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Rev Age Author Path Log message Diff Changes
666 4002 d 18 h janba /branches/cpp11-devel/ Many minor changes  
/branches/cpp11-devel/src/GLGraphics/ShadowBuffer.cpp
/branches/cpp11-devel/src/GLGraphics/ShadowBuffer.h
/branches/cpp11-devel/GEL.xcodeproj/project.pbxproj
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.h
/branches/cpp11-devel/src/GLGraphics/MeshEditor.cpp
/branches/cpp11-devel/src/GLGraphics/VisObj.cpp
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/cleanup.cpp
/branches/cpp11-devel/src/HMesh/cleanup.h
/branches/cpp11-devel/src/HMesh/polygonize.cpp
/branches/cpp11-devel/src/HMesh/subdivision.cpp
/branches/cpp11-devel/src/HMesh/subdivision.h
665 4029 d 18 h janba /branches/cpp11-devel/src/GLGraphics/ Minor changes  
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/VisObj.cpp
664 4038 d 3 h janba /branches/cpp11-devel/src/ Minor changes  
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/HMesh/harmonics.cpp
/branches/cpp11-devel/src/HMesh/harmonics.h
663 4073 d 18 h janba /branches/cpp11-devel/src/ Many minor things  
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.h
/branches/cpp11-devel/src/GLGraphics/MeshEditor.cpp
/branches/cpp11-devel/src/GLGraphics/MeshEditor.h
/branches/cpp11-devel/src/GLGraphics/VisObj.cpp
/branches/cpp11-devel/src/GLGraphics/VisObj.h
/branches/cpp11-devel/src/HMesh/harmonics.cpp
/branches/cpp11-devel/src/HMesh/harmonics.h
662 4121 d 16 h janba /branches/cpp11-devel/src/ A bunch of changes to support PAM  
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.h
/branches/cpp11-devel/src/GLGraphics/MeshEditor.cpp
/branches/cpp11-devel/src/GLGraphics/MeshEditor.h
/branches/cpp11-devel/src/GLGraphics/VisObj.cpp
/branches/cpp11-devel/src/GLGraphics/VisObj.h
/branches/cpp11-devel/src/HMesh/ItemID.h
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/curvature.cpp
/branches/cpp11-devel/src/HMesh/curvature.h
/branches/cpp11-devel/src/HMesh/harmonics.cpp
/branches/cpp11-devel/src/HMesh/harmonics.h
/branches/cpp11-devel/src/HMesh/obj_load.cpp
/branches/cpp11-devel/src/HMesh/obj_save.cpp
/branches/cpp11-devel/src/HMesh/smooth.cpp
657 4205 d 5 h janba /branches/cpp11-devel/ Added mesh deformation with the mouse and vertex selection.  
/branches/cpp11-devel/apps/MeshEditCocoa/Base.lproj
/branches/cpp11-devel/GEL.xcodeproj/project.pbxproj
/branches/cpp11-devel/apps/MeshEditCocoa/BasicOpenGLView.mm
/branches/cpp11-devel/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/MeshEditor.cpp
/branches/cpp11-devel/src/GLGraphics/MeshEditor.h
/branches/cpp11-devel/src/GLGraphics/VisObj.cpp
/branches/cpp11-devel/src/GLGraphics/VisObj.h
/branches/cpp11-devel/src/GLGraphics/draw.cpp
/branches/cpp11-devel/src/GLGraphics/draw.h
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/Manifold.h
/branches/cpp11-devel/src/HMesh/smooth.cpp
656 4208 d 2 h janba /branches/cpp11-devel/ Some changes allowing direct interaction with the mesh  
/branches/cpp11-devel/apps/MeshEditCocoa/BasicOpenGLView.mm
/branches/cpp11-devel/src/GLGraphics/MeshEditor.cpp
/branches/cpp11-devel/src/GLGraphics/MeshEditor.h
/branches/cpp11-devel/src/GLGraphics/QuatTrackBall.cpp
/branches/cpp11-devel/src/GLGraphics/VisObj.h
/branches/cpp11-devel/src/GLGraphics/draw.cpp
/branches/cpp11-devel/src/GLGraphics/draw.h
650 4212 d 18 h janba /branches/cpp11-devel/src/GLGraphics/ Removed the special OpenGL headers. One should include ../GL/glew.h  
/branches/cpp11-devel/src/GLGraphics/gel_gl.h
/branches/cpp11-devel/src/GLGraphics/gel_glu.h
/branches/cpp11-devel/src/GLGraphics/gel_glut.h
/branches/cpp11-devel/src/GLGraphics/Console.cpp
/branches/cpp11-devel/src/GLGraphics/Console.h
/branches/cpp11-devel/src/GLGraphics/GLViewController.cpp
/branches/cpp11-devel/src/GLGraphics/MeshEditor.cpp
/branches/cpp11-devel/src/GLGraphics/MeshEditor.h
/branches/cpp11-devel/src/GLGraphics/QuatTrackBall.cpp
/branches/cpp11-devel/src/GLGraphics/SimpleTrackBall.cpp
/branches/cpp11-devel/src/GLGraphics/VisObj.h
/branches/cpp11-devel/src/GLGraphics/glsl_shader.cpp
649 4216 d 19 h janba /branches/cpp11-devel/ Fixed some header paths  
/branches/cpp11-devel/MeshEdit
/branches/cpp11-devel/MeshEdit/AppDelegate.h
/branches/cpp11-devel/MeshEdit/AppDelegate.m
/branches/cpp11-devel/MeshEdit/Base.lproj
/branches/cpp11-devel/MeshEdit/BasicOpenGLView.h
/branches/cpp11-devel/MeshEdit/BasicOpenGLView.mm
/branches/cpp11-devel/MeshEdit/Images.xcassets
/branches/cpp11-devel/MeshEdit/Images.xcassets/AppIcon.appiconset
/branches/cpp11-devel/MeshEdit/Images.xcassets/AppIcon.appiconset/Contents.json
/branches/cpp11-devel/MeshEdit/MainMenu.xib
/branches/cpp11-devel/MeshEdit/MeshEdit-Info.plist
/branches/cpp11-devel/MeshEdit/MeshEdit-Prefix.pch
/branches/cpp11-devel/MeshEdit/bunny.icns
/branches/cpp11-devel/MeshEdit/en.lproj
/branches/cpp11-devel/MeshEdit/main.m
/branches/cpp11-devel/MeshEditTests
/branches/cpp11-devel/MeshEditTests/MeshEditTests-Info.plist
/branches/cpp11-devel/MeshEditTests/MeshEditTests.m
/branches/cpp11-devel/MeshEditTests/en.lproj
/branches/cpp11-devel/MeshEditTests/en.lproj/InfoPlist.strings
/branches/cpp11-devel/GEL.xcodeproj/project.pbxproj
/branches/cpp11-devel/src/GLGraphics/MeshEditor.h
/branches/cpp11-devel/src/GLGraphics/VisObj.h
/branches/cpp11-devel/src/GLGraphics/gel_gl.h
/branches/cpp11-devel/src/HMesh/harmonics.h
647 4219 d 4 h janba /branches/cpp11-devel/src/GLGraphics/ Added VisObj and MeshEditor classes. These used to be in the MeshEdit application directory, but
moved here to make them more of a generic component so that it is easier to make a mesh edit application
outside of GEL but using GEL. prevents me from hacking all my work into the library.
 
