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		QuatTrackBall ball;
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		QuatTrackBall ball;
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	public:
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	public:
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    GLViewController();
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		/** Constructor which accepts the window dimensions as well as the world center and the 
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		/** Constructor which accepts the window dimensions as well as the world center and the 
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			radius which should be construed as the distance to the observer */
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			radius which should be construed as the distance to the observer */
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		GLViewController(int _WINX, int _WINY,
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		GLViewController(int _WINX, int _WINY,
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										 const CGLA::Vec3f& _centre, float _rad);
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										 const CGLA::Vec3f& _centre, float _rad);
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