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Rev Age Author Path Log message Diff
666 3998 d 14 h janba /branches/cpp11-devel/ Many minor changes  
665 4025 d 13 h janba /branches/cpp11-devel/src/GLGraphics/ Minor changes  
664 4033 d 22 h janba /branches/cpp11-devel/src/ Minor changes  
663 4069 d 13 h janba /branches/cpp11-devel/src/ Many minor things  
662 4117 d 11 h janba /branches/cpp11-devel/src/ A bunch of changes to support PAM  
657 4201 d 1 h janba /branches/cpp11-devel/ Added mesh deformation with the mouse and vertex selection.  
647 4214 d 23 h janba /branches/cpp11-devel/src/GLGraphics/ Added VisObj and MeshEditor classes. These used to be in the MeshEdit application directory, but
moved here to make them more of a generic component so that it is easier to make a mesh edit application
outside of GEL but using GEL. prevents me from hacking all my work into the library.
 
643 4236 d 15 h janba /branches/cpp11-devel/ Polarization really works, but fitting to mesh not so much. Committing current version with voxel based fitting to reference mesh  
635 4309 d 8 h janba /branches/cpp11-devel/ Save stuff  
631 4348 d 5 h janba /branches/cpp11-devel/ Many C++11 features added to this branch  
630 4348 d 5 h janba /branches/cpp11-devel/ Add branch for c++11 development  
618 4582 d 3 h jab /trunk/ Some changes to make curvature visualization work  
614 4583 d 5 h jab /trunk/ Fixed a problem with global variables in harmonics.cpp causing meshedit to crash on exit.  
607 4585 d 17 h jrf /trunk/ removing Visual Studio warnings and some CMake problems  
601 4591 d 19 h jab /trunk/ The include statements for header files have been changed. Instead of including, like say

#include <CGLA/Vec3f.h>

we now use

#include "../CGLA/Vec3f.h"

for all files in the GEL library source tree (i.e. apps and test are not altered).

The point is that if GEL is used as an OSX framework and I include a GEL header, I have to do it like this:

#include <GEL/HMesh/myheader.h>

Now, inside myheader.h I may include CGLA/Vec3f.h, but how should this file be found? If I just add the GEL
framework as a framework, the path to the GEL headers is not added to the header search path because the
framework name (in this case GEL) is part of the header path. If all headers had been in one directory that
would not have mattered, since Vec3f.h would be in the same directory as myheader.h. But it is not. So, I
have made things more relative and it works well.
 
594 4595 d 8 h jab /trunk/src/GLGraphics/ Resolved conflicts  
587 4602 d 8 h jab /branches/ctl/hmesh_vector/ A number of changes. Importantly
Vertex positions in Manifold are now stored as Vec3d
HalfEdgeWalker has been renamed Walker
 
584 4607 d 10 h jab /branches/ctl/hmesh_vector/ Number of minor changes  
572 4677 d 4 h jab /branches/ctl/hmesh_vector/ Entered standard header  
566 4862 d 3 h jab /branches/ctl/hmesh_vector/ Many minor changes  
557 4950 d 5 h jab /branches/ctl/hmesh_vector/src/GLGraphics/ Moved the Renderer classes for Manifold to GLGraphics