/branches/cpp11-devel/src/GLGraphics/MeshEditor.cpp
/branches/cpp11-devel/src/GLGraphics/MeshEditor.h
/branches/cpp11-devel/src/GLGraphics/VisObj.cpp
/branches/cpp11-devel/src/GLGraphics/VisObj.h
/branches/cpp11-devel/src/GLGraphics/Console.cpp
/branches/cpp11-devel/src/GLGraphics/Console.h
/branches/cpp11-devel/src/GLGraphics/GLViewController.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.h
/branches/cpp11-devel/src/GLGraphics/QuatTrackBall.cpp
/branches/cpp11-devel/src/GLGraphics/gel_gl.h
643 4240 d 19 h janba /branches/cpp11-devel/ Polarization really works, but fitting to mesh not so much. Committing current version with voxel based fitting to reference mesh  
/branches/cpp11-devel/GEL.xcodeproj/project.pbxproj
/branches/cpp11-devel/apps/MeshDistance/meshdist.cpp
/branches/cpp11-devel/apps/MeshEdit/VisObj.cpp
/branches/cpp11-devel/apps/MeshEdit/VisObj.h
/branches/cpp11-devel/apps/MeshEdit/meshedit.cpp
/branches/cpp11-devel/apps/MeshEdit/polarize.cpp
/branches/cpp11-devel/apps/MeshEdit/polarize.h
/branches/cpp11-devel/apps/Raytracer/raytrace.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/dual.cpp
/branches/cpp11-devel/src/HMesh/smooth.cpp
638 4262 d 6 h khor /branches/cpp11-devel/ Works on visual studio now, test needed in clang and gcc

