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601 4591 d 20 h jab /trunk/ The include statements for header files have been changed. Instead of including, like say

#include <CGLA/Vec3f.h>

we now use

#include "../CGLA/Vec3f.h"

for all files in the GEL library source tree (i.e. apps and test are not altered).

The point is that if GEL is used as an OSX framework and I include a GEL header, I have to do it like this:

#include <GEL/HMesh/myheader.h>

Now, inside myheader.h I may include CGLA/Vec3f.h, but how should this file be found? If I just add the GEL
framework as a framework, the path to the GEL headers is not added to the header search path because the
framework name (in this case GEL) is part of the header path. If all headers had been in one directory that
would not have mattered, since Vec3f.h would be in the same directory as myheader.h. But it is not. So, I
have made things more relative and it works well.
 
595 4595 d 10 h jab /trunk/src/ Merged version  
443 5879 d 5 h jab /trunk/src/Geometry/ Fixed all of the include guards so that they follow the standard where both directory and file name are part of the guard name  
324 6648 d 7 h jab /trunk/src/ Some changes. Mostly a nasty precision issue has been fixed with regard
to 4x4 determinants. KDTrees have also been improved.
 
309 6721 d 7 h jab /trunk/ numerous changes making ray tracing work with bbox hierarchy  
299 6735 d 6 h jrf /trunk/ The SPD branch has been merged with the main branch.
This means that Bounding Box Hierarchies, BSP Trees, and two new applications have been added.
 
291 6737 d 5 h jrf /branches/SPD/  
290 6737 d 7 h jrf /branches/SPD/src/Geometry/ Andreas' Bounding Box Hierarchies have been added