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        /// Load the mesh but without clearing, effectively combining it with existing mesh.
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        /// Load the mesh but without clearing, effectively combining it with existing mesh.
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        bool add_to_active_from_file(const std::string& str);
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        bool add_to_active_from_file(const std::string& str);
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        void harmonics_analyze_mesh() {active_visobj().harmonics_analyze();}
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        void harmonics_analyze_mesh() {active_visobj().harmonics_analyze();}
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        void harmonics_reset_shape() {active_visobj().harmonics_reset_shape();}
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        void harmonics_partial_reconstruct(int E0, int E1, float scale) {active_visobj().harmonics_partial_reconstruct(E0, E1, scale);}
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    };
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    };
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}
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}
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#endif /* defined(__GEL__MeshEditor__) */
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#endif /* defined(__GEL__MeshEditor__) */