Thinks changesed
(std::min)
typcasting of warlker
class initilazation
 
/branches/cpp11-devel/apps/MeshEdit/VisObj.h
/branches/cpp11-devel/apps/Raytracer/raytrace.cpp
/branches/cpp11-devel/src/GLGraphics/GLViewController.cpp
/branches/cpp11-devel/src/GLGraphics/GLViewController.h
/branches/cpp11-devel/src/GLGraphics/SimpleTrackBall.h
/branches/cpp11-devel/src/HMesh/smooth.cpp
637 4263 d 4 h janba /branches/cpp11-devel/ only simple changes.  
/branches/cpp11-devel/doc/intro.pdf
/branches/cpp11-devel/src/GLGraphics/SimpleTrackBall.h
/branches/cpp11-devel/src/HMesh/AttributeVector.h
/branches/cpp11-devel/src/HMesh/smooth.cpp
636 4263 d 9 h khor /branches/cpp11-devel/ Works on visual studio, need to be tested if clang is busted.

Doc is now updated to c++11, still need to remove iterator in some of the flit example

(std::min)() and (std::max)() is need for it to work.
 
/branches/cpp11-devel/doc/intro.pdf
/branches/cpp11-devel/doc/intro.tex
/branches/cpp11-devel/src/CGLA/ArithVec.h
/branches/cpp11-devel/src/CGLA/ArithVecFloat.h
/branches/cpp11-devel/src/GLGraphics/SimpleTrackBall.h
/branches/cpp11-devel/src/HMesh/AttributeVector.h
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/Manifold.h
/branches/cpp11-devel/src/HMesh/mesh_optimization.h
/branches/cpp11-devel/src/HMesh/smooth.cpp
/branches/cpp11-devel/src/HMesh/x3d_load.cpp
/branches/cpp11-devel/src/LinAlg/LapackFunc.h
/branches/cpp11-devel/src/LinAlg/LinAlgIO.h
635 4313 d 12 h janba /branches/cpp11-devel/ Save stuff  
/branches/cpp11-devel/apps/MeshEdit/VisObj.h
/branches/cpp11-devel/doc/intro.tex
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/HMesh/smooth.cpp
633 4345 d 9 h janba /branches/cpp11-devel/ Some compatibility changes  
/branches/cpp11-devel/doc/intro.tex
/branches/cpp11-devel/src/CGLA/ArithVec.h
/branches/cpp11-devel/src/GLGraphics/QuatTrackBall.h
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/Manifold.h
/branches/cpp11-devel/src/HMesh/smooth.cpp
632 4349 d 14 h janba /branches/cpp11-devel/ Had fun rewriting ArithVec.h  
/branches/cpp11-devel/apps/Pathtracer/core.h
/branches/cpp11-devel/apps/Pathtracer/pathtracer.cpp
/branches/cpp11-devel/src/CGLA/ArithMatFloat.h
/branches/cpp11-devel/src/CGLA/ArithVec.h
/branches/cpp11-devel/src/CGLA/CGLA.h
/branches/cpp11-devel/src/CGLA/eigensolution.cpp
/branches/cpp11-devel/src/GLGraphics/SimpleTrackBall.h
/branches/cpp11-devel/src/Geometry/save_raw.h
/branches/cpp11-devel/src/HMesh/curvature.cpp
/branches/cpp11-devel/src/HMesh/mesh_optimization.cpp
/branches/cpp11-devel/src/HMesh/mesh_optimization.h
/branches/cpp11-devel/src/HMesh/quadric_simplify.cpp
/branches/cpp11-devel/src/HMesh/smooth.cpp
/branches/cpp11-devel/src/HMesh/x3d_load.cpp
631 4352 d 9 h janba /branches/cpp11-devel/ Many C++11 features added to this branch  
/branches/cpp11-devel/src/Geometry/geo_load.cpp
/branches/cpp11-devel/src/Geometry/geo_obj_load.cpp
