Raytracer/CMakeLists.txt /trunk/src/HMesh/Manifold.cpp /trunk/src/HMesh/Manifold.h /trunk/test/CGLA-covariance/CMakeLists.txt /trunk/test/CGLA-mat/CMakeLists.txt /trunk/test/CGLA-ogl/CMakeLists.txt /trunk/test/CGLA-simple/CMakeLists.txt /trunk/test/CGLA-vec/CMakeLists.txt /trunk/test/GLGraphics-console/CMakeLists.txt /trunk/test/Geometry-kdtree/CMakeLists.txt /trunk/test/LinAlg-eigensolver/CMakeLists.txt /trunk/test/LinAlg-leastsq/CMakeLists.txt /trunk/test/Util-resman/CMakeLists.txt
|
595 |
4598 d 15 h |
jab |
/trunk/src/ |
Merged version |
|
/trunk/src/HMesh/AttributeVector.h /trunk/src/HMesh/ConnectivityKernel.cpp /trunk/src/HMesh/ConnectivityKernel.h /trunk/src/HMesh/ItemID.h /trunk/src/HMesh/ItemVector.h /trunk/src/HMesh/Iterators.h /trunk/src/HMesh/Walker.h /trunk/src/HMesh/curvature.cpp /trunk/src/HMesh/curvature.h /trunk/src/HMesh/dual.cpp /trunk/src/HMesh/dual.h /trunk/src/HMesh/flatten.cpp /trunk/src/HMesh/flatten.h
/trunk/src/HMesh/Face.cpp /trunk/src/HMesh/Face.h /trunk/src/HMesh/FaceCirculator.h /trunk/src/HMesh/HalfEdge.cpp /trunk/src/HMesh/HalfEdge.h /trunk/src/HMesh/Vertex.cpp /trunk/src/HMesh/Vertex.h /trunk/src/HMesh/VertexCirculator.h /trunk/src/HMesh/build_manifold.cpp /trunk/src/HMesh/build_manifold.h /trunk/src/HMesh/templates.h /trunk/src/HMesh/triangulate_face_order.cpp /trunk/src/HMesh/volume_polygonize.cpp /trunk/src/HMesh/volume_polygonize.h
/trunk/src/CGLA/ArithMatFloat.h /trunk/src/CGLA/ArithQuat.h /trunk/src/CGLA/ArithSqMat2x2Float.h /trunk/src/CGLA/ArithSqMat3x3Float.cpp /trunk/src/CGLA/ArithSqMat3x3Float.h /trunk/src/CGLA/ArithSqMat4x4Float.cpp /trunk/src/CGLA/ArithSqMat4x4Float.h /trunk/src/CGLA/ArithSqMatFloat.h /trunk/src/CGLA/ArithVec.h /trunk/src/CGLA/ArithVec2Float.cpp /trunk/src/CGLA/ArithVec2Float.h /trunk/src/CGLA/ArithVec3Float.cpp /trunk/src/CGLA/ArithVec3Float.h /trunk/src/CGLA/ArithVec3Int.h /trunk/src/CGLA/ArithVec4Float.h /trunk/src/CGLA/ArithVec4Int.h /trunk/src/CGLA/ArithVecFloat.h /trunk/src/CGLA/ArithVecInt.h /trunk/src/CGLA/BitMask.h /trunk/src/CGLA/CGLA.h /trunk/src/CGLA/CMakeLists.txt /trunk/src/CGLA/ExceptionStandard.h /trunk/src/CGLA/Mat2x2d.h /trunk/src/CGLA/Mat2x2f.h /trunk/src/CGLA/Mat2x3d.h /trunk/src/CGLA/Mat2x3f.h /trunk/src/CGLA/Mat3x3d.cpp /trunk/src/CGLA/Mat3x3d.h /trunk/src/CGLA/Mat3x3f.cpp /trunk/src/CGLA/Mat3x3f.h /trunk/src/CGLA/Mat4x4d.cpp /trunk/src/CGLA/Mat4x4d.h /trunk/src/CGLA/Mat4x4f.cpp /trunk/src/CGLA/Mat4x4f.h /trunk/src/CGLA/Quatd.h /trunk/src/CGLA/Quaternion.h /trunk/src/CGLA/Quatf.h /trunk/src/CGLA/TableTrigonometry.cpp /trunk/src/CGLA/TableTrigonometry.h /trunk/src/CGLA/UnitVector.h /trunk/src/CGLA/Vec2d.h /trunk/src/CGLA/Vec2f.h /trunk/src/CGLA/Vec2i.cpp /trunk/src/CGLA/Vec2i.h /trunk/src/CGLA/Vec2ui.h /trunk/src/CGLA/Vec3Hf.h /trunk/src/CGLA/Vec3d.h /trunk/src/CGLA/Vec3f.cpp /trunk/src/CGLA/Vec3f.h /trunk/src/CGLA/Vec3i.cpp /trunk/src/CGLA/Vec3i.h /trunk/src/CGLA/Vec3uc.h /trunk/src/CGLA/Vec3usi.h /trunk/src/CGLA/Vec4d.h /trunk/src/CGLA/Vec4f.h /trunk/src/CGLA/Vec4i.h /trunk/src/CGLA/Vec4uc.h /trunk/src/CGLA/eigensolution.cpp /trunk/src/CGLA/eigensolution.h /trunk/src/CGLA/gel_rand.cpp /trunk/src/CGLA/statistics.cpp /trunk/src/CGLA/statistics.h /trunk/src/Geometry/AABox.cpp /trunk/src/Geometry/AABox.h /trunk/src/Geometry/AncestorGrid.h /trunk/src/Geometry/BBox.cpp /trunk/src/Geometry/BBox.h /trunk/src/Geometry/BSPTree.cpp /trunk/src/Geometry/BSPTree.h /trunk/src/Geometry/BoundingINode.cpp /trunk/src/Geometry/BoundingINode.h /trunk/src/Geometry/BoundingLNode.cpp /trunk/src/Geometry/BoundingLNode.h /trunk/src/Geometry/BoundingNode.cpp /trunk/src/Geometry/BoundingNode.h /trunk/src/Geometry/BoundingTree.cpp /trunk/src/Geometry/BoundingTree.h /trunk/src/Geometry/CMakeLists.txt /trunk/src/Geometry/Cell.h /trunk/src/Geometry/GradientFilter.cpp /trunk/src/Geometry/GradientFilter.h /trunk/src/Geometry/GridAlgorithm.h /trunk/src/Geometry/HGrid.h /trunk/src/Geometry/IndexedFaceSet.h /trunk/src/Geometry/KDTree.h /trunk/src/Geometry/Material.h /trunk/src/Geometry/Neighbours.cpp /trunk/src/Geometry/Neighbours.h /trunk/src/Geometry/OBox.cpp /trunk/src/Geometry/OBox.h /trunk/src/Geometry/Polygonizer.cpp /trunk/src/Geometry/Polygonizer.h /trunk/src/Geometry/QEM.cpp /trunk/src/Geometry/QEM.h /trunk/src/Geometry/RGrid.h /trunk/src/Geometry/Ray.h /trunk/src/Geometry/ThreeDDDA.cpp /trunk/src/Geometry/ThreeDDDA.h /trunk/src/Geometry/TriMesh.cpp /trunk/src/Geometry/TriMesh.h /trunk/src/Geometry/Triangle.cpp /trunk/src/Geometry/Triangle.h /trunk/src/Geometry/TrilinFilter.cpp /trunk/src/Geometry/TrilinFilter.h /trunk/src/Geometry/build_bbtree.cpp /trunk/src/Geometry/build_bbtree.h /trunk/src/Geometry/load.cpp /trunk/src/Geometry/load.h /trunk/src/Geometry/load_raw.cpp /trunk/src/Geometry/load_raw.h /trunk/src/Geometry/obj_load.cpp /trunk/src/Geometry/obj_load.h /trunk/src/Geometry/ply_load.cpp /trunk/src/Geometry/ply_load.h /trunk/src/Geometry/rply.c /trunk/src/Geometry/rply.h /trunk/src/Geometry/save_raw.h /trunk/src/Geometry/tessellate.cpp /trunk/src/Geometry/tessellate.h /trunk/src/Geometry/verification.cpp /trunk/src/Geometry/verification.h /trunk/src/HMesh/CMakeLists.txt /trunk/src/HMesh/Manifold.cpp /trunk/src/HMesh/Manifold.h /trunk/src/HMesh/caps_and_needles.cpp /trunk/src/HMesh/caps_and_needles.h /trunk/src/HMesh/close_holes.cpp /trunk/src/HMesh/close_holes.h /trunk/src/HMesh/load.cpp /trunk/src/HMesh/load.h /trunk/src/HMesh/mesh_optimization.cpp /trunk/src/HMesh/mesh_optimization.h /trunk/src/HMesh/obj_load.cpp /trunk/src/HMesh/obj_load.h /trunk/src/HMesh/obj_save.cpp /trunk/src/HMesh/obj_save.h /trunk/src/HMesh/off_load.cpp /trunk/src/HMesh/off_load.h /trunk/src/HMesh/off_save.cpp /trunk/src/HMesh/off_save.h /trunk/src/HMesh/ply_load.cpp /trunk/src/HMesh/ply_load.h /trunk/src/HMesh/quadric_simplify.cpp /trunk/src/HMesh/quadric_simplify.h /trunk/src/HMesh/refine_edges.cpp /trunk/src/HMesh/refine_edges.h /trunk/src/HMesh/smooth.cpp /trunk/src/HMesh/smooth.h /trunk/src/HMesh/subdivision.cpp /trunk/src/HMesh/subdivision.h /trunk/src/HMesh/triangulate.cpp /trunk/src/HMesh/triangulate.h /trunk/src/HMesh/x3d_load.cpp /trunk/src/HMesh/x3d_load.h /trunk/src/HMesh/x3d_save.cpp /trunk/src/HMesh/x3d_save.h /trunk/src/LinAlg/CMakeLists.txt /trunk/src/LinAlg/LapackFunc.cpp /trunk/src/LinAlg/LapackFunc.h /trunk/src/LinAlg/LinAlgIO.cpp /trunk/src/LinAlg/LinAlgIO.h /trunk/src/LinAlg/Matrix.h /trunk/src/LinAlg/Vector.h /trunk/src/Util/ArgExtracter.h /trunk/src/Util/CMakeLists.txt /trunk/src/Util/Grid2D.h /trunk/src/Util/HashKey.cpp /trunk/src/Util/HashKey.h /trunk/src/Util/HashTable.h /trunk/src/Util/Parse.cpp /trunk/src/Util/Parse.h /trunk/src/Util/ResourceManager.h /trunk/src/Util/Timer.h /trunk/src/Util/XmlParser.cpp /trunk/src/Util/XmlParser.h /trunk/src/Util/string_utils.cpp /trunk/src/Util/string_utils.h
|
570 |
4702 d 3 h |
jrf |
/trunk/src/CGLA/ |
Keeping new onb code, but pointing the resulting basis vectors in the same directions as the old function did. |
|
/trunk/src/CGLA/ArithVec3Float.cpp
|
569 |
4748 d 1 h |
jrf |
/trunk/src/CGLA/ |
updating orthogonal function and introducing onb function (the new version of orthogonal is significantly faster than the previous one) |
|
/trunk/src/CGLA/ArithVec3Float.cpp /trunk/src/CGLA/ArithVec3Float.h
|
561 |
4911 d 6 h |
awk |
/trunk/ |
Added GLGraphics::Console, a Quake-style console.
Added test application for console (test/GLGraphics-console).
Fixed Vec3f operator>>. The following now works:
CGLA::Vec3f in(0,1,2);
std::stringstream ss;
ss << in;
CGLA::Vec3f out;
ss >> out;
assert(in == out);
Didn't test any other VecXX types or Matrix types.. They might be broken.
Misc:
Fixed CMake Policy CMP0005 error.
Missing #include <iterator> in Manifold.cpp.
Disable ExportBuildSettings (deprecated in CMake) |
|
/trunk/src/GLGraphics/Console.cpp /trunk/src/GLGraphics/Console.h /trunk/test/GLGraphics-console /trunk/test/GLGraphics-console/CMakeLists.txt /trunk/test/GLGraphics-console/console_test.cpp
/trunk/CMakeLists.txt /trunk/src/CGLA/ArithVec.h /trunk/src/GLGraphics/CMakeLists.txt /trunk/src/HMesh/Manifold.cpp
|
501 |
5568 d 1 h |
jrf |
/trunk/src/CGLA/ |
Adding .0 to doubles and .0f to floats. |
|
/trunk/src/CGLA/Mat3x3d.h /trunk/src/CGLA/Mat3x3f.cpp /trunk/src/CGLA/Mat3x3f.h /trunk/src/CGLA/Mat4x4d.h /trunk/src/CGLA/Mat4x4f.cpp /trunk/src/CGLA/Mat4x4f.h /trunk/src/CGLA/Quatd.h /trunk/src/CGLA/Quatf.h /trunk/src/CGLA/Vec4d.h /trunk/src/CGLA/Vec4f.h /trunk/src/CGLA/eigensolution.cpp
|
463 |
5691 d 11 h |
jab |
/trunk/src/CGLA/ |
Ooops. Previously, there was no 4D integer vector. |
|
/trunk/src/CGLA/Vec4i.h
|
462 |
5691 d 11 h |
jab |
/trunk/src/CGLA/ |
Ooops. Previously, there was no 4D integer vector. |
|
/trunk/src/CGLA/ArithVec4Int.h
|
461 |
5691 d 11 h |
jab |
/trunk/src/CGLA/ |
Removed the ability to set the 3D integer vectors in terms of spherical coordinates. |
|
/trunk/src/CGLA/ArithVec3Int.h
|
431 |
5915 d 14 h |
jab |
/trunk/src/CGLA/ |
Now with double matrices |
|
/trunk/src/CGLA/statistics.cpp
|
427 |
5921 d 2 h |
jrf |
/trunk/src/CGLA/ |
Correcting small mistake: abs -> fabs |
|
/trunk/src/CGLA/ArithQuat.h
|