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Subversion Repositories
gelsvn
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cpp11-devel
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src
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GLGraphics
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ManifoldRenderer.cpp/
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666
4001 d 19 h
janba
/branches/cpp11-devel/
Many minor changes
665
4028 d 19 h
janba
/branches/cpp11-devel/src/GLGraphics/
Minor changes
664
4037 d 3 h
janba
/branches/cpp11-devel/src/
Minor changes
663
4072 d 19 h
janba
/branches/cpp11-devel/src/
Many minor things
662
4120 d 17 h
janba
/branches/cpp11-devel/src/
A bunch of changes to support PAM
657
4204 d 6 h
janba
/branches/cpp11-devel/
Added mesh deformation with the mouse and vertex selection.
647
4218 d 4 h
janba
/branches/cpp11-devel/src/GLGraphics/
Added VisObj and MeshEditor classes. These used to be in the MeshEdit application directory, but
moved here to make them more of a generic component so that it is easier to make a mesh edit application
outside of GEL but using GEL. prevents me from hacking all my work into the library.
643
4239 d 20 h
janba
/branches/cpp11-devel/
Polarization really works, but fitting to mesh not so much. Committing current version with voxel based fitting to reference mesh
635
4312 d 13 h
janba
/branches/cpp11-devel/
Save stuff
631
4351 d 10 h
janba
/branches/cpp11-devel/
Many C++11 features added to this branch
630
4351 d 10 h
janba
/branches/cpp11-devel/
Add branch for c++11 development
618
4585 d 9 h
jab
/trunk/
Some changes to make curvature visualization work
614
4586 d 10 h
jab
/trunk/
Fixed a problem with global variables in harmonics.cpp causing meshedit to crash on exit.
607
4588 d 22 h
jrf
/trunk/
removing Visual Studio warnings and some CMake problems
601
4595 d 1 h
jab
/trunk/
The include statements for header files have been changed. Instead of including, like say
#include <CGLA/Vec3f.h>
we now use
#include "../CGLA/Vec3f.h"
for all files in the GEL library source tree (i.e. apps and test are not altered).
The point is that if GEL is used as an OSX framework and I include a GEL header, I have to do it like this:
#include <GEL/HMesh/myheader.h>
Now, inside myheader.h I may include CGLA/Vec3f.h, but how should this file be found? If I just add the GEL
framework as a framework, the path to the GEL headers is not added to the header search path because the
framework name (in this case GEL) is part of the header path. If all headers had been in one directory that
would not have mattered, since Vec3f.h would be in the same directory as myheader.h. But it is not. So, I
have made things more relative and it works well.
594
4598 d 14 h
jab
/trunk/src/GLGraphics/
Resolved conflicts
587
4605 d 13 h
jab
/branches/ctl/hmesh_vector/
A number of changes. Importantly
Vertex positions in Manifold are now stored as Vec3d
HalfEdgeWalker has been renamed Walker
584
4610 d 15 h
jab
/branches/ctl/hmesh_vector/
Number of minor changes
572
4680 d 10 h
jab
/branches/ctl/hmesh_vector/
Entered standard header
566
4865 d 8 h
jab
/branches/ctl/hmesh_vector/
Many minor changes
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