/branches/cpp11-devel/src/Geometry/rply_load.cpp
/branches/cpp11-devel/src/Geometry/load.cpp
/branches/cpp11-devel/src/Geometry/obj_load.cpp
/branches/cpp11-devel/src/Geometry/ply_load.cpp
/branches/cpp11-devel/GEL.xcodeproj/project.pbxproj
/branches/cpp11-devel/apps/MeshDistance/meshdist.cpp
/branches/cpp11-devel/apps/MeshEdit/VisObj.cpp
/branches/cpp11-devel/apps/MeshEdit/meshedit.cpp
/branches/cpp11-devel/apps/MeshEdit/polarize.cpp
/branches/cpp11-devel/apps/MeshEdit/polarize.h
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.cpp
/branches/cpp11-devel/src/GLGraphics/ManifoldRenderer.h
/branches/cpp11-devel/src/HMesh/AttributeVector.h
/branches/cpp11-devel/src/HMesh/Iterators.h
/branches/cpp11-devel/src/HMesh/Manifold.cpp
/branches/cpp11-devel/src/HMesh/Manifold.h
/branches/cpp11-devel/src/HMesh/Walker.h
/branches/cpp11-devel/src/HMesh/curvature.cpp
/branches/cpp11-devel/src/HMesh/flatten.cpp
/branches/cpp11-devel/src/HMesh/quadric_simplify.cpp
/branches/cpp11-devel/src/HMesh/refine_edges.cpp
/branches/cpp11-devel/src/HMesh/smooth.cpp
/branches/cpp11-devel/src/HMesh/smooth.h
/branches/cpp11-devel/src/HMesh/subdivision.cpp
/branches/cpp11-devel/src/HMesh/subdivision.h
630 4352 d 9 h janba /branches/cpp11-devel/ Add branch for c++11 development  
/branches/cpp11-devel
629 4419 d 5 h asny /trunk/src/GLGraphics/ Made it possible to save images in ONG format when using SOIL  
/trunk/src/GLGraphics/SOIL.c
/trunk/src/GLGraphics/SOIL.h
628 4446 d 6 h mono /trunk/src/GLGraphics/ allow images where width is multiple of 1 (default is 4)  
/trunk/src/GLGraphics/SOIL.c
627 4470 d 0 h jerf /trunk/src/GLGraphics/ killing unnecessary stb header file  
/trunk/src/GLGraphics/stb_image_aug.h
/trunk/src/GLGraphics/Console.cpp
626 4485 d 6 h awkr /trunk/src/GLGraphics/ Added missing include.  
/trunk/src/GLGraphics/Console.h
623 4531 d 10 h jerf /trunk/src/GLGraphics/ adding a function to GLViewController which sets up the camera using the usual input parameters  
/trunk/src/GLGraphics/GLViewController.cpp
/trunk/src/GLGraphics/GLViewController.h
/trunk/src/GLGraphics/QuatTrackBall.cpp
618 4586 d 8 h jab /trunk/ Some changes to make curvature visualization work  
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/README
/trunk/apps/MeshEdit/VisObj.cpp
/trunk/apps/MeshEdit/VisObj.h
/trunk/apps/MeshEdit/meshedit.cpp
/trunk/src/GLGraphics/ManifoldRenderer.cpp
614 4587 d 9 h jab /trunk/ Fixed a problem with global variables in harmonics.cpp causing meshedit to crash on exit.  
/trunk/apps/MeshEdit/VisObj.h
/trunk/apps/MeshEdit/harmonics.cpp
/trunk/apps/MeshEdit/harmonics.h
/trunk/apps/MeshEdit/meshedit.cpp
/trunk/src/GLGraphics/ManifoldRenderer.cpp
609 4587 d 13 h jab /trunk/ I have added some patches to make cmake work for Unix Makefiles on Mac.
The old Makefile system has been removed.
Slight change to XCode project
Minor changes
 
