Rev |
Age |
Author |
Path |
Log message |
Diff |
650 |
4208 d 13 h |
janba |
/branches/cpp11-devel/src/GLGraphics/ |
Removed the special OpenGL headers. One should include ../GL/glew.h |
|
647 |
4214 d 23 h |
janba |
/branches/cpp11-devel/src/GLGraphics/ |
Added VisObj and MeshEditor classes. These used to be in the MeshEdit application directory, but
moved here to make them more of a generic component so that it is easier to make a mesh edit application
outside of GEL but using GEL. prevents me from hacking all my work into the library. |
|
630 |
4348 d 4 h |
janba |
/branches/cpp11-devel/ |
Add branch for c++11 development |
|
626 |
4481 d 1 h |
awkr |
/trunk/src/GLGraphics/ |
Added missing include. |
|
601 |
4591 d 19 h |
jab |
/trunk/ |
The include statements for header files have been changed. Instead of including, like say
#include <CGLA/Vec3f.h>
we now use
#include "../CGLA/Vec3f.h"
for all files in the GEL library source tree (i.e. apps and test are not altered).
The point is that if GEL is used as an OSX framework and I include a GEL header, I have to do it like this:
#include <GEL/HMesh/myheader.h>
Now, inside myheader.h I may include CGLA/Vec3f.h, but how should this file be found? If I just add the GEL
framework as a framework, the path to the GEL headers is not added to the header search path because the
framework name (in this case GEL) is part of the header path. If all headers had been in one directory that
would not have mattered, since Vec3f.h would be in the same directory as myheader.h. But it is not. So, I
have made things more relative and it works well. |
|
597 |
4595 d 8 h |
jab |
/ |
Some console stuff was not up to the right version |
|
563 |
4891 d 4 h |
awk |
/trunk/ |
|
|
561 |
4907 d 23 h |
awk |
/trunk/ |
Added GLGraphics::Console, a Quake-style console.
Added test application for console (test/GLGraphics-console).
Fixed Vec3f operator>>. The following now works:
CGLA::Vec3f in(0,1,2);
std::stringstream ss;
ss << in;
CGLA::Vec3f out;
ss >> out;
assert(in == out);
Didn't test any other VecXX types or Matrix types.. They might be broken.
Misc:
Fixed CMake Policy CMP0005 error.
Missing #include <iterator> in Manifold.cpp.
Disable ExportBuildSettings (deprecated in CMake) |
|