Rev |
Age |
Author |
Path |
Log message |
Diff |
656 |
4203 d 23 h |
janba |
/branches/cpp11-devel/ |
Some changes allowing direct interaction with the mesh |
|
650 |
4208 d 15 h |
janba |
/branches/cpp11-devel/src/GLGraphics/ |
Removed the special OpenGL headers. One should include ../GL/glew.h |
|
647 |
4215 d 0 h |
janba |
/branches/cpp11-devel/src/GLGraphics/ |
Added VisObj and MeshEditor classes. These used to be in the MeshEdit application directory, but
moved here to make them more of a generic component so that it is easier to make a mesh edit application
outside of GEL but using GEL. prevents me from hacking all my work into the library. |
|
630 |
4348 d 6 h |
janba |
/branches/cpp11-devel/ |
Add branch for c++11 development |
|
623 |
4527 d 7 h |
jerf |
/trunk/src/GLGraphics/ |
adding a function to GLViewController which sets up the camera using the usual input parameters |
|
609 |
4583 d 10 h |
jab |
/trunk/ |
I have added some patches to make cmake work for Unix Makefiles on Mac.
The old Makefile system has been removed.
Slight change to XCode project
Minor changes |
|
601 |
4591 d 21 h |
jab |
/trunk/ |
The include statements for header files have been changed. Instead of including, like say
#include <CGLA/Vec3f.h>
we now use
#include "../CGLA/Vec3f.h"
for all files in the GEL library source tree (i.e. apps and test are not altered).
The point is that if GEL is used as an OSX framework and I include a GEL header, I have to do it like this:
#include <GEL/HMesh/myheader.h>
Now, inside myheader.h I may include CGLA/Vec3f.h, but how should this file be found? If I just add the GEL
framework as a framework, the path to the GEL headers is not added to the header search path because the
framework name (in this case GEL) is part of the header path. If all headers had been in one directory that
would not have mattered, since Vec3f.h would be in the same directory as myheader.h. But it is not. So, I
have made things more relative and it works well. |
|
594 |
4595 d 10 h |
jab |
/trunk/src/GLGraphics/ |
Resolved conflicts |
|
392 |
6074 d 5 h |
jab |
/trunk/ |
Many mostly minor changes. The QuatTrackball and GLViewController had
some questionable code that I improved. Fixed a bug in the loader. |
|
299 |
6735 d 6 h |
jrf |
/trunk/ |
The SPD branch has been merged with the main branch.
This means that Bounding Box Hierarchies, BSP Trees, and two new applications have been added. |
|
277 |
6815 d 9 h |
jrf |
/trunk/src/ |
The int_pow function in CGLA has been updated to run with O(log(n)) complexity.
The QuatTrackBall has been updated. |
|
204 |
7065 d 7 h |
jrf |
/trunk/src/GLGraphics/ |
Minor bug corrected with respect to zero rotation |
|
178 |
7107 d 4 h |
bj |
/trunk/ |
merged restructuring branch |
|
152 |
7143 d 3 h |
jab |
/branches/restructuring/src/GLGraphics/ |
Texmap is going altogether. |
|
147 |
7143 d 7 h |
jab |
/branches/restructuring/src/GLGraphics/ |
This is the contents of the Graphics directory moved to GLGraphics |
|