/trunk/Makefile
/trunk/apps/MeshDistance/Makefile
/trunk/apps/OBJViewer/Makefile
/trunk/apps/Pathtracer/Makefile
/trunk/apps/Raytracer/Makefile
/trunk/makefiles
/trunk/src/CGLA/Makefile
/trunk/src/GLGraphics/Makefile
/trunk/src/Geometry/Makefile
/trunk/src/HMesh/Makefile
/trunk/src/LinAlg/Makefile
/trunk/src/Util/Makefile
/trunk/test/CGLA-covariance/Makefile
/trunk/test/CGLA-mat/Makefile
/trunk/test/CGLA-ogl/Makefile
/trunk/test/CGLA-simple/Makefile
/trunk/test/CGLA-vec/Makefile
/trunk/test/Geometry-kdtree/Makefile
/trunk/test/LinAlg-eigensolver/Makefile
/trunk/test/LinAlg-leastsq/Makefile
/trunk/test/Util-resman/Makefile
/trunk/CMakeLists.txt
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/src/GLGraphics/QuatTrackBall.cpp
/trunk/src/Geometry/AABox.cpp
/trunk/src/Geometry/Polygonizer.cpp
/trunk/src/Geometry/Polygonizer.h
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/rply.c
/trunk/src/Util/HashKey.cpp
/trunk/src/Util/XmlParser.cpp
/trunk/src/Util/XmlParser.h
608 4589 d 22 h jrf /trunk/src/GLGraphics/ ensuring compatibility with code based on pre-merge trunk version  
/trunk/src/GLGraphics/draw.cpp
607 4589 d 22 h jrf /trunk/ removing Visual Studio warnings and some CMake problems  
/trunk/CMakeLists.txt
/trunk/apps/MeshEdit/meshedit.cpp
/trunk/apps/MeshEdit/polarize.cpp
/trunk/src/GLGraphics/ManifoldRenderer.cpp
/trunk/src/Geometry/tessellate.cpp
/trunk/src/HMesh/cleanup.cpp
/trunk/src/HMesh/curvature.cpp
/trunk/src/HMesh/mesh_optimization.cpp
/trunk/src/HMesh/triangulate.cpp
603 4594 d 7 h jab /trunk/ Made it work with cmake  
/trunk/src/GL/glxew.h
/trunk/src/GL/wglew.h
/trunk/CMakeLists.txt
/trunk/GELFindGlut.cmake
/trunk/src/GL/glew.h
/trunk/src/GLGraphics/SOIL.c
/trunk/src/GLGraphics/gel_gl.h
/trunk/src/GLGraphics/gel_glu.h
/trunk/src/GLGraphics/gel_glut.h
601 4596 d 0 h jab /trunk/ The include statements for header files have been changed. Instead of including, like say

#include <CGLA/Vec3f.h>

we now use

#include "../CGLA/Vec3f.h"

for all files in the GEL library source tree (i.e. apps and test are not altered).

