650 |
4209 d 5 h |
janba |
/branches/cpp11-devel/src/GLGraphics/ |
Removed the special OpenGL headers. One should include ../GL/glew.h |
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/branches/cpp11-devel/src/GLGraphics/gel_gl.h /branches/cpp11-devel/src/GLGraphics/gel_glu.h /branches/cpp11-devel/src/GLGraphics/gel_glut.h
/branches/cpp11-devel/src/GLGraphics/Console.cpp /branches/cpp11-devel/src/GLGraphics/Console.h /branches/cpp11-devel/src/GLGraphics/GLViewController.cpp /branches/cpp11-devel/src/GLGraphics/MeshEditor.cpp /branches/cpp11-devel/src/GLGraphics/MeshEditor.h /branches/cpp11-devel/src/GLGraphics/QuatTrackBall.cpp /branches/cpp11-devel/src/GLGraphics/SimpleTrackBall.cpp /branches/cpp11-devel/src/GLGraphics/VisObj.h /branches/cpp11-devel/src/GLGraphics/glsl_shader.cpp
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647 |
4215 d 14 h |
janba |
/branches/cpp11-devel/src/GLGraphics/ |
Added VisObj and MeshEditor classes. These used to be in the MeshEdit application directory, but
moved here to make them more of a generic component so that it is easier to make a mesh edit application
outside of GEL but using GEL. prevents me from hacking all my work into the library. |
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/branches/cpp11-devel/src/GLGraphics/MeshEditor.cpp /branches/cpp11-devel/src/GLGraphics/MeshEditor.h /branches/cpp11-devel/src/GLGraphics/VisObj.cpp /branches/cpp11-devel/src/GLGraphics/VisObj.h
/branches/cpp11-devel/src/GLGraphics/Console.cpp /branches/cpp11-devel/src/GLGraphics/Console.h /branches/cpp11-devel/src/GLGraphics/GLViewController.cpp /branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp /branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.h /branches/cpp11-devel/src/GLGraphics/QuatTrackBall.cpp /branches/cpp11-devel/src/GLGraphics/gel_gl.h
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