The point is that if GEL is used as an OSX framework and I include a GEL header, I have to do it like this:

#include <GEL/HMesh/myheader.h>

Now, inside myheader.h I may include CGLA/Vec3f.h, but how should this file be found? If I just add the GEL
framework as a framework, the path to the GEL headers is not added to the header search path because the
framework name (in this case GEL) is part of the header path. If all headers had been in one directory that
would not have mattered, since Vec3f.h would be in the same directory as myheader.h. But it is not. So, I
have made things more relative and it works well.
 
/trunk/GEL
/trunk/GEL/GEL-Info.plist
/trunk/GEL/GEL-Prefix.pch
/trunk/GEL/en.lproj
/trunk/GEL/en.lproj/InfoPlist.strings
/trunk/MeshEdit/bunny.png
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/src/GL/glew.c
/trunk/src/GL/glew.h
/trunk/src/GLGraphics/Console.cpp
/trunk/src/GLGraphics/Console.h
/trunk/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/trunk/src/GLGraphics/IDBufferWireFrameRenderer.h
/trunk/src/GLGraphics/ManifoldRenderer.cpp
/trunk/src/GLGraphics/ManifoldRenderer.h
/trunk/src/GLGraphics/QuatTrackBall.cpp
/trunk/src/GLGraphics/QuatTrackBall.h
/trunk/src/GLGraphics/SOIL.c
/trunk/src/GLGraphics/SimpleTrackBall.h
/trunk/src/GLGraphics/SinglePassWireframeRenderer.cpp
/trunk/src/GLGraphics/SinglePassWireframeRenderer.h
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h
/trunk/src/GLGraphics/gel_gl.h
/trunk/src/GLGraphics/gel_glu.h
/trunk/src/GLGraphics/gel_glut.h
/trunk/src/GLGraphics/glsl_shader.cpp
/trunk/src/GLGraphics/glsl_shader.h
/trunk/src/Geometry/AncestorGrid.h
/trunk/src/Geometry/BBox.h
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BSPTree.h
/trunk/src/Geometry/BoundingNode.h
/trunk/src/Geometry/Cell.h
/trunk/src/Geometry/GradientFilter.cpp
/trunk/src/Geometry/GradientFilter.h
/trunk/src/Geometry/IndexedFaceSet.h
/trunk/src/Geometry/KDTree.h
/trunk/src/Geometry/Material.h
/trunk/src/Geometry/Neighbours.h
/trunk/src/Geometry/OBox.cpp
/trunk/src/Geometry/Polygonizer.cpp
/trunk/src/Geometry/QEM.cpp
/trunk/src/Geometry/QEM.h
/trunk/src/Geometry/RGrid.h
/trunk/src/Geometry/ThreeDDDA.cpp
/trunk/src/Geometry/ThreeDDDA.h
/trunk/src/Geometry/TriMesh.cpp
/trunk/src/Geometry/TriMesh.h
/trunk/src/Geometry/Triangle.cpp
/trunk/src/Geometry/Triangle.h
/trunk/src/Geometry/TrilinFilter.h
/trunk/src/Geometry/build_bbtree.cpp
/trunk/src/Geometry/load.cpp
/trunk/src/Geometry/load_raw.cpp
/trunk/src/Geometry/load_raw.h
/trunk/src/Geometry/obj_load.cpp
/trunk/src/Geometry/ply_load.cpp
/trunk/src/Geometry/ply_load.h
/trunk/src/Geometry/tessellate.cpp
/trunk/src/Geometry/tessellate.h
/trunk/src/HMesh/Manifold.cpp
/trunk/src/HMesh/Manifold.h
/trunk/src/HMesh/cleanup.cpp
/trunk/src/HMesh/curvature.cpp
/trunk/src/HMesh/dual.cpp
/trunk/src/HMesh/flatten.cpp
/trunk/src/HMesh/mesh_optimization.cpp
/trunk/src/HMesh/mesh_optimization.h
/trunk/src/HMesh/obj_load.cpp
/trunk/src/HMesh/obj_save.cpp
/trunk/src/HMesh/off_save.cpp
/trunk/src/HMesh/ply_load.cpp
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/HMesh/smooth.cpp
/trunk/src/HMesh/subdivision.cpp
/trunk/src/HMesh/triangulate.cpp
/trunk/src/HMesh/x3d_load.cpp
/trunk/src/HMesh/x3d_save.cpp
/trunk/src/LinAlg/Matrix.h
/trunk/src/LinAlg/Vector.h
/trunk/src/Util/Grid2D.h
/trunk/src/Util/HashKey.cpp
/trunk/src/Util/HashKey.h
/trunk/src/Util/Parse.h
600 4598 d 7 h jab / Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.

Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched.
 
/trunk/premake4.lua
/trunk/src/HMesh/cleanup.cpp
/trunk/src/HMesh/cleanup.h
/trunk/src/CGLA/CMakeLists.txt
/trunk/src/GLGraphics/CMakeLists.txt
/trunk/src/Geometry/CMakeLists.txt
/trunk/src/HMesh/CMakeLists.txt
/trunk/src/HMesh/caps_and_needles.cpp
/trunk/src/HMesh/caps_and_needles.h
/trunk/src/HMesh/close_holes.cpp
/trunk/src/HMesh/close_holes.h
/trunk/src/LinAlg/CMakeLists.txt
/trunk/src/Util/CMakeLists.txt
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/trunk/CMakeLists.txt
/trunk/apps/MeshDistance/CMakeLists.txt
/trunk/apps/MeshEdit/CMakeLists.txt
/trunk/apps/MeshEdit/meshedit.cpp
/trunk/apps/OBJViewer/CMakeLists.txt
/trunk/apps/OBJViewer/objview.cpp
/trunk/apps/Pathtracer/CMakeLists.txt
/trunk/apps/RangeScanViewer/CMakeLists.txt
/trunk/apps/Raytracer/CMakeLists.txt
/trunk/src/HMesh/Manifold.cpp
/trunk/src/HMesh/Manifold.h
/trunk/test/CGLA-covariance/CMakeLists.txt
/trunk/test/CGLA-mat/CMakeLists.txt
/trunk/test/CGLA-ogl/CMakeLists.txt
/trunk/test/CGLA-simple/CMakeLists.txt
/trunk/test/CGLA-vec/CMakeLists.txt
/trunk/test/GLGraphics-console/CMakeLists.txt
/trunk/test/Geometry-kdtree/CMakeLists.txt
/trunk/test/LinAlg-eigensolver/CMakeLists.txt
/trunk/test/LinAlg-leastsq/CMakeLists.txt
/trunk/test/Util-resman/CMakeLists.txt
598 4599 d 12 h jrf /trunk/src/ Bug: CMake unable to generate project. Fix: Removing deleted source files from CMake lists.  
/trunk/src/GLGraphics/CMakeLists.txt
/trunk/src/HMesh/CMakeLists.txt
597 4599 d 13 h jab / Some console stuff was not up to the right version  
/trunk/src/GLGraphics/stb_image_aug.h
/branches/ctl/hmesh_vector/GEL.xcodeproj/project.pbxproj
/trunk/src/GLGraphics/Console.cpp
/trunk/src/GLGraphics/Console.h
594 4599 d 13 h jab /trunk/src/GLGraphics/ Resolved conflicts  
/trunk/src/GLGraphics/ManifoldRenderer.cpp
/trunk/src/GLGraphics/ManifoldRenderer.h
/trunk/src/GLGraphics/test_SOIL.cpp
/trunk/src/GLGraphics/GLViewController.cpp
/trunk/src/GLGraphics/GLViewController.h
/trunk/src/GLGraphics/IDBufferWireFrameRenderer.cpp
/trunk/src/GLGraphics/IDBufferWireFrameRenderer.h
/trunk/src/GLGraphics/QuatTrackBall.cpp
/trunk/src/GLGraphics/QuatTrackBall.h
/trunk/src/GLGraphics/SOIL.h
/trunk/src/GLGraphics/SimpleTrackBall.cpp
/trunk/src/GLGraphics/SimpleTrackBall.h
/trunk/src/GLGraphics/SinglePassWireframeRenderer.cpp
/trunk/src/GLGraphics/SinglePassWireframeRenderer.h
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h
/trunk/src/GLGraphics/gel_gl.h
/trunk/src/GLGraphics/gel_glu.h
/trunk/src/GLGraphics/gel_glut.h
/trunk/src/GLGraphics/glsl_shader.cpp
/trunk/src/GLGraphics/glsl_shader.h
/trunk/src/GLGraphics/image_DXT.h
/trunk/src/GLGraphics/image_helper.h
/trunk/src/GLGraphics/stbi_DDS_aug.h
/trunk/src/GLGraphics/stbi_DDS_aug_c.h
563 4895 d 9 h awk /trunk/  
/trunk/src/GLGraphics/Console.cpp
/trunk/src/GLGraphics/Console.h
/trunk/test/GLGraphics-console/console_test.cpp
561 4912 d 4 h awk /trunk/ Added GLGraphics::Console, a Quake-style console.

Added test application for console (test/GLGraphics-console).

Fixed Vec3f operator>>. The following now works:

CGLA::Vec3f in(0,1,2);
std::stringstream ss;
ss << in;
CGLA::Vec3f out;
ss >> out;
assert(in == out);

Didn't test any other VecXX types or Matrix types.. They might be broken.

Misc:
Fixed CMake Policy CMP0005 error.
Missing #include <iterator> in Manifold.cpp.
Disable ExportBuildSettings (deprecated in CMake)
 
/trunk/src/GLGraphics/Console.cpp
/trunk/src/GLGraphics/Console.h
/trunk/test/GLGraphics-console
/trunk/test/GLGraphics-console/CMakeLists.txt
/trunk/test/GLGraphics-console/console_test.cpp
/trunk/CMakeLists.txt
/trunk/src/CGLA/ArithVec.h
/trunk/src/GLGraphics/CMakeLists.txt
/trunk/src/HMesh/Manifold.cpp
555 4996 d 10 h jrf /trunk/ Update of the stb image library used by SOIL such that it can now also write png. I haven't yet extended the SOIL API, so call stbi_write_png(...) to use the new functionality.  
/trunk/src/GLGraphics/stb_image.c
/trunk/src/GLGraphics/stb_image.h
/trunk/src/GLGraphics/stb_image_write.c
/trunk/src/GLGraphics/stb_image_write.h
/trunk/src/GLGraphics/stb_image_aug.c
/trunk/src/GLGraphics/stb_image_aug.h
/trunk/apps/OBJViewer/objview.cpp
/trunk/src/GLGraphics/CMakeLists.txt
/trunk/src/GLGraphics/SOIL.c
/trunk/src/GLGraphics/stbi_DDS_aug.h
503 5557 d 10 h jrf /trunk/src/GLGraphics/ correction in comment  
/trunk/src/GLGraphics/glsl_shader.cpp
502 5557 d 11 h jrf /trunk/src/GLGraphics/ GLSL shader update: Deleting shaders before returning 0 and printing filenames of loaded shaders when there is a compiler problem.  
/trunk/src/GLGraphics/glsl_shader.cpp
/trunk/src/GLGraphics/glsl_shader.h